I'm currently trying to use the smoke & flame emitting object from mygeeto in a map and it isn't doing anything. Files in my world1 folder are:
myg1_bldg_fire_effect.msh
myg1_bldg_fire_effect.odf
myg1_bldg_lowrez_01.tga
myg_sfx_fire.fx
smoke_billow.fx
com_sfx_flames1.tga
com_sfx_flames2.tga
com_sfx_flames3.tga
com_sfx_smoke3.tga
underlitesmoke2.tga
Any idea what I'm missing or doing wrong? I've tried putting the fx files and any files that they use in a seperate effects folder too, and that didn't work either.
Getting stock effects ingame [Solved]
Moderator: Moderators
-
Jaspo
- Command Sergeant Major

- Posts: 282
- Joined: Sun Mar 01, 2009 4:34 am
- Projects :: AotC DoW+++Boonta Eve Classic
- xbox live or psn: No gamertag set
- Contact:
-
THEWULFMAN
- Space Ranger
- Posts: 5557
- Joined: Tue Aug 17, 2010 3:30 pm
- Projects :: Evolved 2
- Location: Columbus, Ohio
- Contact:
Re: I've never had any luck getting stock effects ingame...
The odf files go in your odf folder, your msh files go in your msh folder, and your fx and fx textures go in an effects folder. It should work then.
- AceMastermind
- Gametoast Staff

- Posts: 3285
- Joined: Mon Aug 21, 2006 6:23 am
- Contact:
Re: I've never had any luck getting stock effects ingame...
Go up one folder; the *.fx files in your world1 folder are nested too deep and aren't being found.Jaspo wrote:I'm currently trying to use the smoke & flame emitting object from mygeeto in a map and it isn't doing anything. Files in my world1 folder...
Your folder structure should look like this to avoid problems:
C:\BF2_ModTools\data_ABC\Worlds\ABC\effects,odf,msh,munged,world1
-
Jaspo
- Command Sergeant Major

- Posts: 282
- Joined: Sun Mar 01, 2009 4:34 am
- Projects :: AotC DoW+++Boonta Eve Classic
- xbox live or psn: No gamertag set
- Contact:
Re: I've never had any luck getting stock effects ingame...
Ok, that worked, problem solved, thanks!
