[code]
print("RCM addme - entered")
-- recursively merges the second given table into the first given table
function MergeTables( mission, newFlags )
--for each table entry,
local array = type({})
for key,value in pairs(newFlags) do
--check for nested tables
if type(value) == array then
--mission must have this key as a table too
if type(mission[key]) ~= array then
mission[key] = {}
end
--merge these two tables recursively
MergeTables(mission[key], value)
else
--the key is a simple variable, so simply store it
mission[key] = value
end
end
end
--Search through the missionlist to find a map that matches mapName,
--then insert the new flags into said entry.
--Use this when you know the map already exists, but this content patch is just
--adding new gamemodes (otherwise you should just add whole new entries to the missionlist)
function AddNewGameModes(missionList, mapName, newFlags)
for i, mission in missionList do
if mission.mapluafile == mapName then
MergeTables(mission, newFlags)
end
end
end
--[[if ScriptCB_IsFileExist("..\\..\\addon\\RCM\\data\\_LVL_PC\\custom_gc_5.lvl") == 1 then
if ScriptCB_IsFileExist("custom_gc_5.lvl") == 1 then
print("RCM: WARNING - custom_gc_5.lvl already exists.")
else
print("RCM: custom_gc_5.lvl installed. Restart to apply changes.")
print(os.move("",""))
print("ausgabe ende")
end
end]]--
--insert totally new maps here:
print(" load custom interface..")
ReadDataFile("..\\..\\addon\\RCM\\data\\_LVL_PC\\shell\\rc_interface_shell.lvl")
print(" load custom era icon..")
ReadDataFile("..\\..\\addon\\RCM\\data\\_LVL_PC\\shell\\rc_mod_icon.lvl")
--insert totally new maps here:
local sp_n = 0
local mp_n = 0
sp_n = table.getn(sp_missionselect_listbox_contents)
-- CONQUEST --
print(" adding conquest missions..")
AddNewGameModes( sp_missionselect_listbox_contents, "tat2%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "tat2%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( sp_missionselect_listbox_contents, "tat3%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "tat3%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( sp_missionselect_listbox_contents, "cor1%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "cor1%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( sp_missionselect_listbox_contents, "dag1%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "dag1%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( sp_missionselect_listbox_contents, "dea1%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "dea1%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
--AddNewGameModes( sp_missionselect_listbox_contents, "end1%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
--AddNewGameModes( mp_missionselect_listbox_contents, "end1%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( sp_missionselect_listbox_contents, "fel1%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "fel1%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( sp_missionselect_listbox_contents, "geo1%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "geo1%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( sp_missionselect_listbox_contents, "hot1%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "hot1%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( sp_missionselect_listbox_contents, "kam1%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "kam1%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( sp_missionselect_listbox_contents, "kas2%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "kas2%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( sp_missionselect_listbox_contents, "mus1%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "mus1%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( sp_missionselect_listbox_contents, "myg1%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "myg1%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( sp_missionselect_listbox_contents, "nab2%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "nab2%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( sp_missionselect_listbox_contents, "pol1%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "pol1%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( sp_missionselect_listbox_contents, "tan1%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "tan1%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( sp_missionselect_listbox_contents, "uta1%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "uta1%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( sp_missionselect_listbox_contents, "yav1%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "yav1%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
-- KILL THE TARGET --
--AddNewGameModes( sp_missionselect_listbox_contents, "cor1%s_%s", {era_r = 1, mode_hunt_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
--AddNewGameModes( mp_missionselect_listbox_contents, "cor1%s_%s", {era_r = 1, mode_hunt_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
--AddNewGameModes( sp_missionselect_listbox_contents, "mus1%s_%s", {era_r = 1, mode_hunt_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
--AddNewGameModes( mp_missionselect_listbox_contents, "mus1%s_%s", {era_r = 1, mode_hunt_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
-- SPACE --
print(" adding space missions..")
AddNewGameModes( sp_missionselect_listbox_contents, "spa3%s_%s", {era_r = 1, mode_assault_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "spa3%s_%s", {era_r = 1, mode_assault_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( sp_missionselect_listbox_contents, "spa6%s_%s", {era_r = 1, mode_assault_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "spa6%s_%s", {era_r = 1, mode_assault_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( sp_missionselect_listbox_contents, "spa7%s_%s", {era_r = 1, mode_assault_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "spa7%s_%s", {era_r = 1, mode_assault_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
-- CTF --
print(" adding ctf missions..")
AddNewGameModes( sp_missionselect_listbox_contents, "dea1%s_%s", {era_r = 1, mode_1flag_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "dea1%s_%s", {era_r = 1, mode_1flag_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( sp_missionselect_listbox_contents, "pol1%s_%s", {era_r = 1, mode_ctf_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "pol1%s_%s", {era_r = 1, mode_ctf_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( sp_missionselect_listbox_contents, "tan1%s_%s", {era_r = 1, mode_1flag_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "tan1%s_%s", {era_r = 1, mode_1flag_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
-- TDM --
print(" adding tdm missions..")
AddNewGameModes( sp_missionselect_listbox_contents, "cor1%s_%s", {era_r = 1, mode_tdm_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "cor1%s_%s", {era_r = 1, mode_tdm_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( sp_missionselect_listbox_contents, "dea1%s_%s", {era_r = 1, mode_tdm_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "dea1%s_%s", {era_r = 1, mode_tdm_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( sp_missionselect_listbox_contents, "geo1%s_%s", {era_r = 1, mode_tdm_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "geo1%s_%s", {era_r = 1, mode_tdm_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( sp_missionselect_listbox_contents, "kam1%s_%s", {era_r = 1, mode_tdm_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "kam1%s_%s", {era_r = 1, mode_tdm_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( sp_missionselect_listbox_contents, "kas2%s_%s", {era_r = 1, mode_tdm_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "kas2%s_%s", {era_r = 1, mode_tdm_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( sp_missionselect_listbox_contents, "mus1%s_%s", {era_r = 1, mode_tdm_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "mus1%s_%s", {era_r = 1, mode_tdm_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( sp_missionselect_listbox_contents, "nab2%s_%s", {era_r = 1, mode_tdm_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "nab2%s_%s", {era_r = 1, mode_tdm_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( sp_missionselect_listbox_contents, "tan1%s_%s", {era_r = 1, mode_tdm_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "tan1%s_%s", {era_r = 1, mode_tdm_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( sp_missionselect_listbox_contents, "tat2%s_%s", {era_r = 1, mode_tdm_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "tat2%s_%s", {era_r = 1, mode_tdm_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( sp_missionselect_listbox_contents, "tat3%s_%s", {era_r = 1, mode_tdm_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "tat3%s_%s", {era_r = 1, mode_tdm_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
-- associate this mission name with the current downloadable content directory
-- (this tells the engine which maps are downloaded, so you need to include all new mission lua's here)
-- first arg: mapluafile from above
-- second arg: mission script name
-- third arg: level memory modifier. the arg to LuaScript.cpp: DEFAULT_MODEL_MEMORY_PLUS(x)
AddDownloadableContent("tat2","tat2r_con",4)
AddDownloadableContent("tat3","tat3r_con",4)
AddDownloadableContent("cor1","cor1r_con",4)
AddDownloadableContent("dag1","dag1r_con",4)
AddDownloadableContent("dea1","dea1r_con",4)
--AddDownloadableContent("end1","end1r_con",4)
AddDownloadableContent("fel1","fel1r_con",4)
AddDownloadableContent("geo1","geo1r_con",4)
AddDownloadableContent("geo1","hot1r_con",4)
AddDownloadableContent("kam1","kam1r_con",4)
AddDownloadableContent("kas2","kas2r_con",4)
AddDownloadableContent("mus1","mus1r_con",4)
AddDownloadableContent("myg1","myg1r_con",4)
AddDownloadableContent("nab2","nab2r_con",4)
AddDownloadableContent("pol1","pol1r_con",4)
AddDownloadableContent("tan1","tan1r_con",4)
AddDownloadableContent("uta1","uta1r_con",4)
AddDownloadableContent("yav1","yav1r_con",4)
AddDownloadableContent("spa3","spa3r_Diet Dr. Pepper",4)
AddDownloadableContent("spa6","spa6r_Diet Dr. Pepper",4)
AddDownloadableContent("spa7","spa7r_Diet Dr. Pepper",4)
AddDownloadableContent("dea1","dea1r_1flag",4)
AddDownloadableContent("pol1","pol1r_ctf",4)
AddDownloadableContent("tan1","tan1r_1flag",4)
AddDownloadableContent("cor1","cor1r_tdm",4)
AddDownloadableContent("dea1","dea1r_tdm",4)
AddDownloadableContent("geo1","geo1r_tdm",4)
AddDownloadableContent("kam1","kam1r_tdm",4)
AddDownloadableContent("kas2","kas2r_tdm",4)
AddDownloadableContent("mus1","mus1r_tdm",4)
AddDownloadableContent("nab2","nab2r_tdm",4)
AddDownloadableContent("tan1","tan1r_tdm",4)
AddDownloadableContent("tat2","tat2r_tdm",4)
AddDownloadableContent("tat3","tat3r_tdm",4)
--AddDownloadableContent("cor1","cor1r_hunt",4)
--AddDownloadableContent("mus1","mus1r_hunt",4)
-- all done
newEntry = nil
n = nil
-- Now load our core.lvl into the shell to add our localize keys
print(" loading localize keys..")
ReadDataFile("..\\..\\addon\\RCM\\data\\_LVL_PC\\core.lvl")
print("RCM addme - exited")
[/code]