Please write in how to write the odf
- I shock the enemy with arccaster
- enemy shocked and stay on ground
how i can let him stay longer on ground?
How to make that the shocked enemies stay longer on ground?
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Re: How to make that the shocked enemies stay longer on grou
What have you tried to accomplish this personally? Have you put any thought into how to do it, or are you really completely clueless and don't know even where to start? If you put some time to experiment and play around with these kind of trivial ODF things, and attempt to search for your answers on this nearly eight year old forum, then you will be less dependent on others to help you figure how to do such a simple task. It's all part of modding SWBF2. Because at this rate, it seems you will be asking about every weapon ODF related concept.
Anyway, you really can't get him to stay on the ground longer. That's related to the value of the ODF parameter Push in the weapon's ordnance ODF. If you increase this value, a unit hit by the ordnance will be knocked back even further depending on the value, not stay on the ground longer. I would think that Push is self-explanatory, yes? Most of these ODF parameters mean what they exactly look like. If you are not completely fluent in English, a dictionary might help you with understanding these words.
Anyway, you really can't get him to stay on the ground longer. That's related to the value of the ODF parameter Push in the weapon's ordnance ODF. If you increase this value, a unit hit by the ordnance will be knocked back even further depending on the value, not stay on the ground longer. I would think that Push is self-explanatory, yes? Most of these ODF parameters mean what they exactly look like. If you are not completely fluent in English, a dictionary might help you with understanding these words.
