1. i would use the propertys zeroeditor displays and what values you set depends on the regions purpose.
if you are looking for a reference regarding the scale of damage: a look into a blasterrifleodf reveals that it does 150 units damage
2. look into thg assets and open an odf of a simple prop, then change the geometrynames to your models anme and save the odf using another name
But for number 1, the first box that is in the properties window, I tried 100 and it dosent do any damage although it definatly is working. I know this becuase you hear the choking sound when your in the region... I did the script the right way as well...
How much health does your unit have?
It could be affecting you, you just don't notice it.
You might have accidently put 10, which wouldn't do very much.
Make sure you set a "damagescale" property as well for each of the unittypes you want damaged. Even if you only want the base rate, make sure to fill it in with "1."