Training Installation IC-177 (Released!)

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

User avatar
The Nasal Abyss
1st Lieutenant
1st Lieutenant
Posts: 428
Joined: Sun Sep 14, 2008 12:55 pm
Projects :: Currently Working on an Indie Game
Games I'm Playing :: Splatoon 2
xbox live or psn: Stm: Tight Verbage

Training Installation IC-177 (Released!)

Post by The Nasal Abyss »

Author's Note:

This is my first map, which means it's also my first WIP thread. I looked at other threads to get an idea of the general flow these usually have, so please tell me if I'm doing things right.

Short Description:

Training Installation IC-177 is exactly what it sounds like; it's a live action training program used by the Republic and the Imperials to hone soldiers' teamwork, communication skills, and ability to complete objectives quickly and efficiently. TI-IC-177 has been the most popular combat simulator for nearly two decades, because of it's non-linear nature and interesting aesthetic properties. This training program is one of many located at the Academy of Carida, presently. The training program originated at Kamino, of course, and quickly became a favorite among the higher ups because it yielded better results. It is still being used today, to eradicate wretched, rebel scum!

//END

Alright, Hello GameToast! I'm fairly "new" here, but I've been lurking for years. I finally manned up and decided to make a map. I'm not going to talk too much, but here is the current status of the map:

Modeling: 95% (There are still some little things missing, but I won't bore you with the details.)
Paths: 100%
Barriers: 100%
Hintnodes: 0% (haven't started, though there will be quite a few.)
Sides: 100% (No modifications unless somebody suggests something cool. Though I would rather leave them stock.)
General Completeness: 70-ish% (No custom sky, loadscreen, or minimap, among other things.)
Percent Complete: 80-ish%

Some (possible) things I have planned for the map:

Dark Times II: Rising Son Support
VERY SMALL CHANCE: Maybe a little campaign, to get my feet wet (not likely)

............And, that's about it.

Alright, here's the part you skipped to, the pictures!
Hidden/Spoiler:
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
It IS meant to be textured very simply, and there ARE meant to be gaps. It's part of the art style!

Here's a top down view that gives a rough idea of the layout. Blue dots are command posts and red lines are the paths:
Hidden/Spoiler:
Image
To give you an idea of what this map WILL look like:

-I'm going to give it a full "sky sphere." Which means, no default Yavin sky and NO terrain! Only clouds and sky!!
-There will be more floating boxes and odd shapes to add visual interest
-Perhaps easter eggs
-It will be a SMALL file size!

UPDATE 1:

As you can see in these next pics, I got rid of the terrain and added a custom made sky-sphere (as I call it). I was also testing around with a dark grey instead of white on one of my meshes. Please tell me which color you liked more, of which color you think I should use instead of white!
Hidden/Spoiler:
Image
Image
UPDATE 2:

Here are some shots of the final environment maps (if I choose to actually use environment maps) applied to a couple of my meshes:
Hidden/Spoiler:
Image
Image
Image
They are a higher resolution then my placeholders and have no seams. I know the reflection is a bit strong right now, but that is easily modified in the future!

Please, tell me if you would prefer the environment maps to white/black floors! I NEED your input!

UPDATE 3:

Dark Times II Support Added!:
Hidden/Spoiler:
Image
UPDATE 4:
Extra Visual Flair!
Hidden/Spoiler:
Image
UPDATE 4:

Preview Video!

http://www.youtube.com/watch?v=xqwUztdO0ao


Oh, and one final thing:

DO NOT ASK TO BETA.

I have my reasons. I will choose the people, just hope you get picked. Sorry to discourage you if it really concerns you. What I would like you to do, is post the general speed/power of your computers/laptops (specify this too) so I can choose a balanced group of testers.

Suggestions? Criticisms? Flames? Jawas? Post em' below! Thank You ahead of time!

EDIT: Also, if you can guess what my inspiration was for the art style of this map, you get to beta! Guaranteed!
Last edited by The Nasal Abyss on Mon Jan 31, 2011 12:29 am, edited 10 times in total.
User avatar
Firefang
Major
Major
Posts: 518
Joined: Mon Nov 15, 2010 8:55 pm
Location: California

Re: Training Installation IC-177

Post by Firefang »

Looks very promising (and colorful :) )
Fusion
Gametoast Staff
Gametoast Staff
Posts: 2551
Joined: Sat Jun 24, 2006 4:16 pm

Re: Training Installation IC-177

Post by Fusion »

Looks like it plays well, I might just have to find the BF2 disc for this one. Keep the stock sides and it's a definite.

Not too crazy about the textures, mainly because white usually equates to eyebleed for me but I can live with it. :P
Also glad it has Dark Times 2 support, which is always a nice bonus.
User avatar
commander501stappo
Jedi
Jedi
Posts: 1016
Joined: Tue Sep 28, 2010 8:13 am
Games I'm Playing :: Skyrim BF4 KSP CIV V
xbox live or psn: DarthAppo
Location: In a galaxy very, very close by...

Re: Training Installation IC-177

Post by commander501stappo »

looks nice(and funny :P ), I'll try it when it's out :)
User avatar
SAMofBIA
Major General
Major General
Posts: 649
Joined: Tue Jun 15, 2010 3:38 pm
Projects :: Nothing....nothing at all.
Games I'm Playing :: League of Legends
xbox live or psn: No gamertag set
Location: MIA and not stopping in often anymore.

Re: Training Installation IC-177

Post by SAMofBIA »

ARGHHHH the colorz, they burn...jk, anyway it is very neat and looks like it will turn out well.
offtopic: (____________________________________________________) <= that empty space is where i wouldve askedd to beta test :?
anyway lookin good.
maxloef
Major General
Major General
Posts: 654
Joined: Mon Jan 03, 2005 4:28 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Re: Training Installation IC-177

Post by maxloef »

Looks nice although id suggest adding atleast somewhat more of an actual texture, like some slight hint of metal plating or such.

looks like a nice clean mesh though, keep up the good work!
Twilight_Warrior
Droid Pilot Assassin
Droid Pilot Assassin
Posts: 2002
Joined: Sat Nov 15, 2008 1:57 pm
xbox live or psn: ScorchRaserik

Re: Training Installation IC-177

Post by Twilight_Warrior »

Posting to remind myself to follow this.

Unique idea! I like it.
User avatar
Fluffy_the_ic
Hoth Battle Chief
Hoth Battle Chief
Posts: 3223
Joined: Thu Jan 24, 2008 7:03 pm
xbox live or psn: fluffytherc
Location: she/her
Contact:

Re: Training Installation IC-177

Post by Fluffy_the_ic »

Huh, looks pretty good. I'm with Fusion on this, might install BFII for maps like this. However, I'd recommend darkening the textures. They're way too bright, and the white+yellow part gave me a slight eyeache.
Ninja
Master Sergeant
Master Sergeant
Posts: 172
Joined: Thu Jan 07, 2010 9:49 pm
Projects :: Ghostmark
Location: Inside your sandwich

Re: Training Installation IC-177

Post by Ninja »

I like it, it looks VERY unique. Since people seem to not like the bright white, I think replacing the white with black and envmapping the whole thing would look as good as your current color scheme, and be easier on the eyes, but thats just me and it's your map, not mine.
User avatar
The Nasal Abyss
1st Lieutenant
1st Lieutenant
Posts: 428
Joined: Sun Sep 14, 2008 12:55 pm
Projects :: Currently Working on an Indie Game
Games I'm Playing :: Splatoon 2
xbox live or psn: Stm: Tight Verbage

Re: Training Installation IC-177

Post by The Nasal Abyss »

Thanks for all of the positive feedback guys; it means a lot.

I just made a custom sky dome and will have it in-game soon, and I will be trying a couple of different things pertaining to the textures. The white never bothered me, but I'm willing to change it. Whatever is more pleasing to the majority of people is the way I like to do things.

I will darken the textures, get rid of the terrain, and get the custom sky dome in game and will probably update the thread later on tonight. Look forward to it!

EDIT:

Ninja wrote:I like it, it looks VERY unique. Since people seem to not like the bright white, I think replacing the white with black and envmapping the whole thing would look as good as your current color scheme, and be easier on the eyes, but thats just me and it's your map, not mine.
You know what, this isn't a bad idea..... I'd also make my own custom env-maps too, reflecting the clouds and sky.......


Great idea!

EDIT 2:

UPDATE!

As you can see in these next pics, I got rid of the terrain and added a custom made sky-sphere (as I call it). I was also testing around with a dark grey instead of white on one of my meshes. Please tell me which color you liked more, or which color you think I should use instead of white!
Hidden/Spoiler:
Image
Image
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: Training Installation IC-177 (Upd: New Sky, Color Testin

Post by DarthD.U.C.K. »

that looks great, i really like the style!
in my opinion you should keep the white base and not add any texture to it, that would destroy the abstract reduced style.
User avatar
The Nasal Abyss
1st Lieutenant
1st Lieutenant
Posts: 428
Joined: Sun Sep 14, 2008 12:55 pm
Projects :: Currently Working on an Indie Game
Games I'm Playing :: Splatoon 2
xbox live or psn: Stm: Tight Verbage

Re: Training Installation IC-177 (Upd: New Sky, Color Testin

Post by The Nasal Abyss »

DarthD.U.C.K. wrote:that looks great, i really like the style!
in my opinion you should keep the white base and not add any texture to it, that would destroy the abstract reduced style.
That's exactly what I was thinking..... But making the white into a darker color and env-mapping it turned out pretty well. It looked even better once I changed the env-map to (sloppily) reflect clouds....
Hidden/Spoiler:
Image
Image
I know there are seams in the cube map, but that will be fixed if I decide to keep this style for the white/black/whatever floors..

The other colors aren't changing, because I like them exactly where they are.
Last edited by The Nasal Abyss on Mon Dec 27, 2010 11:55 am, edited 1 time in total.
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: Training Installation IC-177 (Upd: New Sky, Color Testin

Post by DarthD.U.C.K. »

cool :D you could scalre up the envmap a bit though, right now the "reflections" look a bit blocky.
User avatar
The Nasal Abyss
1st Lieutenant
1st Lieutenant
Posts: 428
Joined: Sun Sep 14, 2008 12:55 pm
Projects :: Currently Working on an Indie Game
Games I'm Playing :: Splatoon 2
xbox live or psn: Stm: Tight Verbage

Re: Training Installation IC-177 (Upd: New Sky, Color Testin

Post by The Nasal Abyss »

That was actually part of the plan; I was going to double the resolution. They look extra blocky in the pictures though because I am far away from the objects :D
Null_1138
Jedi
Jedi
Posts: 1192
Joined: Thu Oct 16, 2008 4:05 pm

Re: Training Installation IC-177 (Upd: New Sky, Color Testin

Post by Null_1138 »

I just got a brand new graphics card, and this is going to look sweeeeeeet. :D
User avatar
The Nasal Abyss
1st Lieutenant
1st Lieutenant
Posts: 428
Joined: Sun Sep 14, 2008 12:55 pm
Projects :: Currently Working on an Indie Game
Games I'm Playing :: Splatoon 2
xbox live or psn: Stm: Tight Verbage

Re: Training Installation IC-177 (Upd: New Sky, Color Testin

Post by The Nasal Abyss »

If you think THIS is going to look sweet, just wait until you see my next project :D That'll give your graphics card something to chew on.
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: Training Installation IC-177 (Upd: New Sky, Color Testin

Post by THEWULFMAN »

This looks interesting, I will keep an eye out for this map. :yes: :wink: :thumbs:
User avatar
The Nasal Abyss
1st Lieutenant
1st Lieutenant
Posts: 428
Joined: Sun Sep 14, 2008 12:55 pm
Projects :: Currently Working on an Indie Game
Games I'm Playing :: Splatoon 2
xbox live or psn: Stm: Tight Verbage

Re: Training Installation IC-177 (Upd: New Sky, Color Testin

Post by The Nasal Abyss »

Here are some shots of the final environment maps (if I choose to actually use environment maps) applied to a couple of my meshes:
Hidden/Spoiler:
Image
Image
Image
They are a higher resolution then my placeholders and have no seams. I know the reflection is a bit strong right now, but that is easily modified in the future!

Please, tell me if you would prefer the environment maps to white/black floors! I NEED your input!
Null_1138
Jedi
Jedi
Posts: 1192
Joined: Thu Oct 16, 2008 4:05 pm

Re: Training Installation IC-177 (Upd: New Sky, Color Testin

Post by Null_1138 »

The Nasal Abyss wrote:I know the reflection is a bit strong right now, but that is easily modified in the future!
Do that, and I think it would look great. :thumbs:
User avatar
Eggman
Master Bounty Hunter
Master Bounty Hunter
Posts: 1516
Joined: Mon Jul 16, 2007 1:30 pm
Projects :: Battlefront Chronicles
Location: Las Vegas

Re: Training Installation IC-177 (Upd: New Sky, Color Testin

Post by Eggman »

Huh, I see what you meant in the model showcase thread when you said the art style would be different from any other maps. I'll definitely be keeping an eye on this project!

As for the possibility of adding a campaign, I highly recommend giving it a try. Mission scripting can be a little tough to wrap your head around at first, but it's a lot of fun once you get the hang of it.

Edit: Also, if you decide not to use reflective surfaces, I prefer the white over the grey color. If the white is too hard on the eyes, a light grey would still look fine.
Post Reply