
you can see (maybe?) that one of the left wingtip cannons is not being used (if not, trust me it isn't)
the part of the odf that deals with weapons and stuff
Hidden/Spoiler:
[code]
WEAPONSECTION = 1
WeaponName = "imp_weap_fly_tieinter_cannon"
WeaponAmmo = "0"
AimerNodeName = "hp_fire_upper_right"
AimerYawLimts = "-90 90"
AimerPitchLimts = "-90 90"
NextAimer = "-"
AimerNodeName = "hp_fire_upper_left"
AimerYawLimts = "-90 90"
AimerPitchLimts = "-90 90"
NextAimer = "-"
AimerNodeName = "hp_fire_lower_right"
AimerYawLimts = "-90 90"
AimerPitchLimts = "-90 90"
NextAimer = "-"
AimerNodeName = "hp_fire_lower_left"
AimerYawLimts = "-90 90"
AimerPitchLimts = "-90 90"
WEAPONSECTION = "2"
WeaponName ="imp_weap_fly_tielaigrek_ptorpedo"
WeaponAmmo = "0"
AimerNodeName = "hp_fire_body_left"
AimerYawLimts = "-90 90"
AimerPitchLimts = "-90 90"
NextAimer = "-"
AimerNodeName = "hp_fire_body_right"
AimerYawLimts = "-90 90"
AimerPitchLimts = "-90 90"
//BOMBADIER
//------------
FLYERSECTION = "TURRET1"
PilotType = self
VehiclePosition = "common.vehiclepositions.copilot"
//CockpitTension = "30"
ForceMode = "1"
//FirstPerson = "IMP\impsccam;imp_1st_cockpit_securitycam"
FirstPersonFOV = "48"
PCPitchRate = 8.0
//PitchFilter = 2.0
TurnRate = 2.5
//TurnFilter = 10.75
//COMMENTED OUT CAMERA NODE BECAUSE IT WAS CRASHING PS2
//TurretNodeName ="camera_node"
PitchLimits = "-20 20"
YawLimits = "-20 20"
AimerNodeName = "hp_fire_cockpit_left"
AimerPitchLimts = "-20 20"
AimerYawLimts = "-20 20"
NextAimer = "-"
AimerNodeName = "hp_fire_cockpit_right"
AimerPitchLimts = "-20 20"
AimerYawLimts = "-20 20"
EyePointOffset = "0.0 3.3 4.0"
MountPos = "0.0 0.0 0.0"
TrackCenter = "0.0 0.0 0.0"
TrackOffset = "0.0 0.0 20.0"
//TrackCenter = "0.0 4.0 0.0"
//TrackOffset = "0.0 0.0 6.0"
ForceMode = 1
TiltValue = "-10.0"
WEAPONSECTION = "1"
WeaponName ="imp_weap_fly_tiefighter_sc_cannon"
WeaponAmmo = "0"
[/code]
WEAPONSECTION = 1
WeaponName = "imp_weap_fly_tieinter_cannon"
WeaponAmmo = "0"
AimerNodeName = "hp_fire_upper_right"
AimerYawLimts = "-90 90"
AimerPitchLimts = "-90 90"
NextAimer = "-"
AimerNodeName = "hp_fire_upper_left"
AimerYawLimts = "-90 90"
AimerPitchLimts = "-90 90"
NextAimer = "-"
AimerNodeName = "hp_fire_lower_right"
AimerYawLimts = "-90 90"
AimerPitchLimts = "-90 90"
NextAimer = "-"
AimerNodeName = "hp_fire_lower_left"
AimerYawLimts = "-90 90"
AimerPitchLimts = "-90 90"
WEAPONSECTION = "2"
WeaponName ="imp_weap_fly_tielaigrek_ptorpedo"
WeaponAmmo = "0"
AimerNodeName = "hp_fire_body_left"
AimerYawLimts = "-90 90"
AimerPitchLimts = "-90 90"
NextAimer = "-"
AimerNodeName = "hp_fire_body_right"
AimerYawLimts = "-90 90"
AimerPitchLimts = "-90 90"
//BOMBADIER
//------------
FLYERSECTION = "TURRET1"
PilotType = self
VehiclePosition = "common.vehiclepositions.copilot"
//CockpitTension = "30"
ForceMode = "1"
//FirstPerson = "IMP\impsccam;imp_1st_cockpit_securitycam"
FirstPersonFOV = "48"
PCPitchRate = 8.0
//PitchFilter = 2.0
TurnRate = 2.5
//TurnFilter = 10.75
//COMMENTED OUT CAMERA NODE BECAUSE IT WAS CRASHING PS2
//TurretNodeName ="camera_node"
PitchLimits = "-20 20"
YawLimits = "-20 20"
AimerNodeName = "hp_fire_cockpit_left"
AimerPitchLimts = "-20 20"
AimerYawLimts = "-20 20"
NextAimer = "-"
AimerNodeName = "hp_fire_cockpit_right"
AimerPitchLimts = "-20 20"
AimerYawLimts = "-20 20"
EyePointOffset = "0.0 3.3 4.0"
MountPos = "0.0 0.0 0.0"
TrackCenter = "0.0 0.0 0.0"
TrackOffset = "0.0 0.0 20.0"
//TrackCenter = "0.0 4.0 0.0"
//TrackOffset = "0.0 0.0 6.0"
ForceMode = 1
TiltValue = "-10.0"
WEAPONSECTION = "1"
WeaponName ="imp_weap_fly_tiefighter_sc_cannon"
WeaponAmmo = "0"
[/code]


