ok so what happened was i was using xsi to make a weapon, i hit the wrongbutton (the ultimapper button in the property's list) then i hit undo, like i should... but then i wanted to add a diffrent primitive shape, and then i realized something was wrong, and then it hit me,
i didnt get the special propery box, you know that asks what height and length you want the primitive object to be, and i have no idea how to get it back, do you guys have any ideas? i searched for any topic title that might possibly relate to this, but no dice
Property editors not popping up? [Solved]
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- destos
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Re: can't scale primitives
Preferences>Interaction>Property editors/views, have everything but tab style property editors checked. There is a hotkey to turn these on/off but I forget which. Looking at the keyboard mapping should show it, you probably hit it without realizing it, I've done it before. Oh yeah, you can bring up the property editors at any time by selecting the model and hitting the enter key but re-enabling the function to make them appear upon creation is faster.
- destos
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Re: can't scale primitives
=D ty so much,
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Re: Property editors not popping up? [Solved]
@destos
Similar topics:
http://www.gametoast.com/forums/viewtop ... up#p215310
http://www.gametoast.com/forums/viewtop ... 52&start=0
Also, I renamed your topic since you weren't actually having a problem scaling primitives.
Tab style property editors =
Similar topics:
http://www.gametoast.com/forums/viewtop ... up#p215310
http://www.gametoast.com/forums/viewtop ... 52&start=0
Also, I renamed your topic since you weren't actually having a problem scaling primitives.
?minilogoguy18 wrote:...have everything but tab style property editors checked
Tab style property editors =
ctrl toggles the property editors off when creating/modifying things.minilogoguy18 wrote:...There is a hotkey to turn these on/off but I forget which.
- minilogoguy18
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Re: Property editors not popping up? [Solved]
Eh I just said that since that seems to be the default, I havn't even tried the tab style yet...
