1 big question - PS2 modding

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Grymm
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1 big question - PS2 modding

Post by Grymm »

Since I have a lot of things to ask I'll just put it in one post.

Here are some of the things I was wondering if it can be altered:

-The amount of points you receive for killing an enemy
-Change negative points for killing your teammates to positive points
-Allow bases from others modes to load in (ex: mos eisley hunt bases and mos eisley conquest bases in one map)
-Adjusting gravity
-Adjusting player movements like jumping, running, etc
-Change the color of admin input messages to say white or blue
-Allow what ever is preventing the tanks in mos eisley to spawn in
-I placed a different weapon on a character and somehow it make your character automatically a jedi when you spawn. Is there something specific that can be do to have this done automatically without replacing the weapons?
-Adjust the height limit so you can go higher in the sky than normal
-Adjust the ground level so by raising it you would be walking on air
-Get rid of the degenerating health of a jedi in conquest and ctf mode
-Extend the range of force powers
-Increase the limit of 4 mines and 1 auto-turret per person
-More will be added as a get more ideas

I really appreciate what you guys do and it is rare to find such helpful people. Thank you for your time and patience.
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vampire_lord
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Re: 1 big question

Post by vampire_lord »

I know something but you must check the FAQ as well...
-The amount of points you receive for killing an enemy
-Change negative points for killing your teammates to positive points
Not sure about this one but I think it is on the respective LUA for each mode on your map.
-Allow bases from others modes to load in (ex: mos eisley hunt bases and mos eisley conquest bases in one map)
I think you can copy a layer over another in ZE, I can't remember how.
-Adjusting gravity
-Adjusting player movements like jumping, running, etc
As for the gravity I think it is on the LUA too, but I am not sure of its actual effects, adjusting movements like in animation or speed and height? in case of the later it is on each unit's ODF.
-Change the color of admin input messages to say white or blue
This one is hardcoded as far as I can tell.
-Allow what ever is preventing the tanks in mos eisley to spawn in
In my experience using vehicle spawns I found that vehicles won't spawn if they don't have enough space to do it, that means all other objects collision range count too, try to spawn them in the air and see what happens...
-I placed a different weapon on a character and somehow it make your character automatically a jedi when you spawn. Is there something specific that can be do to have this done automatically without replacing the weapons?
Refer to the Jedi creation tutorial for more detail, but remember that a Melee class unit (ODF coded) will be a Jedi.
-Adjust the height limit so you can go higher in the sky than normal
That's on the LUA in every mode you have on your map.
-Adjust the ground level so by raising it you would be walking on air
I don't know of any other method aside from usind the Common Collision object located on the common assets of every map you make (custom), but you will need to copy and rescale the biggest msh and its odf, otherwise it would be a ton of invisible cubes to put depending on your map size.
-Get rid of the degenerating health of a jedi in conquest and ctf mode
For heroes that's hardcoded, you can only do it on customs by adding Jedis as another unit class with all consequences it may come with.

Until next time then.
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Re: 1 big question

Post by The_Emperor »

vampire_lord wrote:
-Adjusting gravity
-Adjusting player movements like jumping, running, etc
As for the gravity I think it is on the LUA too, but I am not sure of its actual effects, adjusting movements like in animation or speed and height? in case of the later it is on each unit's ODF.

You'd need to mess with unit odfs. You can't really change gravity, all you can do is make units able to jump very high/throw very far etc.
Grymm
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Re: 1 big question

Post by Grymm »

Ok, it seems a lot easier on the PC but I'm doing this on the PS2. The way I'm able to do most of the stuff is hex editing the .lvl files. I know the ODF files are in the .lvl but its a lot harder to read.

Also, can you post some character ODF for the movements and also and ODF for vehicles because its more complicated trying to make changes with a hex editor.

BTW, what modding program do you guys use and where can i download it?
The_Emperor
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Re: 1 big question

Post by The_Emperor »

modtools -> link

I don't know anything about PS2 modding though, maybe someone else here does.

@face, don't worry it takes a little more to get me upset :D
Last edited by The_Emperor on Fri Aug 15, 2008 4:28 pm, edited 1 time in total.
-_-
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Re: 1 big question

Post by -_- »

No need to get upset Emperor', I've removed his posts, and notifying the admins for further actions now.

@[raptor]cc-alias -- Clean up your act, we could really care less or give a [Dr.Diet Pepper] whether or not you can mod PS2 or not. If you like to act like a complete slob and bash beginners or even our seasoned veterans, you're going to be gone in quite a hurry.
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Re: 1 big question

Post by SG-17 »

Well Grymm, `Mods got an AAT to spawn infront of base 5 in Mos Eisiely but it froze after a few minutes.
[raptor]cc-alias
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Re: 1 big question

Post by [raptor]cc-alias »

my apologize grymm is my friend, Diet Dr. Pepper for that other guy, he didnt say antything but he implied it
Grymm
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Re: 1 big question

Post by Grymm »

Also, is it possible to get the AI to attack their own teammates and not the enemy?

Edit
Sorry for the double post, but some of the ODFs were missing. Can someone post the ODF of jedi.lvl or whatever file contained the jedis in all modes?

Double posting is against the rules, please use the Edit button - Staff
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