Making buildings

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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obiboba3po
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Making buildings

Post by obiboba3po »

ok this one I searched and couldn't find it. Could someone explain how to make a completley new building? (pm me if you wanna know what it is because this will be most of my next map, which remains secret).
Thanks!
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Re: Making buildings

Post by mutedrancor »

You need Softimage XSI.
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Re: Making buildings

Post by obiboba3po »

yea i have that, now what, you just make something? (wait, what version and where do you get it?)
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Re: Making buildings

Post by tnt_1992 »

where can u get xis(i already googled it)
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Re: Making buildings

Post by obiboba3po »

hehehe funny of me to answer my own question but here http://www.softimage.com/downloads/XSI_ ... fault.aspx (pm me for more info and help)
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Re: Making buildings

Post by tnt_1992 »

isnt that an update though or the program?
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Re: Making buildings

Post by mutedrancor »

You need XSI 5.11 Foundations go to softimage.com and you should find it
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Re: Making buildings

Post by obiboba3po »

yea, i have it now....(could someone tell me the basics, like how to move the screen, lol I have no ideas...)
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Re: Making buildings

Post by tnt_1992 »

could u send me link for the 5.11
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Re: Making buildings

Post by obiboba3po »

obiboba3po wrote:hehehe funny of me to answer my own question but here http://www.softimage.com/downloads/XSI_ ... fault.aspx (pm me for more info and help)
i did right here
this is the real thing, it takes a while to download though (fill out the info requested, then click "download" at the bottom of the page)
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Re: Making buildings

Post by tnt_1992 »

sry
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Re: Making buildings

Post by mutedrancor »

obiboba3po wrote:
obiboba3po wrote:hehehe funny of me to answer my own question but here http://www.softimage.com/downloads/XSI_ ... fault.aspx (pm me for more info and help)
i did right here
this is the real thing, it takes a while to download though (fill out the info requested, then click "download" at the bottom of the page)
that is not XSI 5.11 Foundations that is XSI modtools it can not convert your work to msh.
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Re: Making buildings

Post by obiboba3po »

mutedrancor wrote:
obiboba3po wrote:
obiboba3po wrote:hehehe funny of me to answer my own question but here http://www.softimage.com/downloads/XSI_ ... fault.aspx (pm me for more info and help)
i did right here
this is the real thing, it takes a while to download though (fill out the info requested, then click "download" at the bottom of the page)
that is not XSI 5.11 Foundations that is XSI modtools it can not convert your work to msh.
oh...woops...can someone please post a link on where to download this?
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Re: Making buildings

Post by woner11 »

Go to the XSI homepage. And for your question, you want someone to post how to do this stuff, when there are already tutorials and docs for this. I don't thing you realize what you're asking, but it seems like someone wasting a good week or so just writing the answer.
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Re: Making buildings

Post by da_great_ghost »

I went to the website but they dont have 5.11 anymore! i downloaded 6.0 30 day trial but wouldent the mod tool work? i would just have to find somebody to convert it right?
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Re: Making buildings

Post by Caleb1117 »

Use the modtools version, unlimited use, all the features you'd ever need, and free.
You just need someone else to convert a finished model.
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Re: Making buildings

Post by Thunder »

How to get 5.11
go to http://softimage.com
make a account
after loged in go to downloads
click older downloads
then click the pull down a press old versions
look for Softimage|XSI 5.11 Foundation 30 day Freee Trial
then download

but if you want a good version of XSI to model with
i would pick Softimage|XSI Mod Tools 6
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Re: Making buildings

Post by DarthD.U.C.K. »

you can download xsi5 under the older versions section, i dont knoe exactly where, please search yourselve
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Re: Making buildings

Post by MandeRek »

This is soooo terribly off-topic!

To answer your question; a building can be anything... To make it work, it will need a parent, called 'dummyroot'. This dummyroot will be the parent of all stuff, meaning you have to drag everything under it in explorer (8) Dummyroot should stay at 0,0,0, and it's a null btw. Line the building up thinking the dummyroot is the middle of the lowest horizontal polygon. With BFII, every model has as parent dummyroot, except for weapons, which use hp_active. I won't tell how to make nice buildings, or texture; follow the xsi docs and or the FAQ. This is really the best answer you can get ;)
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