Space Coruscant (Battle over Coruscant)
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DearBorav
- Posts: 3
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Re: Space Coruscant (Battle over Coruscant)
Sounds awesome! Id love to beta!
This may be a little late in the game, or maybe youve already done this, but it would be relly nice to mess with the hangers a bit, specifically the venator. In the movie, the venator has 2 hanger entrances, one along the bottom, and the two large doors at the top. When the large doors open, there is a "hallway" lined with individual hangers, maybe each housing a specific type of fighter?
Anyway, just an idea
This may be a little late in the game, or maybe youve already done this, but it would be relly nice to mess with the hangers a bit, specifically the venator. In the movie, the venator has 2 hanger entrances, one along the bottom, and the two large doors at the top. When the large doors open, there is a "hallway" lined with individual hangers, maybe each housing a specific type of fighter?
Anyway, just an idea
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stardestroyer001
- Sergeant Major

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Re: Space Coruscant (Battle over Coruscant)
The beta testing sign-up is long over. Sorry 
Also, to have hangars like the ones you've mentioned, you need to custom-build a totally separate Venator.
Also, to have hangars like the ones you've mentioned, you need to custom-build a totally separate Venator.
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JadenWolf32
Re: Space Coruscant (Battle over Coruscant)
LOL! Sorry for taking soo long, my PC broke last week and just came back yesterday!
Everything that I could possibly say was already said but ok, here it is:
review:
-Great playability 10/10 one of the best space maps!
-Nice skin for the Venators!U made it?
-You could use better Munificents like dragonum's ones
-Corridors need a bit more of work tought...
-Great design for the interiors but as i said before they need more work(lol, its a beta
)
-Why, can't we reenter the Acclamator?
-Since munificents are destroyable why not the Venators?
- Seps need a bomber!
- That Correlian Corvete was suppose to be flyable!?Or we're supposed to get in?
-Republic need AIs, many more as do the Seps!
- Bots get stuck at corners and dont enter the ships!
- Awesome Venator hangar with the Kamino props!
- Turrets could take a bit more easy(no other ships, I'm the only target
)
-Some turret shots hit me while I was landing in the Venator hangar(they didn't entered the shield but they hit the florr and the explosion destroys every ship... and me...)
-Spawn as Roket droid and die underneath the Belbulab22 Starfighter(since there is a grievous as unit, I suppose it is the souless one
)
- Nice Republic Shuttle!But why there is one at the Lucrehulk?
- Great Lucrehulk interior!
Overall:09/10, but in the final version im sure ill be giving a 10!
[OFF TOPIC]: Great maps have been coming out(or still in wip) lately, im sure your map is among them! My advice: work a lot on those interiors(loved the IH and Acclamator ones), and see if you can change the ships(bigger Lucrehulk).
Everything that I could possibly say was already said but ok, here it is:
review:
-Great playability 10/10 one of the best space maps!
-Nice skin for the Venators!U made it?
-You could use better Munificents like dragonum's ones
-Corridors need a bit more of work tought...
-Great design for the interiors but as i said before they need more work(lol, its a beta
-Why, can't we reenter the Acclamator?
-Since munificents are destroyable why not the Venators?
- Seps need a bomber!
- That Correlian Corvete was suppose to be flyable!?Or we're supposed to get in?
-Republic need AIs, many more as do the Seps!
- Bots get stuck at corners and dont enter the ships!
- Awesome Venator hangar with the Kamino props!
- Turrets could take a bit more easy(no other ships, I'm the only target
-Some turret shots hit me while I was landing in the Venator hangar(they didn't entered the shield but they hit the florr and the explosion destroys every ship... and me...)
-Spawn as Roket droid and die underneath the Belbulab22 Starfighter(since there is a grievous as unit, I suppose it is the souless one
- Nice Republic Shuttle!But why there is one at the Lucrehulk?
- Great Lucrehulk interior!
Overall:09/10, but in the final version im sure ill be giving a 10!
[OFF TOPIC]: Great maps have been coming out(or still in wip) lately, im sure your map is among them! My advice: work a lot on those interiors(loved the IH and Acclamator ones), and see if you can change the ships(bigger Lucrehulk).
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stardestroyer001
- Sergeant Major

- Posts: 239
- Joined: Fri Apr 16, 2010 7:02 pm
- Projects :: Space Coruscant [before it corrupted]
- xbox live or psn: StarDestroyer75
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Re: Space Coruscant (Battle over Coruscant)
Thanks for your evaluation.
Just a couple things I need to say about specific issues:
-The Venator skin, unfortunately, isn't liked very much around here
I'll be finishing the rest.
-Venators can't be destroyed because they are in 7 pieces (4 body, engines, bridge, hangar door). I also don't want the entire fleet destroyed! (lol, it wouldn't be much of a battle!)
Besides, I'll be placing some invinci-Munificents soon, once I learn how to properly create new objects using the same/modified MSH.
-Corellian Corvette is to "hide" the internal shield generator sticking out; makes it look as if it's docked to the Venator above.
-Yes, the bots are stuck. I'm trying to get that fixed, however it seems no one knows the answer. Sometimes they hop in ships, sometimes they don't.
-The Sentinel-class shuttle is for you beta testers, so you can get around the battlefield quickly and to survey the ships/etc. It will not be in the final version(s).
-The spawn point: A major bad on my part, I'll definitely be fixing that.
Again, thanks for the eval. Oh, and btw, an UPDATE!
UPDATE:
-Grievous's ship moved out of the way, so you can spawn in!
-I believe I've made the shield gen room "solid". I'll test it soon.
-Small changes you won't notice.
-The "ALL YOUR MODEL ARE BELONG TO US." problem continues. Another related error is "Prop "neu_prop_corridor_basic" geometry "neu_prop_corridor_basic" not found".
Just a couple things I need to say about specific issues:
-The Venator skin, unfortunately, isn't liked very much around here
-Venators can't be destroyed because they are in 7 pieces (4 body, engines, bridge, hangar door). I also don't want the entire fleet destroyed! (lol, it wouldn't be much of a battle!)
Besides, I'll be placing some invinci-Munificents soon, once I learn how to properly create new objects using the same/modified MSH.
-Corellian Corvette is to "hide" the internal shield generator sticking out; makes it look as if it's docked to the Venator above.
-Yes, the bots are stuck. I'm trying to get that fixed, however it seems no one knows the answer. Sometimes they hop in ships, sometimes they don't.
-The Sentinel-class shuttle is for you beta testers, so you can get around the battlefield quickly and to survey the ships/etc. It will not be in the final version(s).
-The spawn point: A major bad on my part, I'll definitely be fixing that.
Again, thanks for the eval. Oh, and btw, an UPDATE!
UPDATE:
-Grievous's ship moved out of the way, so you can spawn in!
-I believe I've made the shield gen room "solid". I'll test it soon.
-Small changes you won't notice.
-The "ALL YOUR MODEL ARE BELONG TO US." problem continues. Another related error is "Prop "neu_prop_corridor_basic" geometry "neu_prop_corridor_basic" not found".
- Anakin
- Master of the Force

- Posts: 4817
- Joined: Sat Sep 19, 2009 11:37 am
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Re: Space Coruscant (Battle over Coruscant)
is there a new beta version??
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stardestroyer001
- Sergeant Major

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Re: Space Coruscant (Battle over Coruscant)
Nope, not yet. Not until the corridor errors are fixed and the "Invaded Venator" is relatively done.
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JadenWolf32
Re: Space Coruscant (Battle over Coruscant)
Wouldn't it be better if the "Invaded Venator" were an Venator with interior and 2CPs( a Sep one at the Hangar and a Rep one at the Command Bridge or another place inside the ship). It would be easier(no Munificent remains problem) and maybe it can be even better then the Munificent hitting the Venator scenestardestroyer001 wrote:Nope, not yet. Not until the corridor errors are fixed and the "Invaded Venator" is relatively done.
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stardestroyer001
- Sergeant Major

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Re: Space Coruscant (Battle over Coruscant)
Yes, that's pretty much what I'm doing 
I might even be able to get a neutral CP in, so either side would get a small, but substantial, advantage.
I might even be able to get a neutral CP in, so either side would get a small, but substantial, advantage.
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JadenWolf32
Re: Space Coruscant (Battle over Coruscant)
You could place some Droid Gunships at the Venator's hangar(or since you're making a new skin for the cruisers, you could try placing some CW Boarding crafts altought they're not canonical)stardestroyer001 wrote:Yes, that's pretty much what I'm doing
I might even be able to get a neutral CP in, so either side would get a small, but substantial, advantage.
[off topic]: Love playing as Seps(DIE REPUBLIC SCUM :maulsaber: !)
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stardestroyer001
- Sergeant Major

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Re: Space Coruscant (Battle over Coruscant)
Ok, that sounds like a good idea. I'll try to implement it.
EDIT: "ALL YOUR MODEL ARE BELONG TO US" problem resolved.
FYI, all I did was create copies of neu_prop_corridor_basic.msh and change the "c" in "basic" to a number, then create a copy of the ODF and change the geometry names to match the number.
However, the
String Pool Error
continues. I'm working on it on my spare time.
EDIT 2: I'm learning how to use XSI. I'll try to combine corridor parts so there's only a few objects that the game has to load.
EDIT 3: I'm making this announcement to notify everyone who is interested/involved in this mod:
I will no longer have enough time to mod this map to meet the October beta deadline. So, from here on in, there will be no deadlines. I'll still be posting screenshots and updates, but at a slower rate, and I will tell you when the project is nearing completion or a beta is available.
The Project is not dead, it's still being worked on, however it's not as important as real life stuff which are my top priorities at this moment. I will still be working on this map.
Thanks for your understanding.
EDIT: "ALL YOUR MODEL ARE BELONG TO US" problem resolved.
FYI, all I did was create copies of neu_prop_corridor_basic.msh and change the "c" in "basic" to a number, then create a copy of the ODF and change the geometry names to match the number.
However, the
String Pool Error
continues. I'm working on it on my spare time.EDIT 2: I'm learning how to use XSI. I'll try to combine corridor parts so there's only a few objects that the game has to load.
EDIT 3: I'm making this announcement to notify everyone who is interested/involved in this mod:
I will no longer have enough time to mod this map to meet the October beta deadline. So, from here on in, there will be no deadlines. I'll still be posting screenshots and updates, but at a slower rate, and I will tell you when the project is nearing completion or a beta is available.
The Project is not dead, it's still being worked on, however it's not as important as real life stuff which are my top priorities at this moment. I will still be working on this map.
Thanks for your understanding.
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stardestroyer001
- Sergeant Major

- Posts: 239
- Joined: Fri Apr 16, 2010 7:02 pm
- Projects :: Space Coruscant [before it corrupted]
- xbox live or psn: StarDestroyer75
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Re: Space Coruscant (Battle over Coruscant)
Sorry about the double post. I just need to keep this thread alive. (the 30-day thing...)
UPDATE:
-Got rid of DARTHD.U.C.K.'s corridors and experimenting with Tantive IV corridors (with modifications, of course). I'm still getting the String Pool Error when I have more than 2 of the same object, but I believe I can get it working. Besides, I now have a bit more headroom when running in the ship.
-Adding ambient music.
-Thinking about getting a few simple custom objects in.
-After the Invaded Venator interiors are done, I'll be releasing another beta. With the Assault fixed, of course (sorry about that!)
UPDATE:
-Got rid of DARTHD.U.C.K.'s corridors and experimenting with Tantive IV corridors (with modifications, of course). I'm still getting the String Pool Error when I have more than 2 of the same object, but I believe I can get it working. Besides, I now have a bit more headroom when running in the ship.
-Adding ambient music.
-Thinking about getting a few simple custom objects in.
-After the Invaded Venator interiors are done, I'll be releasing another beta. With the Assault fixed, of course (sorry about that!)
- Anakin
- Master of the Force

- Posts: 4817
- Joined: Sat Sep 19, 2009 11:37 am
- Projects :: RC Side Mod - Remastered - SWBF3 Legacy
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Re: Space Coruscant (Battle over Coruscant)
sounds good can you upload pics when you finished??
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THEWULFMAN
- Space Ranger
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Re: Space Coruscant (Battle over Coruscant)
I would love to beta, i love space maps.
- commander501stappo
- Jedi

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Re: Space Coruscant (Battle over Coruscant)
THEWULFMAN wrote:I would love to beta, i love space maps.
stardestroyer001 wrote:The beta testing sign-up is long over. Sorry
Also, to have hangars like the ones you've mentioned, you need to custom-build a totally separate Venator.
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THEWULFMAN
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Re: Space Coruscant (Battle over Coruscant)
right back atcha buddystardestroyer001 wrote:Sorry about the double post. I just need to keep this thread alive. (the 30-day thing...)
-After the Invaded Venator interiors are done, I'll be releasing another beta.
- commander501stappo
- Jedi

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Re: Space Coruscant (Battle over Coruscant)
It's the new beta version of the map for the beta tester's.THEWULFMAN wrote:right back atcha buddystardestroyer001 wrote:Sorry about the double post. I just need to keep this thread alive. (the 30-day thing...)
-After the Invaded Venator interiors are done, I'll be releasing another beta.
- Anakin
- Master of the Force

- Posts: 4817
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Re: Space Coruscant (Battle over Coruscant)
Can't wait for it 
- ps2owner
- Corporal

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Re: Space Coruscant (Battle over Coruscant)
is this still a problem?stardestroyer001 wrote:Ongoing Problem: Something with Obi-Wan's starfighter:
viewtopic.php?f=27&t=23647&p=406641#p406641
i know iv seen an anikin starfighter that was reskined in the dmi project (in game too,worked and everything)
- Anakin
- Master of the Force

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- Jendo7
- Sith

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Re: Space Coruscant (Battle over Coruscant)
No, he's talking about the one in RepSharpshooter's DMI Project unless that was one of your lots.
