{DSotM} v1.3 mods used, Play Testers Needed.
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501st_commander
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Re: {DSotM} v1.3 mods used, Play Testers Needed.
I think the full includes the sides (?), and, yes it could be why. I have the full. Also, does the 501st units all have blue markings?
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Master_DS
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Re: {DSotM} v1.3 mods used, Play Testers Needed.
Alright I'll try installing the full v1.3 patch and see if it helps. As far as I know all the 501st units have the blue markings it depends on the map I think.
We had myself and two others in the server at the sametime. So there were 3 people playing. Which is good but we still need at least 3 more players to full test the server to it's limits.
Here are the proposed days and times that we come play together to test the server. I need as least 6 players playing for a long as possible:
Thursday 3pm-5pm PST (6pm-8pm EST)
Friday 3pm-5pm PST (6pm-8pm EST)
Saturday 2pm-4pm PST (5pm-7pm EST)
We had myself and two others in the server at the sametime. So there were 3 people playing. Which is good but we still need at least 3 more players to full test the server to it's limits.
Here are the proposed days and times that we come play together to test the server. I need as least 6 players playing for a long as possible:
Thursday 3pm-5pm PST (6pm-8pm EST)
Friday 3pm-5pm PST (6pm-8pm EST)
Saturday 2pm-4pm PST (5pm-7pm EST)
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CressAlbane
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Re: {DSotM} v1.3 mods used, Play Testers Needed.
I was playing and randomly crashed. You might want to install the full 1.3 before hosting anymore.
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Master_DS
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Re: {DSotM} v1.3 mods used, Play Testers Needed.
The Full v1.3 patch is now installed. Please go play in the server again and let me know if you are still having that problems. Since the full patch has been installed I'll try to get a few more of the maps working.CressAlbane wrote:I was playing and randomly crashed. You might want to install the full 1.3 before hosting anymore.
Here are the proposed days and times that we come play together to test the server. I need as least 6 players playing for a long as possible:
Thursday 3pm-5pm PST (6pm-8pm EST)
Friday 3pm-5pm PST (6pm-8pm EST)
Saturday 2pm-4pm PST (5pm-7pm EST)
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Commander_Fett
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Re: {DSotM} v1.3 mods used, Play Testers Needed.
FYI, if I can get one of the bugs worked out, Mandalorian Wars Project version 2.0 will be out soon.
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Master_DS
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Re: {DSotM} v1.3 mods used, Play Testers Needed.
I never had a problem running the 1st Mandalorian Wars Project. So the 2nd version is coming out..cool.
I hope that it becomes popular, the majority of people will need to have it install in order to play.
Here are the proposed days and times that we come play together to test the server. I need as least 6 players playing for a long as possible:
Thursday 3pm-5pm PST (6pm-8pm EST)
Friday 3pm-5pm PST (6pm-8pm EST)
Saturday 2pm-4pm PST (5pm-7pm EST)
Here are the proposed days and times that we come play together to test the server. I need as least 6 players playing for a long as possible:
Thursday 3pm-5pm PST (6pm-8pm EST)
Friday 3pm-5pm PST (6pm-8pm EST)
Saturday 2pm-4pm PST (5pm-7pm EST)
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Master_DS
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Re: {DSotM} v1.3 mods used, Play Testers Needed.
Just a reminder that I need 6 players to play in the server. Today Thursday 3pm-5pm PST (6pm-8pm EST). Please come play. 
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CressAlbane
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Re: {DSotM} v1.3 mods used, Play Testers Needed.
I tried joining DsoTM as we discuused for admin but the activation email was not sent.
Help?
Help?
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fasty
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Re: {DSotM} v1.3 mods used, Play Testers Needed.
I would join it sometimes but I don't care much for Battlefront Extreme. :/
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Master_DS
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Re: {DSotM} v1.3 mods used, Play Testers Needed.
You should receive an email conformation soon. It should have arrived in your mail box already if not just wait a while and check your email later. If you still don’t get an email in a few hours from now. Let me know.CressAlbane wrote:I tried joining DsoTM as we discuused for admin but the activation email was not sent.
Help?
Do you have tha battlefront Extreme installed on your game. You'd only have to have it long enough for the test. Please consider playing. I need testers for the playtime.fasty wrote:I would join it sometimes but I don't care much for Battlefront Extreme. :/
Here are the proposed days and times that we come play together to test the server. I need as least 6 players playing for a long as possible:
Thursday 3pm-5pm PST (6pm-8pm EST)
Friday 3pm-5pm PST (6pm-8pm EST)
Saturday 2pm-4pm PST (5pm-7pm EST)
Last edited by Master_DS on Thu May 20, 2010 4:24 pm, edited 1 time in total.
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501st_commander
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Re: {DSotM} v1.3 mods used, Play Testers Needed.
^what he said or check the junk/spam folder
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Master_DS
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Re: {DSotM} v1.3 mods used, Play Testers Needed.
Really 501st_commander you don't care for the battlefront Extreme. I thought that the battlefront extreme was really popular, it's always one of the top 10 downloads at: http://starwarsbattlefront.filefront.com/501st_commander wrote:^what he said or check the junk/spam folder
Here are the proposed days and times that we come play together to test the server. I need as least 6 players playing for a long as possible:
Thursday 3pm-5pm PST (6pm-8pm EST)
Friday 3pm-5pm PST (6pm-8pm EST)
Saturday 2pm-4pm PST (5pm-7pm EST)
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CressAlbane
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Re: {DSotM} v1.3 mods used, Play Testers Needed.
Can you remove the stock modes.maps?
I find them boring online after long time playing them.
Oh, joining now!
I find them boring online after long time playing them.
Oh, joining now!
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FragMe!
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Re: {DSotM} v1.3 mods used, Play Testers Needed.
He was actually referring to the post by CressAlbane about the email.Master_DS wrote:Really 501st_commander you don't care for the battlefront Extreme.
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Master_DS
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Re: {DSotM} v1.3 mods used, Play Testers Needed.
The stock maps are just there to be part of the mix up of maps. But I get the meaning. The server has the stock maps, the Coversion pack maps, and the BFX maps all in one, all on random. The playing session for Thursday went ok. The most players ever in the server was 3 and then it was down to 2 for the rest of the session. So we didn't reach our goal of at least 6 players. Hopefully we'll get more players on Friday. 501stCommander did say that his game crashed once, but he was able to get back into the server without a problem. Alright thank you for everyone that came. Please come again for the next play session Friday 3pm-5pm PST (6pm-8pm EST), Please come and help test the server. It's really fun to play you won't be disappointed.CressAlbane wrote:Can you remove the stock modes.maps?
I find them boring online after long time playing them.
Oh, joining now!
Here are the proposed days and times that we come play together to test the server. I need as least 6 players playing for a long as possible:
Friday 3pm-5pm PST (6pm-8pm EST)
Saturday 2pm-4pm PST (5pm-7pm EST)
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501st_commander
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Re: {DSotM} v1.3 mods used, Play Testers Needed.
Yea, my game crashed, i think it was my problem though. Also i noticed lag, but, it also may be my internet connection. Its been messing up again lately.
I also think the hero assault kills are too high. 500? i would make it about 100-150 until more players get on more often.
I also think the hero assault kills are too high. 500? i would make it about 100-150 until more players get on more often.
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Master_DS
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Re: {DSotM} v1.3 mods used, Play Testers Needed.
I so understand the score being to high for assault, I lowered it to 220, that should be enough. I had it at 500 because my friends and I are use to doing long Space and Jedi Assault battles on our PS2 servers. But I can understand some people not staying to finish them. So we'll longer it for now and when the server becomes more popular we'll bring it up again, because then we'll have enough players to finish the Assault battles then.501st_commander wrote:Yea, my game crashed, i think it was my problem though. Also i noticed lag, but, it also may be my internet connection. Its been messing up again lately.
I also think the hero assault kills are too high. 500? i would make it about 100-150 until more players get on more often.
Here are the proposed days and times that we come play together to test the server. I need as least 6 players playing for a long as possible:
Friday 3pm-5pm PST (6pm-8pm EST)
Saturday 2pm-4pm PST (5pm-7pm EST)
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fasty
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Re: {DSotM} v1.3 mods used, Play Testers Needed.
Do you have tha battlefront Extreme installed on your game. You'd only have to have it long enough for the test. Please consider playing. I need testers for the playtime.
Nah I'm a modder, and I need the room. I have like 490/500 maps. :stormie:
Sorry I guess.
If you ever didn't have the BFX included I would join sometimes.
- AgentSmith_#27
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Re: {DSotM} v1.3 mods used, Play Testers Needed.
fasty wrote:Do you have tha battlefront Extreme installed on your game. You'd only have to have it long enough for the test. Please consider playing. I need testers for the playtime.
Nah I'm a modder, and I need the room. I have like 490/500 maps. :stormie:
Sorry I guess.
If you ever didn't have the BFX included I would join sometimes.
I'm in the same boat. I'm in the 490s and would like to know-this is is it possible just being that close to 500 could make my mod maps randomly crash? Between Dark Times and the Conversion pack I just don't have room for any other big mods.
Anyway, I've run into a few people joining when I've done either the dark times, the conversion pack, or both. And I wasn't advertising for people to join either. I agree maybe it would be bests to run the conversion pack only for a while, if not only so me and my friends can play
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501st_commander
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Re: {DSotM} v1.3 mods used, Play Testers Needed.
Im lucky i got bfx on mine.
