Battlefront Extreme 2.2 Final

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ARC_Commander
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Battlefront Extreme 2.2 Final

Post by ARC_Commander »

After countless months of work, here is the completed edition of my first, and final, Battlefront mod. This thing has been ages in the making, and it has improved greatly over the first version. I'm sure you're all familiar with the mod itself, so I won't go into much detail here. Perhaps these screenshots can give a better explanation:
Hidden/Spoiler:
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And the readme:
Hidden/Spoiler:
BATTLEFRONT EXTREME 2.2 FINAL

This is the the final release of Battlefront Extreme. To install it, you must have installed Conversion Pack 1.9.1 and / or Unofficial Patch 1.3. Although it should not interfere with any older versions of BFX, I suggest that you uninstall them before installing this version, to avoid any potential problems.

Most of the changes:

- Instead of overwriting the game's normal modes, BFX is available as two separate eras - BFX CW and BFX GCW.
- Multiple modes. BFX Conquest, BFX Hero Assault, BFX Hero CTF, BFX Space Assault, BFX Space CTF. (No BFX CTF due to compatibility issues.)
- Online compatible. BFX works online now.
- German language support, and every other language is localized in English.
- Greatly reduced file size. The BFX 1.0 download weighed in at a hefty 379MB. This version is about 1/3 the size. Very little content has been cut, and a lot has been added. The main file size decreases are a result of hugely overhauling the internal structure of the mod, and removing unused files.
- Localizations. All units have proper names, as do the weapons.
- Awards have been restored. NOTE: Not the award weapons, just the ability to earn awards.
- Clone Wars mode is available on Hoth and Endor, and Galactic Civil War mode is available on Geonosis.
- The AI counts and reinforcements have been increased on maps according to their size. Hoth and Kashyyyk, for example, have about a hundred units on the field at any given time, and have much more reinforcements.
- Many new weapon models. New grenades, new rifles, new lightsaber hilts, etc.
- All weapons and lasers do more damage, and lasers travel faster.
- Higher-resolution skins. One example: if you've played BFX 1.0, go play Utapau CW in this version and notice the difference in the clones.
- Most weapons have visible recoil now, and weapons with ammo can also overheat after prolonged firing.
- The "Overheated!" message has been changed to "Energy Depleted!" so it doesn't look out of place on certain weapons.
- The bug that caused firing a buff to lock up all your weapons is gone.
- The AT-ST bug is gone.
- A few new grenade effects. Also, the grenades now have a small blinking light instead of glowing.
- Force push, force pull, melee attacks, and grenades can be charged for greater damage or area, and force powers have a charge-up effect.
- A few force powers have new effects.
- Every Jedi / Sith hero except Pilot Luke has four force powers. (Pilot Luke has Force Push and Pull, and 2 proton grenades)
- Non-Jedi heroes are now much more powerful.
- Jetpacks last much longer, but take a fair bit of time to recharge.
- New jetpack effects, that actually look like fire. (Or plasma, depending on the unit.)
- Most vehicle skins have been modified for increased contrast, sharpness, and movie-accurate colours.
- Several starfighters have shielding.
- Starfighters are about 20% faster.
- Starfighter missiles do more damage, it was weird to watch a starfighter take a hit from a full clip of missiles and survive. They also have a nice trail effect.
- Stealth blinks a lot less often, and lasts for 20 seconds before running out (assuming your stamina is full).
- Flamethrowers are now secondary weapons. Note: You have to hold down the secondary fire button to fire the flamethrower, you can't just press it.
- Jango Fett and the ARC Captain have dual pistols.
- New blaster impact effect. Looks pretty good.
- Vehicle missiles now cost ammo. Use a fusioncutter to replenish your vehicle's missiles.
- Lightsaber combos have been modified so that the hero deflects while attacking. Also, deflect drains on a per-shot basis now, as opposed to draining energy over time. Blue lightsabers are a little darker in colour, too.
- Stamina has been changed so that it restores a good deal less quickly, and is consumed at a lower rate, so you can sprint for longer.
- Droids run a little slower than in BFX 1.0, for balancing purposes.
- The Support class (8 points) has been replaced with the Assault class. It's a stronger version of the standard soldier, with more health, a rifle instead of a carbine, a commando pistol instead of a standard one, and more grenades.
- The orbital strike ability has been removed from the binoculars. It was unbalanced, not to mention quite abnormal on indoor maps. A few recon units have orbital strike beacons that can be placed like a timebomb.
- Many units have been modified or added - the Novatrooper, the Rebel Commando, the Covert Ops trooper, the Twilek Spy, etc.

Enjoy!

- ARC_Commander

Known Issues:

- Kit Fisto has been removed. The old skin looked very unprofessional, and the Conversion Pack model will not be released.
- Boba and Jango Fett's flamethrower animation will stop playing after firing the flamethrower for a little while.
- Repeated use of the orbital strike can crash your game, but this doesn't always happen. There is a bug in the game itself that causes this, which is probably why an orbital strike was omitted from the original SWBF2, yet appeared in both SWBF1 and Renegade Squadron. Long story short, I can't fix it.
- You have to hold down the secondary fire button to fire the flamethrower, you can't just press it. It's either this or no animation.
- Stealth has no HUD icon.
- Dual pistols don't have a muzzle flash.

Credits:

- Syth for several assets + original inspiration 1+ years ago
- DarthD.U.C.K. for improved knife, grenade models, snowtrooper pack, assassin blades, Starkiller anims, fixed royal guard, and dual pistols
- RepSharpshooter for SWBF2 1.2 assets, 501st skin, caped clones, HUD icons, new ingame.lvl, and hex-editing help
- Maveritchell for converting saber hilts and dual-wielding animations
- Aman/Pinguin for the clone assassin and translating into German
- AceMastermind for OOM droids, Grievous cape, weapon models
- Darth_Z13 for JKA model conversions
- [RDH]Zerted for new shell.lvl and core.lvl
- ]v[ for +123 assets
- Teancum for some clone skins, Conversion Pack assets, and CP scripts
- Conversion Pack people for CP assets
- Megatron for beta-testing
- Dragonum and JawaKiller for assets from ML-Kashyyyk
- The_Emperor for Weequay skin
- Broken_Hope for saber hilts
- Commander Fordo for some clone skins
- Satti for shadow stormtrooper skin
- Taivyx for force pike
- L5R for knife
- Wazmol69 for assets
- Caleb1117 for models
- Droideka88 for some skins
- Pahricida for DC-15A
- OOM-9 for DC-15S carbine
- Dragon93 for Shadow Trooper
- Majin Revan for Clone Commando
- Dragonum for DC-15s pistol
- NeoMarz for DC-17m and JKA sniper rifle
- FragMe for converting models
- MasterSaitek009 for melee attack ODFs
- JabbaLovesLava and Delta_57_Dash for disruptor rifle
- Qdin for Commander Cody
- Pandemic for the SWBF2 assets
- Gametoast for beta-testing, support, and a modding education
DOWNLOAD LINK: http://files.filefront.com/bfx+2exe/;12 ... einfo.html
Also available on SWBFFiles.
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Re: Battlefront Extreme 2.2 Final

Post by Delta-1035 »

:runaway: OMG finally it's here! thanks man! :thumbs:
btw is compatible with the convo 2.0?
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Re: Battlefront Extreme 2.2 Final

Post by DarthD.U.C.K. »

it adds two new eras: BFX-clonewars and BFX-galactic cicvil war (sometimes its good to read a readme :wink: )
(yes, its fully compatible)
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Re: Battlefront Extreme 2.2 Final

Post by ARC_Commander »

Yeah, it's version 1.9.1+ compatible.
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Re: Battlefront Extreme 2.2 Final

Post by Delta-1035 »

oops sorry :oops: btw downloading now, i really love this! :D
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Re: Battlefront Extreme 2.2 Final

Post by PsYcH0_]-[aMsT3r »

Wow. This just looks brilliant. Wow.
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Re: Battlefront Extreme 2.2 Final

Post by DarthD.U.C.K. »

how did you get the AI better?
there should be a point in the readme about much better AI!!!!
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Re: Battlefront Extreme 2.2 Final

Post by lesovikk1 »

yes me and darth duck both found that (on my server online) iv found a bug when u play jet trooper and the dn bolt caster when you charge it it loses its picture

over all 110% i love this :faint:

ok we have got to have a server for this so i have made 1 not permanent but here it is:

room name: bfx 2.2 join now! now playing check it out now!

if you cant find it in you region expand your width

arc_commander you rock !!!!!!!!!!
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Re: Battlefront Extreme 2.2 Final

Post by Skipper 24 »

Wow I am trying out all the new features in the mod. Jango is so awesome. Thanks. :thumbs:.
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Re: Battlefront Extreme 2.2 Final

Post by Guest »

yep, i always loved jango and boba, an now with all their gadgets they are my favorite villains (and darth vader)
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Re: Battlefront Extreme 2.2 Final

Post by Delta40 »

Hey what installer do i use, it just comes out as save so i save and when i do it shows the pic the makes you find it
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Re: Battlefront Extreme 2.2 Final

Post by H_BOMB »

*Gasp* It's out! :runaway: *H_BOMB starts to hyperventalate and then: :faint:

This is probably th best mod I've ever seen. It really completes what Battlefront should really be.
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Re: Battlefront Extreme 2.2 Final

Post by Delta 47 »

Great to see its finally released I'll try it out later.
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Re: Battlefront Extreme 2.2 Final

Post by Fluffy_the_ic »

THANK YOU. Dude, I've been waiting so long to play this again. I can't wait!
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Re: Battlefront Extreme 2.2 Final

Post by Delta40 »

k its installed but now it just crashes when i do BFX CW
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Re: Battlefront Extreme 2.2 Final

Post by ARC_Commander »

The crashing might be caused by having too many maps installed. I have less than ten addon maps, the latest Conversion Pack, and BFX installed, and mine runs fine.
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Re: Battlefront Extreme 2.2 Final

Post by Delta40 »

i have only ONE addon map, and the convo. But it chrashes when i do select BFX CloneWars
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Re: Battlefront Extreme 2.2 Final

Post by Delta40 »

Ok, Im just gonna reinstall BF2 and see if it works
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Re: Battlefront Extreme 2.2 Final

Post by Fluffy_the_ic »

I get a warning saying
"Too many missions.
539>=500"
Should I ignore it?
EDIT: Wait, now almost none of my addon maps show up.
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Re: Battlefront Extreme 2.2 Final

Post by PsYcH0_]-[aMsT3r »

Fluffy_the_ic wrote:I get a warning saying
"Too many missions.
539>=500"
Should I ignore it?
EDIT: Wait, now almost none of my addon maps show up.
Then you've probably got too many missions. :P It's probably because your addon folder has too much stuff in.
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