I've been mulling this over, and I've realized that the shieldimpact effects actually do allign themselves with the surface they hit, like the shieldimpact effects of capital ships. Here's an example in case you're not sure what I'm talking about.
I substituted the scorchmark texture for the shield texture of com_sfx_shieldimpact_sm.fx and assigned it to ImpactEffectStatic in the ord odf. But the one-direction-particle persisted.
What I'm getting at is that if we could duplicate the the shieldimpact thing and substitute the scorchmark texture (and some other tweaks), we might be able to get this to get this to work.









