Custom orbital strike problem [Solved]

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destos
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Custom orbital strike problem [Solved]

Post by destos »

well i recently downloaded foad's hero pack, and there was a orbital strike available with it so i decided to use it, but upon testing the weapon i learned something that i wish to fix

when i shoot orbital strike from the binoculars (the binoculars release a gernade that then times a set amount of time, then the strike comes down) the grenade bounces off buildings, i looked through the odf but i found nothing that would be the cause why, of course i dont usually edit orbital strikes, but how do i make the grenade stick to buildings (instead of going on a bouncing spree until it decides to fly off into the sunset)

heres the odf and ord of the orbital strike, if you require another file just ask

normal odf
Hidden/Spoiler:
[WeaponClass]
ClassLabel = "cannon"

[Properties]
IconTexture = "IMP_blasterrifle_icon"

GeometryName = "com_weap_inf_binoculars"

RoundsPerClip = "0"
ReloadTime = "0.0"

LockOnRange = "40.0"

AnimationBank = "pistol"
FirePointName = "hp_fire"
ReticuleTexture = "reticule_01"
WEAPONSECTION = 1

ModeTexture = "HUD_weap_detonate"
//ModeTextureColor = "42 235 42 100"
ReticuleTexture = "reticule_00"
OrdnanceName = "imp_weap_inf_orbital_attack_ord"

ShotDelay = "1.0"

SniperScope = 1
ZoomFirstPerson = 1
ZoomMin = "2.0"
ZoomMax = "8.0"
ZoomRate = "2.0"
MaxPressedTime = 4.0

HeatPerShot = "1.01"
HeatRecoverRate = "0.09"
HeatThreshold = "0.01"
InitialSalvoDelay = "0.0"
//FireSound = "com_weap_inf_grenadethermal_ord"
ReloadSound = "imp_weap_inf_reload_med"
//MinStrength = "0.01"
//MaxStrength = "0.25"

hudtag = "removehud"
ord
Hidden/Spoiler:
[OrdnanceClass]
ClassLabel = "beacon"

[Properties]
GeometryName = "com_weap_inf_grenadethermal_ord"
//ExplosionExpire = "all_weap_inf_grenadethermal_exp"
OrdnanceEffect = "thermal_detonator"
//ImpactEffect = "medium_explosion"
TrailEffect = "com_sfx_weap_grenade_gold"

OrdnanceName = "imp_weap_inf_orbital_attack_salvo_ord"
LifeSpan = "3.0"
Velocity = "150.0"
Gravity = "0.0"
Rebound = "0.0"
Friction = "1.0"

MaxDamage = "0.0"

AimAzimuth = "0.0"
AimElevation = "70.0"
AimDistance = "600.0"

SalvoCount = "6"
SalvoDelay = "0.5"

ScatterDistance = "15.0"

NEXTCHARGE = "0.25"
LifeSpan = "2.0"
Velocity = "400.0"
Gravity = "0.0"
Rebound = "0.0"
Friction = "1.0"

MaxDamage = "0.0"

AimAzimuth = "0.0"
AimElevation = "70.0"
AimDistance = "600.0"

//SalvoCount = "6"
SalvoDelay = "0.4"

ScatterDistance = "10.0"

OrdnanceName = "imp_weap_inf_orbital_attack_salvo_ord"
NEXTCHARGE = "0.5"
LifeSpan = "2.0"
Velocity = "400.0"
Gravity = "0.0"
Rebound = "0.0"
Friction = "1.0"

MaxDamage = "0.0"

AimAzimuth = "0.0"
AimElevation = "70.0"
AimDistance = "600.0"

//SalvoCount = "8"
SalvoDelay = "0.3"

ScatterDistance = "5.0"

OrdnanceName = "imp_weap_inf_orbital_attack_salvo_ord"
NEXTCHARGE = "0.75"

LifeSpan = "2.0"
Velocity = "400.0"
Gravity = "0.0"
Rebound = "0.0"
Friction = "1.0"

MaxDamage = "0.0"

AimAzimuth = "0.0"
AimElevation = "70.0"
AimDistance = "600.0"

//SalvoCount = "9"
SalvoDelay = "0.3"

ScatterDistance = "2.5"

OrdnanceName = "imp_weap_inf_orbital_attack_salvo_ord"
NEXTCHARGE = "1.0"
LifeSpan = "2.0"
Velocity = "400.0"
Gravity = "0.0"
Rebound = "0.0"
Friction = "1.0"

MaxDamage = "0.0"

AimAzimuth = "0.0"
AimElevation = "70.0"
AimDistance = "600.0"

//SalvoCount = "10"
SalvoDelay = "0.2"

ScatterDistance = "0.5"

OrdnanceName = "imp_weap_inf_orbital_attack_salvo_ord"

OrdnanceSound = "com_weap_inf_ord_hum_lg"
CollisionSound = "imp_weap_ord_exp"
ty for your help.
RogueKnight
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Re: Custom orbital strike problem

Post by RogueKnight »

try changing Gravity = "0.0" to something like 1.0 or whatever works.
User avatar
destos
Chief Warrant Officer
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Posts: 349
Joined: Sat Sep 22, 2007 10:37 pm

Re: Custom orbital strike problem

Post by destos »

i got it fixed ty, this can be locked
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