Complications...

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Kyross

Complications...

Post by Kyross »

I'm making a map where both sides(republic and CIS in this case) are replaced by two locals factions. However, trying to replace even one of them has been neighbouring impossible. I've changed the REQs, lua, units. Yet it still crashes. Can anyone give an idea on what I'm doing wrong?
Qdin
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RE: Complications...

Post by Qdin »

2 locals?

if I remember ZeroEditor, you can only have 1 local - but I think you can have several units on that team :wink: so try delete the 2nd Local Faction

its my guess

C ya
Kyross

RE: Complications...

Post by Kyross »

I mean, it's was supposed to be two local armies fighting each other nothing else. But for now I'm only trying one of the main sides and a local side. I can't get it to stop crashing, though.
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Rends
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RE: Complications...

Post by Rends »

did you follow freds creating new sides instructions?
you can found the informations here: http://www.secretsociety.com/forum/disp ... asp?mid=76
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RE: Complications...

Post by Qdin »

ahh - good rends :)

hope this works Kyross :D
Kyross

RE: Complications...

Post by Kyross »

Isn't that creating a custom side with regular bfbuilder? I use pro so I'm not sure it would work the same. I've already got most stuff worked out too. I just have to find some point in the process I'm not doing it right
Kyross

RE: Complications...

Post by Kyross »

I tried a few things there, still couldn't do it.
I have spent about 23 hours trying to get this to work. Good thing it's summer break.
NegativeSmiley

RE: Complications...

Post by NegativeSmiley »

I'm not sure but is localization required?
Kyross

RE: Complications...

Post by Kyross »

No, I don't think so. Localisation only deals with naming things.
Kyross

RE: Complications...

Post by Kyross »

Well, what I did was imported retail sides, changed the lua so it read
ReadDataFile("dc:SIDE\\ewk.lvl",
"ewk_inf_basic",
"ewk_inf_chaka",
"ewk_inf_rabid_ewok");

And changed the REP loadout to

SetTeamName(REP, "Republic")
SetTeamIcon(REP, "rep_icon")
AddUnitClass(REP, "ewk_inf_trooper",10)
AddUnitClass(REP, "ewk_inf_tinkerer",2)
AddUnitClass(REP, "ewk_inf_sneak",2)
AddUnitClass(REP, "ewk_inf_rabid_ewok",1)
SetHeroClass(REP, "ewk_inf_chaka")

I may just not be thinking straight but it sounds close to what you are describing.
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RE: Complications...

Post by Leviathan »

You could give a look at "nab2c_h.lua" in "BFBuilder\Assets\Mission LUA Samples\NAB". This is the *.LUA file of the map where Naboo Guards fight against C.I.S Droids. Thus, you'll know what you need to add / change to get locals as enemies... Next, apply same things to get other locals as allies...
Kyross

RE: Complications...

Post by Kyross »

A pretty good idea, that's been sitting under my nose this whole time. :d

I excel at making lots of little stupid mistakes as you can see.
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RE: Complications...

Post by Leviathan »

You're not alone to make mistakes... :D
Kyross

RE: Complications...

Post by Kyross »

Didn't help at all.
Eh. Feck. I give up.
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