Mav, you just made my day!Maveritchell wrote:We call that move "Force Pull."tsurugi13 wrote:I tried something simple and just gave a missile a negative push value. Believe it or not it actually pulled them! If I just upped the negative push some more, upped the ordnances velocity, and removed the exp effect, you'd have an anti-infantry grappling hook! :maulsaber:
Grappling hook fix
Moderator: Moderators
- Teancum
- Jedi Admin

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Re: Grappling hook fix
- Gogie
- Modeling Master

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Re: Grappling hook fix
im not going to say it is impossible... but i will say it is highly unlikely that anyone will ever get it working, so i will agree with teancum, it will not work.
- trainmaster611
- Sith Lord

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Re: Grappling hook fix
Well remember that littl nozzle thing can turn around 360 degrees.Syth wrote:Im not sure how to make aiming values fixed at the opposite direction. You might have to have a new model with a hp-fire in the opposite direction.
Hell, I'll take a shot at it myself
- jangoisbaddest
- Lieutenant General

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Re: Grappling hook fix
THAT'S why. Goodness, I could never figure out why the Aim parameters were so screwy. Thanks Syth!Syth wrote:Dang, i just figured this out. Orbital strike uses the unit that fires it as the point as origin, not the beacon. So when you use the orbital strike, the ord is fired from 600m above your head, towards the beacon. This means the the pull, or poison can't come at you or from the beacon...
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{501st}Commander_Appo
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Re: Grappling hook fix
Hmmmm,if u try to take the Harpoon Gun form the Snowspeeder for the Grappling gun,will it still work?
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NullCommando
- Jedi

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Re: Grappling hook fix
Actually I think that would just let you take hold of a veichle and nothing more. ( though you could knock over an AT-ST super easy )
- tsurugi13
- Lieutenant Colonel

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Re: Grappling hook fix
Hahaha! Or you could just stick one on a moving speeder bike and get a free ride!
