Some Quick BFront.txt Errors...

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PR-0927
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Posts: 844
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Some Quick BFront.txt Errors...

Post by PR-0927 »

Yeah, tell me what you can:

Code: Select all

Message Severity: 2
.\source\EntityHover.cpp(561)
Hover fell thru' terrain, x = -122.644188, z = 688.788696


Message Severity: 2
.\source\EntityHover.cpp(561)
Hover fell thru' terrain, x = 27.358257, z = 694.797180


Message Severity: 2
.\source\EntityHover.cpp(561)
Hover fell thru' terrain, x = -126.477203, z = 667.958984


Message Severity: 3
.\source\LuaScript.cpp(1951)
error: table index is nil
stack traceback:
   1:  function <191:(none)>


Message Severity: 3
.\source\LuaScript.cpp(1951)
error: table index is nil
stack traceback:
   1:  function <191:(none)>


Message Severity: 3
.\source\LuaScript.cpp(1951)
error: table index is nil
stack traceback:
   1:  function <191:(none)>

Thanx!!

- Majin Revan
Lord_Bandu

Post by Lord_Bandu »

some more

Opened logfile BFront.log 2005-01-10 0859

Message Severity: 2
.\movie\RedMovie.cpp(467)
Segment 0xc88c0f37 does not exist in movie 0xb86e8e36

Message Severity: 2
.\source\LuaCallbacks_Mission.cpp(726)
Memory pool "EntityTauntaun" not found

Message Severity: 3
.\application\RedPath.cpp(103)
This path has zero points.

Message Severity: 2
.\source\FLEffect.cpp(180)
FLEffect::Read: duplicate effect class name (ff8ea27f)!

Message Severity: 2
.\source\GameModel.cpp(254)
Duplicate model name exists in another level file: 0860e98c

Message Severity: 2
.\source\GameModel.cpp(254)
Duplicate model name exists in another level file: bbd03a72

Message Severity: 2
.\source\CollisionMesh.cpp(500)
Duplicate collision mesh name exists in another level file: bbd03a72

Message Severity: 2
.\source\CollisionBody.cpp(199)
Duplicate collisionbodyprimitive exists in another level file: eacbb5e6

Message Severity: 2
.\source\CollisionBody.cpp(199)
Duplicate collisionbodyprimitive exists in another level file: ebcbb779

Message Severity: 2
.\source\CollisionBody.cpp(199)
Duplicate collisionbodyprimitive exists in another level file: e8cbb2c0

Message Severity: 2
.\source\CollisionBody.cpp(199)
Duplicate collisionbodyprimitive exists in another level file: e9cbb453

Message Severity: 2
.\source\CollisionBody.cpp(199)
Duplicate collisionbodyprimitive exists in another level file: eecbbc32

Message Severity: 2
.\source\CollisionBody.cpp(199)
Duplicate collisionbodyprimitive exists in another level file: efcbbdc5

Message Severity: 2
.\source\GameModel.cpp(254)
Duplicate model name exists in another level file: 7fe8aabc

Message Severity: 2
.\source\CollisionBody.cpp(199)
Duplicate collisionbodyprimitive exists in another level file: e7447a64

Message Severity: 2
.\source\GameModel.cpp(254)
Duplicate model name exists in another level file: 82e8af75

Message Severity: 2
.\source\CollisionBody.cpp(199)
Duplicate collisionbodyprimitive exists in another level file: 594be99f

Message Severity: 2
.\source\GameModel.cpp(254)
Duplicate model name exists in another level file: 81e8ade2

Message Severity: 2
.\source\CollisionBody.cpp(199)
Duplicate collisionbodyprimitive exists in another level file: 5349a196

Message Severity: 2
.\source\GameModel.cpp(254)
Duplicate model name exists in another level file: 7ce8a603

Message Severity: 2
.\source\CollisionBody.cpp(199)
Duplicate collisionbodyprimitive exists in another level file: d53da249

Message Severity: 2
.\source\EntityFlyer.cpp(3015)
Could not build EntityFlyer

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP4" control region

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP4" control region

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP4" control region

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP4" control region

Message Severity: 3
.\source\CommandPost.cpp(414)
Command Post missing control region "CP3Control"


this missing control regions is not true....in zeroedit i have this control region.


now when i run sptest i crash when i click on spawn
Lord_Bandu

Post by Lord_Bandu »

im very close to packing in this map and starting again ! i have no in game music , i have tried everything to get a fambaa shield and my ground texture is blurry . aaargh
Lord_Bandu

Post by Lord_Bandu »

my map is 256x 256 ....so your sayin i cant paint the whole terrain?
Lord_Bandu

Post by Lord_Bandu »

Message Severity: 3
.\graphics\pc\shaders\pcTerrainShader.cpp(176)
pcTerrainShader: detail texture expects L8 format!


whats L8 format?
Lord_Bandu

Post by Lord_Bandu »

well i just did a test map and all i did was copy the textures i needed into my world1 folder .....i put all the different textures in my map . small squares of each right next to each other and only around the 2 cp's (which were close together). munged and tested . Still comes up with the same error ( see above post) which coincides with blurry ground . iv tried putting nab1_detail.tga in the detail box and iv tried without. with i get the error , without i dont BUT its the same if not a tiny bit more blurry.

im beginning to think the texture update doesnt agree with some computers or something
Lord_Bandu

Post by Lord_Bandu »

the detail texture is nab1_detail.tga and i put nab1_detail.tga in the detail box i see the texture change in zeroedit. i dont see an option file for the nab1_detail.tga file.
Lord_Bandu

Post by Lord_Bandu »

oh and iv started another naboo map and now when i go to load my map it wont let me . it says it has to be in the subdirectory of the editor but i havent changed anything since i last loaded it up ....

the last time i saved it i just munged and tested but it crashed before it loaded up in sptest .....now it wont let me load it . i repeat i have not changed anything .

i dont know what iv done to this editor but it has suddenly decided to hate me in the last couple of days! :(
Lord_Bandu

Post by Lord_Bandu »

omg my tools are very temperamental . i just loaded again and this time it loads up for me fine . THE TOOLS LOVE ME AGAIN !!! :D :D :D :D :D :D :D :D
Lord_Bandu

Post by Lord_Bandu »

ps. me and saturnv are trying our hardest to get the fambaa shield working (like in the historical naboo map) but weve had no luck ......weve put 1 fambaa shield and 1 famba generator on the map , weve copied the lua and weve added them to our req file under '' class'' or ''texture'' (i cant remember at the moment) but still no shield appears .

can you shed any light on the matter please.
Lord_Bandu

Post by Lord_Bandu »

ok thanks . i have seen the shield but it only lasted for a second or 2 ......it kinda shuts itself down straight away ......this was about a week ago tho
Saturn_V
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Post by Saturn_V »

Unfortunately, we have already done everything you suggest plus copied the nab_walk_fambaa.zaabin and zafbin to the munged folder.

The latest is that the shield appears right at the start of the game, but the fambaa shuts it off straight away.

A quick and dirty fix is to edit the shield fx file to make the switch-off time very long.
Last edited by Saturn_V on Tue Jan 11, 2005 6:48 pm, edited 1 time in total.
Lord_Bandu

Post by Lord_Bandu »

i guess if when the fambaa is destroyed the shield goes down aswell then it doesnt really matter unless the switch-off time isnt very long.
TAW_pinx

Post by TAW_pinx »

Hi guys, I don't want to cut in on the conversation, but I'm just not sure about vehicles. I haven't seen any tutorials anywhere and wondering if someone could just kind of guide me and help me understand why it wouldn't work, here's my Bfront.txt output:

Message Severity: 3
.\source\VehicleSpawn.cpp(121)
Vehicle spawn missing command post "Region3"

Message Severity: 2
.\source\VehicleSpawn.cpp(171)
Vehicle spawn missing class "all_hover_combatspeeder.odf"

Message Severity: 3
.\source\VehicleSpawn.cpp(121)
Vehicle spawn missing command post "Region3"

Message Severity: 2
.\source\VehicleSpawn.cpp(171)
Vehicle spawn missing class "all_hover_combatspeeder.odf"

Message Severity: 3
.\source\VehicleSpawn.cpp(121)
Vehicle spawn missing command post "Region0"

Message Severity: 2
.\source\VehicleSpawn.cpp(171)
Vehicle spawn missing class "all_hover_combatspeeder.odf"

Message Severity: 3
.\source\VehicleSpawn.cpp(121)
Vehicle spawn missing command post "Region0"

Message Severity: 2
.\source\VehicleSpawn.cpp(171)
Vehicle spawn missing class "all_hover_combatspeeder.odf"

I'm assuming that I DEFINTELY need a CP in the Spawn Region? This being said, it would be easier to place my vehicle spawn close to CP and then name my ie)CP3Control for the Control Region?
Why am I missing the class when it's right in my World1\ODF folder?
Basically I tried to place 2 vehicle spawns in each region here...I made 2 new regions for them away from the CP...tried to emulate the way it was used on Yavin, but didn't quite work. I'll play around, just getting frustrating. I AM getting a hang of planning...but it still seems like the AI stand around...
TAW_pinx

Post by TAW_pinx »

Ok...so I've figured out the CP thing...

Why am I still missing those vehicle classes?
I thought I solved it when I copied the ALL and IMP folder over to the Sides directory for my mod, but that's not the case here.
What else do I have to copy over?

My latest errors:
Message Severity: 2
.\source\VehicleSpawn.cpp(171)
Vehicle spawn missing class "all_hover_combatspeeder"

Message Severity: 2
.\source\VehicleSpawn.cpp(171)
Vehicle spawn missing class "imp_hover_fightertank"

ETC. for all my vehicles.

I edited my mod4a.lua to include the vehicles to load up...no more error 171 as above, now I get this:

Message Severity: 2
.\source\EntityHover.cpp(3051)
Unable to build EntityHover

I'm assuming another feature I need to edit in the .lua
I'll play around a bit more and hopefully get it working or someone can make it easy on me if they want and tell me what else I have to do....lol
Saturn_V
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Posts: 487
Joined: Sun Dec 26, 2004 12:11 pm
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Post by Saturn_V »

try following the tutorial in this thread carefully:

http://forums.lucasarts.com/thread.jspa ... 9&tstart=0
konicon

Post by konicon »

hi everyone. ive made a pretty large map with a size of 1000 x 1000 and when i travel out a fair way towards the edges i die and get the following error:

Message Severity: 2
.\source\EntitySoldier.cpp(2663)
Unit flew out of world, x = 149.805450, z = -1406.004883

I can get in a flyer and travel a hell of a long way with no trouble, but when i land and try to get out i get that error again. The same goes for a speeder: i travelled a fair way and as soon as i got off the speeder i died and that error came up again. Can someone tell me what's happening and how to fix it? If this problem has already come up and been sovled can someone direct me to the forum post please? thanks :)
Lord_Bandu

Post by Lord_Bandu »

1000x1000!!!! lol

i think the largest you can have 256x256
Lord_Bandu

Post by Lord_Bandu »

iv got the shield for the fambaa working by extending the shutt-off time (to 1000). The problem is when the fambaa is destroyed the shield doesnt shut down like it should do.

is it possible for me to only allow infantry lasers to penetrate the shield ? i dont want any vehicle to be able to enter and i dont want the vehicles lasers to be able to penetrate it . also i dont want any rockets or powerfull amoo to get thro it . only lasers from a blaster gun.
TAW_pinx

Post by TAW_pinx »

Thanks Saturn_V:

That's a great link that I'll share with others at TAW.

One question though, is there another place that I need to change something for Snowspeeders and the tow cable?
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