wierd bfront2 log

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1z2x3c
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wierd bfront2 log

Post by 1z2x3c »

my error

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(1604)
Weapon base class "com_weap_veh_laser2" not found

i have my common side with that /\ in the odf. i cant fix.
l

and how do you put fish in the water?
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trainmaster611
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Re: wierd bfront2 log

Post by trainmaster611 »

Sounds like a cleaning issue. Also make sure there's an ord assigned and a parent present if you assigned one.
1z2x3c
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Re: wierd bfront2 log

Post by 1z2x3c »

m cleaned and autocleaned, to no resulte. and what do you mean ord
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Eagle Eye
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Re: wierd bfront2 log

Post by Eagle Eye »

1z2x3c wrote:and how do you put fish in the water?
This i know from Caleb1117:
For adding birds and fish, there are lines in the lua, along with some bird and fish textures.
Look at the kasyyk Lua, in Assets/scripts/KAS for instance.

Code: Select all

-- Birdies
SetNumBirdTypes(1)
SetBirdType(0,1.0,"bird")

-- Fishies
SetNumFishTypes(1)
SetFishType(0,0.8,"fish")
Then you would just need the corresponding textures, in assets/worlds/KAS/world1
1z2x3c
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Re: wierd bfront2 log

Post by 1z2x3c »

ty for the fish stuff.

does anyone know abot the error?
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Re: wierd bfront2 log

Post by Teancum »

One of your weapon odfs is looking for com_weap_veh_laser2.odf as its parent. If you can't find it, take com_weap_veh_laser.odf and copy/paste it into the folder. Find the copy, named "copy of com_weap_veh_laser.odf" and rename it to com_weap_veh_laser2.odf, then munge.
1z2x3c
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Re: wierd bfront2 log

Post by 1z2x3c »

tryed it but ill try it again.
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