SWBF Series Model Showcase Thread v3.0

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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AceMastermind
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Re: SWBF Series Model Showcase Thread v3.0

Post by AceMastermind »

minilogoguy18 wrote:...You also got a lot of unwelded edges that are only increasing the amount of vertexes, what the game engine actually counts, NOT polygons.
Source please?
You must be thinking of Visual Munge which is just the resource compiler/packer that attempts to "optimize" your model for you.
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Re: SWBF Series Model Showcase Thread v3.0

Post by minilogoguy18 »

It should show up during the compiling process in the command window, but it has been a while since I've exported anything for this game. It's pretty common knowledge though that every game engine out there counts the vertex's and not the polygons since it's the vertexes that draw the polygons.
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Re: SWBF Series Model Showcase Thread v3.0

Post by CodaRez »

Image

Sith Amulet

Image

Not really up to scratch buuuut.....

You can notice all the pretty green shapes around the model,

Tahts cus I havent freezed the textures yet

And I can't because as you can see in the pic there is no freeze button.

Little help on that?
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Re: SWBF Series Model Showcase Thread v3.0

Post by AceMastermind »

CodaRez wrote:...You can notice all the pretty green shapes around the model,
Tahts cus I havent freezed the textures yet
And I can't because as you can see in the pic there is no freeze button.
Little help on that?
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You can also freeze your projections in the Texture Editor, press F1 and have a look through the docs and you'll find more information.
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Re: SWBF Series Model Showcase Thread v3.0

Post by Grev »

Woah Skyhammer. That looks incredible.
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Re: SWBF Series Model Showcase Thread v3.0

Post by minilogoguy18 »

You need to up your monitor resolution to be able to see all of the buttons on the side panels of XSI, the program isn't meant to be run at anything lower than 1280x1024.
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Re: SWBF Series Model Showcase Thread v3.0

Post by AceMastermind »

minilogoguy18 wrote:You need to up your monitor resolution to be able to see all of the buttons on the side panels of XSI, the program isn't meant to be run at anything lower than 1280x1024.
It doesn't really matter since you can still access anything in the UI regardless of your resolution. There are layouts you can use to make it fit better or you can design your own. If neither your monitor nor gfx card supports higher resolutions then it's just not possible to raise it.
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Re: SWBF Series Model Showcase Thread v3.0

Post by Redline »

This member failed to comply with simple posting rules(posted no additional wireframe images) in this topic for a reasonable amount of time therefore the contents of this post have been removed.

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Re: SWBF Series Model Showcase Thread v3.0

Post by IndianaJoe »

:eek: wow. nice work
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Re: SWBF Series Model Showcase Thread v3.0

Post by Taivyx »

Very nice stuff, are you making a BF2142 mod?
One thing I'd change though, is the Titan's external texture.
You've done a good job on the interiors with varying textures, now just apply that to the Titan.
The grey gets a bit "bland" on the eyes, you should try varying up the textures a little.
Also, as I remember from 2142, it had a much darker color to it.

Everything else looks absolutely incredible though, great work! :D
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Re: SWBF Series Model Showcase Thread v3.0

Post by GangsterJawa »

Just curious, does the silo shoot you up, through teleport perhaps, to the Titan?I think it was the silos that did that, but I've never seen BF2142 except for trailers, so I'm not sure...
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Re: SWBF Series Model Showcase Thread v3.0

Post by obiboba3po »

wow thats very impressive. looks just like 2142
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Re: SWBF Series Model Showcase Thread v3.0

Post by Grev »

obiboba3po wrote:wow thats very impressive. looks just like 2142
I can't be sure, but I think the tank may be ported. But probably not. Looks impressive one way or another.
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Re: SWBF Series Model Showcase Thread v3.0

Post by Redline »

Grev wrote:
obiboba3po wrote:wow thats very impressive. looks just like 2142
I can't be sure, but I think the tank may be ported. But probably not. Looks impressive one way or another.
the tank is not ported. i created the tank modell by myself.
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Re: SWBF Series Model Showcase Thread v3.0

Post by GangsterJawa »

Grev wrote:
obiboba3po wrote:wow thats very impressive. looks just like 2142
I can't be sure, but I think the tank may be ported. But probably not. Looks impressive one way or another.
That tank is very impressive, well enough I'm not surprised they thought it was ported.
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Re: SWBF Series Model Showcase Thread v3.0

Post by ecko_66 »

That's amazing! Are you making a new game mode for the titan map?
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Re: SWBF Series Model Showcase Thread v3.0

Post by Fiodis »

Um, any wireframes for any of that?
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Re: SWBF Series Model Showcase Thread v3.0

Post by AceMastermind »

Yeah we need to see some wireframes or equivalent. I don't care if it's just a cube...I still want to see it.

Edit
Cleaned up the off-topic stuff, please use Guru chat or the PM feature for that from now on.
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Re: SWBF Series Model Showcase Thread v3.0

Post by DarthD.U.C.K. »

an easy (animated) door:
Hidden/Spoiler:
Image
model and texture made from scratch

EDIT:its a bit blurry due the paint jpg export
Last edited by DarthD.U.C.K. on Sun Jun 14, 2009 3:22 pm, edited 1 time in total.
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Re: SWBF Series Model Showcase Thread v3.0

Post by destructo_bot »

:eek: amazing texture
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