SWBF Series Model Showcase Thread v3.0

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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GangsterJawa
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Re: SWBF Series Model Showcase Thread v3.0

Post by GangsterJawa »

maxloef wrote:
Tygr wrote:
maxloef wrote:An enhanced venator model, its 25% bigger and has added engines a new bridge model and a modelled in lower hanger.
Hidden/Spoiler:
images
You should add a top hangar, too! That would be so awesome!

And if you made the doors a separate model, and animated them, you could have the doors automatically open when a ship flies near it!
MAYBE but first im going to finish the model with 3 hangers, im also going to make some new hallway models for the ship and some new interior stuff like rooms for engines and stuff, and new sensor destruct models, its far from finished. The top hanger inst my priority at the moment, biggest reason being the stupid battlefront 2 AI would fly into the doors or you would jsut make a pass over it and blast everything to bits with a bomber... i MIGHT though make the little door at the front open so you can fly in straight line.
Couldn't you make a shield like in the normal hangars that don't allow fire in?
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Re: SWBF Series Model Showcase Thread v3.0

Post by computergeek »

GangsterJawa wrote:
maxloef wrote:
Tygr wrote:
maxloef wrote:An enhanced venator model, its 25% bigger and has added engines a new bridge model and a modelled in lower hanger.
Hidden/Spoiler:
images
You should add a top hangar, too! That would be so awesome!

And if you made the doors a separate model, and animated them, you could have the doors automatically open when a ship flies near it!
MAYBE but first im going to finish the model with 3 hangers, im also going to make some new hallway models for the ship and some new interior stuff like rooms for engines and stuff, and new sensor destruct models, its far from finished. The top hanger inst my priority at the moment, biggest reason being the stupid battlefront 2 AI would fly into the doors or you would jsut make a pass over it and blast everything to bits with a bomber... i MIGHT though make the little door at the front open so you can fly in straight line.
Couldn't you make a shield like in the normal hangars that don't allow fire in?
It just wouldn't look right/good
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Re: SWBF Series Model Showcase Thread v3.0

Post by GangsterJawa »

computergeek wrote:
GangsterJawa wrote:
maxloef wrote:
Tygr wrote:
maxloef wrote:An enhanced venator model, its 25% bigger and has added engines a new bridge model and a modelled in lower hanger.
Hidden/Spoiler:
images
You should add a top hangar, too! That would be so awesome!

And if you made the doors a separate model, and animated them, you could have the doors automatically open when a ship flies near it!
MAYBE but first im going to finish the model with 3 hangers, im also going to make some new hallway models for the ship and some new interior stuff like rooms for engines and stuff, and new sensor destruct models, its far from finished. The top hanger inst my priority at the moment, biggest reason being the stupid battlefront 2 AI would fly into the doors or you would jsut make a pass over it and blast everything to bits with a bomber... i MIGHT though make the little door at the front open so you can fly in straight line.
Couldn't you make a shield like in the normal hangars that don't allow fire in?
It just wouldn't look right/good
Make it invisible?
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Re: SWBF Series Model Showcase Thread v3.0

Post by Jawa_Killer »

Hidden/Spoiler:
ImageImage

forgot about that sry ;)
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Re: SWBF Series Model Showcase Thread v3.0

Post by breakdown »

Jawa_Killer wrote:
Hidden/Spoiler:
Image
Image

I find it kind of looks like a gungan :D

But it looks really good, just pointing out a similarity
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Re: SWBF Series Model Showcase Thread v3.0

Post by fai222 »

Here is the russian T-34 mediumtank. The texture isnt that great but i guess it works. :P
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Image
Aww... My internett connection is really slow right now. takes me like 5 min to upload a pic.
Last edited by fai222 on Sun Apr 12, 2009 10:01 am, edited 1 time in total.
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Re: SWBF Series Model Showcase Thread v3.0

Post by theultimat »

@fai222:

=Q___________ Sweet! We are so using that in the WW2 project! :bowdown:

And btw, the model isn't textured...
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Re: SWBF Series Model Showcase Thread v3.0

Post by fai222 »

theultimat wrote:@fai222:

=Q___________ Sweet! We are so using that in the WW2 project! :bowdown:

And btw, the model isn't textured...
Oh, posted wrong pic. :oops: Fixing now.
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Re: SWBF Series Model Showcase Thread v3.0

Post by theultimat »

Hey, that texture isn't that bad. Add a bit more detail and it'll be awesome!
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Re: SWBF Series Model Showcase Thread v3.0

Post by redgroupclan »

fai222 wrote:Here is the russian T-34 mediumtank. The texture isnt that great but i guess it works. :P
Hidden/Spoiler:
Image
Aww... My internett connection is really slow right now. takes me like 5 min to upload a pic.
well done
*claps*
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Re: SWBF Series Model Showcase Thread v3.0

Post by ryukaji »

Wow thats a really nice tank! The texture on the wheels is great, but you could do with making the rest a bit more worn and dirty.

Doom 3 joke:
Hidden/Spoiler:
[attachment=0]turkeypunch.jpg[/attachment]
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Re: SWBF Series Model Showcase Thread v3.0

Post by fai222 »

lol, thats pretty funny. :funny2:
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Re: SWBF Series Model Showcase Thread v3.0

Post by BLACK9_KNIGHT »

My first good textured object... I was playing Ocarina of Time the other day, and I like using photoshop, so I tried to make the Hylian Shield from scratch. It ended up decent, so I went on to make a model... Backwards, but it's still done...
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Re: SWBF Series Model Showcase Thread v3.0

Post by RogueKnight »

Nice man, looks pretty accurate.
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Re: SWBF Series Model Showcase Thread v3.0

Post by BLACK9_KNIGHT »

thanks, not sure if it can even be used though...
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Re: SWBF Series Model Showcase Thread v3.0

Post by MsHwIz »

Vending machine
Hidden/Spoiler:
Image
that one is just for coke lovers here are the other two skins
Hidden/Spoiler:
Image
Image
*mountain dew is my fav :D
I am setting it up to shoot cans out of the opening like in a commercial I saw a while ago...
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Re: SWBF Series Model Showcase Thread v3.0

Post by Splat »

well, this is a missile i made and i was thinking it could be used for say, new weapons and bla...
Hidden/Spoiler:
Image

... oh, and sorry for wasteing your bandwith
Last edited by Splat on Sun Apr 12, 2009 11:20 pm, edited 2 times in total.
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Re: SWBF Series Model Showcase Thread v3.0

Post by RogueKnight »

Splat wrote:
Hidden/Spoiler:
Image
Thank you for that massively large image, mind telling us why you posted since you wasted our bandwidth?
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Re: SWBF Series Model Showcase Thread v3.0

Post by VF501 »

Its not that large, I see no missing bandwidth here. :P
Nice model, bit high on specular lighting, but nice even texture.

EDIT: Finally Texturing it, just need to add grunge, grime and markings, but base texture is done.
Baking Ambient Occlusion maps does quite a job. That is Textured Decal, not Shaded Texture mode.
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Re: SWBF Series Model Showcase Thread v3.0

Post by fai222 »

Wow, thats awesome man! The texture looks so real. :music:
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