I thought it had something to do with these lines
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1102
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1538
however when I added those memory pools to the .lua the problem didn't go away and neither did the messages.
My other question has to do with animations. How do I make it so that my geonosian elite doesn't double jump or deflect using a pike? I removed all the deflect lines from the obiwan anims (which i'm using for the pike) but he can still block and I have no idea what to remove so that he can't double jump.
Here is the pike's .odf
Hidden/Spoiler:
Hidden/Spoiler:



