The Corellian Resistance (V 1.1 in the works)
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- Anakin
- Master of the Force

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Re: The Corellian Resistance
like the progress

- commander501stappo
- Jedi

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Re: The Corellian Resistance
To be honest, I don't think the streaks look very good at them.wishihadaname wrote:Hidden/Spoiler:
For the rest, it's good
- Eggman
- Master Bounty Hunter

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Re: The Corellian Resistance
I hope you aren't intending to keep the Yavin brick texture for the mountain sides. There are much better textures available.
- wishihadaname
- Captain

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Re: The Corellian Resistance
To adress a few concerns.
There is a directional light in this map, it is in the gap of the mountains. The map is set to be an early morning raid, the sun is just rising. The upper part of the ridges are in the sunlight but the valley is still in shadow. Hence the grey and faded sort of look. Apart from the symbolism that I was going for here, I just think it looks kinda cool ingame, I just haven't given you guys any pictures where both areas are visible at once.
The same adresses the bright green that I heard complaints about, that part of the map is already in the light.
The clone skins are still just a rought draft. I don't intend to take away the white from their hair because its been close to 25 years since the phase 1 clones were "born" because they age twice as fast as regular humans, they look as though they are 50. I was going for a Sergeant "salt-and-pepper" sort of haircut but I agree that the streaks don't look good yet.
As for the wall textures, what wrong with them? I was trying to make a granite style rock face, think the volcanic granite cliffs in Washington (This map was inspired by the climate in the mountains there anyways). Most of the other rock textures that i've seen look like weaker sedimentary stones, the kind that don't make towering rock spires. If you have a specific texture in mind i'll take a look but to me it seems like its good as it is.
There is a directional light in this map, it is in the gap of the mountains. The map is set to be an early morning raid, the sun is just rising. The upper part of the ridges are in the sunlight but the valley is still in shadow. Hence the grey and faded sort of look. Apart from the symbolism that I was going for here, I just think it looks kinda cool ingame, I just haven't given you guys any pictures where both areas are visible at once.
The same adresses the bright green that I heard complaints about, that part of the map is already in the light.
The clone skins are still just a rought draft. I don't intend to take away the white from their hair because its been close to 25 years since the phase 1 clones were "born" because they age twice as fast as regular humans, they look as though they are 50. I was going for a Sergeant "salt-and-pepper" sort of haircut but I agree that the streaks don't look good yet.
As for the wall textures, what wrong with them? I was trying to make a granite style rock face, think the volcanic granite cliffs in Washington (This map was inspired by the climate in the mountains there anyways). Most of the other rock textures that i've seen look like weaker sedimentary stones, the kind that don't make towering rock spires. If you have a specific texture in mind i'll take a look but to me it seems like its good as it is.
- Eggman
- Master Bounty Hunter

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Re: The Corellian Resistance
The problem, in my eye, is that you are using a tiled-brick texture for a natural terrain surface, which sticks out as being incredibly unnatural. There are lots of textures available in the assets that would be much better choices. The assets for Yavin, Tatooine (BF1), and Mygeeto - just to name a few - contain a variety of more suitable rock textures. If they aren't quite the right color, a quick hue/saturation edit can fix them up to be exactly what you need.wishihadaname wrote:As for the wall textures, what wrong with them? I was trying to make a granite style rock face, think the volcanic granite cliffs in Washington (This map was inspired by the climate in the mountains there anyways). Most of the other rock textures that i've seen look like weaker sedimentary stones, the kind that don't make towering rock spires. If you have a specific texture in mind i'll take a look but to me it seems like its good as it is.
- wishihadaname
- Captain

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Re: The Corellian Resistance
Here is another update: Most of my work since the last update has been on balancing the map. I went through no less then three combat systems, scrapped all three because they weren't good enough, and started on a fourth. Originally I was going to have the weapons be high accuracy/low damage with all units regenerating health but that made the gameplay too repetetive. Then I tried low damage medium accuracy for imps and high damage high accuracy for rebs with only the Imps wearing bacta tanks in their armour regenerating health but that wasn't fun to play as because the rebels kept losing. In the third system I was going to have shipped style weapons (medium damage medium accuracy) with the rebels wearing halo style shields (take damage and then regen in three seconds after a given amount of time) and the Imperials keeping their bacta tanks but only having them kick in after the Imperial soldier falls below 50% health and stop working after they reach 75%. The third system was promising but I ran into a practicality barrier, this system would require multiple timers for each unit and would kill system memory. In my current system, all the weapons do medium damage, the imps can't hit the broad side of a cruiser, are slow, have alot of health, and regenerate very slowly (2/400 hp per second for the stormtrooper). Alliance have low to medium health, are fast, have high stamina, two medic classes, high accuracy, large bonuses from buffs. I've also been playing with an air support mechanic. My current system is to have the Imperials call in bombing runs every 3 minutes. The bombers are not particularly accurate but their shells will hurt all the rebels in the hit zones, whether they are in cover or not, this softens them up for an Imperial push. The rebels have a single automatic AA gun to defend against the bombers, it takes them out before they can drop their bombs but must be defended at all costs. Also, I adressed a few community concerns (like the cliff color). Here is the latest picture gallery.
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- Firefang
- Major

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Re: The Corellian Resistance
Very nice update. Keep up the good work 
- Eggman
- Master Bounty Hunter

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Re: The Corellian Resistance
The cliff faces look much better now. 
- commander501stappo
- Jedi

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Re: The Corellian Resistance
Nice update, the civilian troopers looks cool 
- Jendo7
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Re: The Corellian Resistance
Great update, looks really impressive. Nice mini-map 
- naru1305
- Major General

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Re: The Corellian Resistance
there is nothing to addJendo7 wrote:Great update, looks really impressive. Nice mini-map
great work and good luck for your further work
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Nova Hawk
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Re: The Corellian Resistance
Dude, you've got a pretty nice map going here. Can't wait to see more of it!
- Fiodis
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Re: The Corellian Resistance
You know, regardless of how you explain the lighting, it's still there - the light green still looks rather odd, even if it's supposed to make sense. Also, have you considered reskinning that Cultist, maybe to a black/grey scheme, or something? Atm (at least imho) it's a bit too recognizable to anyone that's played JKA.
On the plus side, the mountainsides do look better.
On the plus side, the mountainsides do look better.
- acryptozoo
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Re: The Corellian Resistance
Update looks great really like those mountains
- wishihadaname
- Captain

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Re: The Corellian Resistance
The Conquest mode is nearly done. I am happy with all of the units and now am just balancing the gameplay. If everything goes as planned, I will release a beta tomorow! I'll need 5 testers.
If you choose to be a tester you must do the following.
1) describe IN DETAIL any problems that you encounter, if units bump into a wall, I want to know where it is. If a gun feels unbalanced, I want to know exactly how.
2) Play both sides and every unit. I want to make sure that every class if fun to play and frankly I don't have time to go in depth with each class.
3) Give me an overall impression based on gameplay, level design, unit design, combat system, and overall fun factor.
4) Please give me a response within a week of recieving the Beta.
5) DO NOT DISTRIBUTE THIS MAP TO ANYONE. You can publish screenshots though, so long as you give credit where credit is due
If you still want to be a tester, please send me a PM. I'll start sending download links tommorow evening. I trust all of you who ask to be testers to be honest in your intentions and not try to use anything I made without my concent or try to publish my map.
Also, here is an updated credit list.
If you choose to be a tester you must do the following.
1) describe IN DETAIL any problems that you encounter, if units bump into a wall, I want to know where it is. If a gun feels unbalanced, I want to know exactly how.
2) Play both sides and every unit. I want to make sure that every class if fun to play and frankly I don't have time to go in depth with each class.
3) Give me an overall impression based on gameplay, level design, unit design, combat system, and overall fun factor.
4) Please give me a response within a week of recieving the Beta.
5) DO NOT DISTRIBUTE THIS MAP TO ANYONE. You can publish screenshots though, so long as you give credit where credit is due
If you still want to be a tester, please send me a PM. I'll start sending download links tommorow evening. I trust all of you who ask to be testers to be honest in your intentions and not try to use anything I made without my concent or try to publish my map.
Also, here is an updated credit list.
Hidden/Spoiler:
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ColonelKlink
- Second Lance Corporal

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Re: The Corellian Resistance
That sounds great!! I hope you get good reviews!!
- wishihadaname
- Captain

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Re: The Corellian Resistance
Here is the latest picture gallery.
And here is an up-to-date credit list
*discussion moved to released mods and maps forums*
*edit* fixed the pictures.
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*edit* fixed the pictures.
Last edited by wishihadaname on Tue Feb 01, 2011 12:40 am, edited 2 times in total.
- Anakin
- Master of the Force

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Re: The Corellian Resistance *OPEN BETA*
your first photo gallery on this side is broken
the 2nd one is great
the 2nd one is great
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ColonelKlink
- Second Lance Corporal

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Re: The Corellian Resistance *OPEN BETA*
Open beta? You mean I could download and try right?
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Darth_Spiderpig
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Re: The Corellian Resistance *OPEN BETA*
ColonelKlink wrote:Open beta? You mean I could download and try right?
Hence Open Beta.
