is happening i exported a model through Crosswalk and convert it to msh with MshEx beta 3.
Screwed up textures in ZeroEditor
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- ps2owner
- Corporal

- Posts: 155
- Joined: Wed Jun 23, 2010 8:25 pm
Screwed up textures in ZeroEditor
Can someone tell me why THIS

is happening i exported a model through Crosswalk and convert it to msh with MshEx beta 3.
is happening i exported a model through Crosswalk and convert it to msh with MshEx beta 3.
- The Nasal Abyss
- 1st Lieutenant

- Posts: 428
- Joined: Sun Sep 14, 2008 12:55 pm
- Projects :: Currently Working on an Indie Game
- xbox live or psn: Stm: Tight Verbage
Re: Screwed up textures in ZeroEditor
Two questions:
1. Are you modeling in another program and then transferring it over to XSI to export with MeshEx?
2. Are you freezing in the texture editor/freezing all transforms before export?
EDIT: Also, does it look like that ingame?
1. Are you modeling in another program and then transferring it over to XSI to export with MeshEx?
2. Are you freezing in the texture editor/freezing all transforms before export?
EDIT: Also, does it look like that ingame?
- ps2owner
- Corporal

- Posts: 155
- Joined: Wed Jun 23, 2010 8:25 pm
Re: Screwed up textures in ZeroEditor
#1 yea I used sketchup and exported it to obj the imported in xsi mod tool and textured it.
#2 That may be it. I'll try that.
#2 That may be it. I'll try that.
- The Nasal Abyss
- 1st Lieutenant

- Posts: 428
- Joined: Sun Sep 14, 2008 12:55 pm
- Projects :: Currently Working on an Indie Game
- xbox live or psn: Stm: Tight Verbage
Re: Screwed up textures in ZeroEditor
When you go to import the OBJ into XSI, be sure to import without the UV's. As in un-check "Import UV's" in the dialog box (Assuming you ARE texturing exclusively in XSI) since you could possibly be having two sets of UV's overlapping. Then do your texturing and freeze/freeze all transforms then export.
