New Modder

Post everything from general questions, to modding questions, to map WIPs to releases. (SWBF1 only)

Moderator: Moderators

Post Reply
Kawalski

New Modder

Post by Kawalski »

I just learned to "mod" battlefront yesterday and have been working on some stuff ever since my first project was modding the endor map to have grey ewoks vs brown ewoks i finshed that but have a couple questions

1.brown ewoks only have rocks, is there a way to change that so they have spears?

2.can you increase the aim of the ewoks?

3.when selecting the unit you want to spawn as the name is a bunch of letters/numbers can you change that?

4.Is there anyway to remove the turrets so a ewok dosent become Uber when he gets in one

PS. once i learn some more tricks i will attempt to make a realism mod for the game
R2-D2

RE: New Modder

Post by R2-D2 »

Yes, to the first one. And if you have mod tools you can do all of them. If you don't download it at http://www.download.com/Star-Wars-Battl ... g=lst-0-19
Kawalski

Post by Kawalski »

well i got that

any tutorials or people nice enough to teach me :D
User avatar
ShadowHawk
Old School Staff
Posts: 1232
Joined: Mon Feb 21, 2005 4:54 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Heartland, Texas
Contact:

Post by ShadowHawk »

As far as the personal weapons part, All you have to do is find the ODF file for that peticular ewok and change the weapon. The names are in the localization files when using the mod tools, I think. Been a while since I used them myself, caught up with the Mandalorian Wars. The turrets can be removed with the same tools, but you have to use the premunged levels included with the tools. Once munged, the only solution right now is to hex edit.
Kawalski

Post by Kawalski »

i found the odf file in the mod tools but what do i do with it when im done
Post Reply