Staff weapon setup in XSI [Solved]

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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wazmol
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Post by wazmol »

back on topic: Psych0' you are right about me being quite bad in making a topic about this but i did try both ways and nothing happened i will continue to try it but if i cant get it to work i will post here, i thought if i get any other problems with weapons i thought i could post here, am i really bad? and another thing modding is boring! thats why i do modeling now, im very sorry for asking a n00b question but i am a n00b at modeling so if you dont mind being a bit more friendlier i would appreciate it.

-waz
wazmol
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Post by wazmol »

sorry for double post but i did what Ace said by pointing the electrostaff at the Y axis and it worked now there is another problem, i cant explain but i think this pic can:
Image
what do i do to get it the right way round?

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Post by Qdin »

lol xD

try letting it point towards the Z axis instead :) And you might want to consider to negate the direction of the 2nd saber.. :roll:
wazmol
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Post by wazmol »

isnt it supposed to be facing the Y Axis? casue it works then its just the hp_fire1 and hp_fire2 that make the blades come put side ways??

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minilogoguy18
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Post by minilogoguy18 »

you need to rotate the hardpoints too.
wazmol
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Post by wazmol »

okay i have done that, and it works thanks.
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