Map Ctd's help please [Solved]

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acryptozoo
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Map Ctd's help please [Solved]

Post by acryptozoo »

i was adding the sky on my map the other day and i munged and played and i worked after i deleted my old sky it keeps CTD'ing even after i put it back there no error so i cant fix it help please ive tryed everthing :cpu:
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Re: Map Ctd's help please :D

Post by AQT »

Off-topic: It's really hard to understand what you are trying to communicate when you don't use punctuation. Keep that in mind next time.

On-topic: You did the things you mentioned how? Please be descriptive as you can.
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Re: Map Ctd's help please :D

Post by 501st_commander »

acryptozoo wrote:I was adding the sky on my map the other day and i munged. Then played. It (?) worked after i deleted my old sky. Now my map keeps CTD'ing even after i put it back. There is no error so i cant fix it. Help please i've tryed everthing. :cpu:
Fixed for people who cant read it... No offence btw


So there is no errors in the error log? Did you add water?
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Re: Map Ctd's help please :D

Post by acryptozoo »

501st_commander wrote:
acryptozoo wrote:I was adding the sky on my map the other day and i munged. Then played. It (?) worked after i deleted my old sky. Now my map keeps CTD'ing even after i put it back. There is no error so i cant fix it. Help please i've tryed everthing. :cpu:
Fixed for people who cant read it... No offence btw


So there is no errors in the error log? Did you add water?
none taken, srry i was in a rush when i wrote that :oops:

yeah no errors in the errorlog, and i added water but i got that to work fine
the only thing I can think of is something with my sky is messing it up (the only thing i changed after it stopped working).
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Re: Map Ctd's help please :D

Post by 501st_commander »

Have you tried a clean?
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Re: Map Ctd's help please :D

Post by acryptozoo »

501st_commander wrote:Have you tried a clean?
nope not yet i'll try it then

EDIT: nope cleaning didn't work sadly :shock:
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Re: Map Ctd's help please :D

Post by CressAlbane »

could you post an error log?

Have you added ANYTHING in the world file? If so, delete the prop and it might work.
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Re: Map Ctd's help please :D

Post by acryptozoo »

CressAlbane wrote:could you post an error log?

Have you added ANYTHING in the world file? If so, delete the prop and it might work.
nothing in the error log

yes i put stuff in the world folder so what do you want me to delte
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Re: Map Ctd's help please :D

Post by lucasfart »

Can you post your new sky file please?
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Re: Map Ctd's help please :D

Post by acryptozoo »

lucasfart wrote:Can you post your new sky file please?
sure

its
KOT.sky
OLD.sky
then all the endor sky assets
end_skyy_dome
end_sky_dome_trees
end_sky_dome_sat
end_sky_dome_death
ect...
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Re: Map Ctd's help please :D

Post by AQT »

What lucasfart meant was the content of your new .sky file. Also post your error log as well even if you say there's nothing severe, just to double check.
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Re: Map Ctd's help please :D

Post by acryptozoo »

AQT wrote:What lucasfart meant was the content of your new .sky file. Also post your error log as well even if you say there's nothing severe, just to double check.
k heres the sky
Hidden/Spoiler:
SkyInfo()
{
Enable(1);

PS2()
{
FogRange(90.0, 350.0);
FogColor(144,153,156);
NearSceneRange(0.700000, 90.000000, 150.000000);
NearSplitScreenRange(0.700000, 90.000000, 130.000000);
FarSceneRange(0.000000);
SplitOptions()
{
PropClusterEnable(1);
PropClusterFadeAdj(0.6);
PropClusterDensity(0.1);
}

}
XBOX()
{
FogRange(90.0, 450.0);
FogColor(170,170,170);
NearSceneRange(0.700000, 100.000000, 130.000000);
NearSplitScreenRange(0.700000, 50.000000, 70.0);
FarSceneRange(400.000000);
SplitOptions()
{
FogRange(90.0, 450.0);
FarSceneRange(200.0);
}
}
PC()
{
FogRange(90.0, 450.0);
FogColor(170,170,170);
NearSceneRange(110.0, 140.0, 140.0, 260.0);
FarSceneRange(160.000000, 400.0);
}
}


DomeInfo()
{
Texture("sky_endor.tga");
Angle(-90.000000);
Ambient(255.000000, 255.000000, 255.000000);
TerrainColorDarkening();

Softness(1);
SoftnessParam(60);


DomeModel()
{
Geometry("end1_sky_dome");
}
DomeModel()
{
Geometry("end_sky_dome_sat");
Offset(130.0);
MovementScale(0.992);
}
DomeModel()
{
Geometry("end_sky_dome_trees");
Offset(95.0);
MovementScale(0.992);
}
DomeModel()
{
Geometry("end_sky_dome_death");
Offset(130.0);
MovementScale(0.992);
}
LowResTerrain()
{
Texture("end1_lowresterrain");
PatchResolution(5);
TextureScale(19.0);
}
}

FlatInfo()
{
Height(0.000000, 0.000000);
Texture("");
Color(128, 128, 128, 255);
Modulate(0);
TextureSpeed(0.000000, 0.000000);
TileSize(100.000000);
}
errorlog:
Hidden/Spoiler:
--
-- Copyright (c) 2005 Pandemic Studios, LLC. All rights reserved.
--

-- General handler for a "Error" dialog.

-- Does any work to activate this. Vis is nil if off, or a float in
-- the following list (out of FLGuiManager.h)

-- enum eErrorSeverity {
-- ERROR_NONE = 0, // no error
-- OLD_ERROR_PAD_MISSING = 1, // Pauses SP, dialog in MP
-- ERROR_WARNING = 2, // no ui steps required
-- ERROR_DELAY = 3, // no ui steps required, but add a delay to return
-- ERROR_SUBSCREEN = 4, // error in subscreen, bail one screen
-- ERROR_IGNORE_OR_REBOOT = 5, // optional reboot to dashboard
-- ERROR_LEAVE_SESSION = 6, // must leave the current session
-- ERROR_LOGOFF_SECONDARY, // 7 - must disconnect secondary player only (XLive)
-- ERROR_LOGOFF, // 8 - must disconnect all players
-- ERROR_LOGOFF_CABLE, // 9 - cable out, must disconnect
-- ERROR_LOGOFF_OR_REBOOT, // 10 - must logoff, optional reboot to dashboard
-- ERROR_REBOOT, // 11 - must reboot to dashboard
-- ERROR_MISSING_DC, // 12 - client missing a downloadable content map in MP
-- ERROR_PAD_MISSING, // 13 - Pauses SP, dialog in MP [new one, bumped priority above net - NM 7/1/04]
-- };

-- The OK button is shown for anything ERROR_SUBSCREEN or higher

function gPopup_Error_fnActivate(this,vis)
print("Error_fnActivate. vis = ", vis)
if(vis) then

-- Hack for bug 7600 - ifs_mp_lobby_quick's fnPostError gets no error
-- reported, as it's been cleared by then. So, store a copy of the
-- last error, as long as it's not a controller-pulled error.
if(vis < 13) then
this.iLastNetError = vis
end

-- Hide busy popup if present by making it transparent.
-- [Artists want everything transparent, which makes showing both
-- at once very visually confusing]
if(Popup_Busy) then
IFObj_fnSetAlpha(Popup_Busy,0.0)
end

-- HACK for 3774, 6326 - hide DNAS stuff if present (only in PS2 shell)
-- Thou shalt have no bitmaps before the DNAS logo.
if(ifs_mpps2_dnas and ifs_mpps2_dnas.dnasImg) then
IFObj_fnSetVis(ifs_mpps2_dnas.dnasImg, nil)
IFObj_fnSetVis(ifs_mpps2_dnas.dnasTM, nil)
IFObj_fnSetVis(ifs_mpps2_dnas.buttons, nil)
IFObj_fnSetVis(ifs_mpps2_dnas.errorText, nil)
end

-- Fix for 10993, 11067 - hide any popups, because the artists cannot be
-- severed from their love of transparency. Two popups in the same
-- space is unreadable. - NM 8/19/05
if(Popup_Ok) then
IFObj_fnSetVis(Popup_Ok, nil)
end
if(Popup_YesNo) then
IFObj_fnSetVis(Popup_YesNo, nil)
end
if(Popup_YesNo_Large) then
IFObj_fnSetVis(Popup_YesNo_Large, nil)
end
if(Popup_LoadSave2) then
IFObj_fnSetVis(Popup_LoadSave2, nil)
end
if(Popup_Tutorial) then
IFObj_fnSetVis(Popup_Tutorial, nil)
end
if(Popup_YesNo_Gamespy) then
IFObj_fnSetVis(Popup_YesNo_Gamespy, nil)
end
if(Popup_Ask_Historical) then
IFObj_fnSetVis(Popup_Ask_Historical, nil)
end
if(Popup_Ok_Large) then
IFObj_fnSetVis(Popup_Ok_Large, nil)
end

if(Popup_LobbyOpts and (Popup_LobbyOpts.bIsActivated)) then
Popup_LobbyOpts:fnActivate(nil)
end

this.bShowButtons = (vis > 3)
if(this.bShowButtons) then
this.bShowOk = (vis == 4) or ((vis >=6) and (vis <= 9)) or (vis == 11) or (vis == 13)

if(this.bShowOk) then
IFButton_fnSelect(this.buttons.no,nil)
this.CurButton = "yes"
IFButton_fnSelect(this.buttons.yes,1)
this.buttons.no.hidden = 1
RoundIFButtonLabel_fnSetString(this.buttons.yes,"common.ok")
else
IFButton_fnSelect(this.buttons.yes,nil)
this.CurButton = "no"
IFButton_fnSelect(this.buttons.no,1)
this.buttons.no.hidden = nil
RoundIFButtonLabel_fnSetString(this.buttons.yes,"common.yes")
end

ShowHideVerticalButtons(this.buttons, Vertical_YesNoButtons_layout)
gCurHiliteButton = this.buttons[this.CurButton]
IFObj_fnSetVis(this.buttons,(vis ~= 11))
else
this.CurButton = "no"
-- IFButton_fnSelect(this.buttons[this.CurButton],nil)
-- gCurHiliteButton = nil
IFObj_fnSetVis(this.buttons,nil)
end
end

-- Hack workaround for bug 6841 - turn off second "no controllers" message
-- if present
if((ifs_boot) and (ifs_boot.title)) then
IFObj_fnSetVis(ifs_boot.title, not vis)
end

end


-- Handle the user hitting accept (back uses defaults). Close this popup,
-- let things know who won
function gPopup_Error_fnInput_Accept(this)
if(this.bShowButtons) then
local ErrorLevel,ErrorMessage = ScriptCB_GetError()
print("In gPopup_Error_fnInput_Accept")
-- Default: hide this.

local bUserHitYes = (this.CurButton == "yes") -- or 'Ok', same thing
ScriptCB_CloseErrorBox(bUserHitYes)

-- Call callback if applicable, w/ result (nil = no, other = yes)
ScriptCB_SndPlaySound("shell_menu_ok")
if(this.fnDone) then
this.fnDone()
end

ifelem_shellscreen_fnPostControllerError()

if(gCurScreenTable and (gCurScreenTable.fnPostError)) then
gCurScreenTable.fnPostError(gCurScreenTable,bUserHitYes,ErrorLevel,ErrorMessage)
-- else
-- print("Uhoh, current screen has no post-error handler!")
end

end
end

Popup_Error = NewPopup {
ScreenRelativeX = 0.5, -- centered onscreen
ScreenRelativeY = 0.5,
height = 270,
width = 440,
ButtonHeightHint = 70,
ZPos = 0,

title = NewIFText {
font = gPopupTextFont,
textw = 415,
texth = 170,
y2 = -115,
valign = "top",
nocreatebackground = 1,
},

buttons = NewIFContainer {
y = 95,
},

fnSetMode = gPopup_Error_fnSetMode,
fnActivate = function(this,vis)
gPopup_Error_fnActivate(this,vis)
end,
fnSetTitle = function(this, MsgUStr)
gPopup_fnSetTitleUStr(this, MsgUStr)
end,

Input_Accept = function(this)
gPopup_Error_fnInput_Accept(this)
end,
Input_Back = function(this)
this.CurButton = "no"
gPopup_Error_fnInput_Accept(this)
end,

Update = function(this, fDt)
gIFShellScreenTemplate_fnUpdate(this, fDt)
ScriptCB_UpdateLobby(nil)
end,

fnPostMissingController = function(this)
if(gCurScreenTable and gCurScreenTable.fnPostMissingController) then
gCurScreenTable.fnPostMissingController(gCurScreenTable)
end
end,
}

Popup_Error.CurButton = AddVerticalButtons(Popup_Error.buttons, Vertical_YesNoButtons_layout)
Popup_Error.buttons.x2 = Popup_Error.buttons.x
gButtonWindow_fnSetTexture(Popup_Error,"opaque_rect")

CreatePopupInC(Popup_Error,"Popup_Error")
Popup_Error = DoPostDelete(Popup_Error)
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Re: Map Ctd's help please :D

Post by CressAlbane »

That's not the right second file. It should be called Bfront2, located in Gamedata.
Acryptozoo wrote:yes i put stuff in the world folder so what do you want me to delte
You added props in ZE? Or files in the World1 folder?
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Re: Map Ctd's help please :D

Post by acryptozoo »

CressAlbane wrote:That's not the right second file. It should be called Bfront2, located in Gamedata.
Acryptozoo wrote:yes i put stuff in the world folder so what do you want me to delte
You added props in ZE? Or files in the World1 folder?
both
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Re: Map Ctd's help please :D

Post by 501st_commander »

Thats not the error log, you posted a lua.
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Re: Map Ctd's help please :D

Post by acryptozoo »

501st_commander wrote:Thats not the error log, you posted a lua.
oh oops srry for a nooby question but whats the error log called :oops:
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Re: Map Ctd's help please :D

Post by skelltor »

BFront2
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Re: Map Ctd's help please :D

Post by acryptozoo »

skelltor wrote:BFront2
k thanks

errorlog: cant find it in my mod tools or my gamedata
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Re: Map Ctd's help please :D

Post by AQT »

See fourth question and answer here: http://www.gametoast.com/forums/viewtop ... 27&t=13806
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Re: Map Ctd's help please :D

Post by acryptozoo »

AQT wrote:See fourth question and answer here: http://www.gametoast.com/forums/viewtop ... 27&t=13806
errorlog:
Hidden/Spoiler:
Opened logfile BFront2.log 2010-05-16 1817
shell_interface: Entered
shell_interface: gPlatformStr, gOnlineServiceStr, gLangStr, gLangEnum: PC GameSpy english 0
ifs_era_handler - Entered
ifs_era_handler - Exited
shell_interface: No custom_gc_0.lvl
shell_interface: No custom_gc_1.lvl
shell_interface: No custom_gc_2.lvl
shell_interface: No custom_gc_3.lvl
shell_interface: No custom_gc_4.lvl
shell_interface: Found custom_gc_5.lvl
custom_gc_5: Entered

Message Severity: 3
.\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open ..\..\addon\SK1\data\_LVL_PC\Load\core.lvl
ifs_freeform_init_jcw.lua
ifs_freeform_start_jcw.lua

Message Severity: 3
.\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open ..\..\addon\SK1\data\_LVL_PC\Load\core.lvl
custom_gc_5: Taking control of custom_GetGCButtonList()...
custom_gc_5: Taking control of custom_PressedGCButton()...
custom_gc_5: Exited
shell_interface: No custom_gc_6.lvl
shell_interface: No custom_gc_7.lvl
shell_interface: No custom_gc_8.lvl
shell_interface: No custom_gc_9.lvl
shell_interface: No custom_gc_10.lvl
custom_EraButtonList(): Finished building era button table Known eras buttons: 28
custom_GetGMapEras(): Finished building era table Known eras: 28
custom_GetGMapModes(): Finished building game mode table Known Modes: 39
custom_GetMPGameModeList(): Finished building game mode list table List Length: 40
custom_SetMovieLocation()
custom_gc_5: custom_GetGCButtonList(): Entered
custom_GetGCButtonList()
custom_gc_5: custom_GetGCButtonList(): Exited
custom_SetMovieLocation()
custom_GetFreeformBattleModeList(): Finished building freeform battle mode list Known Modes: 39
ingame stream movies\crawl.mvs
shell_interface: Opening movie: movies\shell.mvs
shell_interface: Leaving
Mission Checker: Entered addme
Mission Checker: addme: Now listening in on AddDownloadableContent() calls
Mission Checker: Exited addme
prev = none iLastPage = nil
prev = texture iLastPage = 1
prev = texture iLastPage = 2
prev = texture iLastPage = 3
ifs_legal.Exit

Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment shell_main

ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadProfile
ifs_saveop_DoOps LoadProfile
ifs_sp_campaign: Input_Accept(): Entered: _tab_instant
missionlist_ExpandMapList()
ifs_missionselect_pcMulti_fnSetMapPreview(): Defaulting index to 1
this.CurButton = nil
cur_button = nil
this.CurButton = nil
cur_button = nil
this.CurButton = nil
cur_button = nil
this.CurButton = check_mode1
cur_button = nil
Checkbox for check_era3 clicked
this.CurButton = check_era3
cur_button = nil
custom_AddMapNew()
custom_printTable(): table: 056CFFC4
The key, value is: era_c 1
The key, value is: era_g 1
The key, value is: mode_con_c 1
The key is mapluafile, the formated value is: KOT<A>_<B>
The key, value is: mode_con_g 1
The key, value is: bSelected 1
The key, value is: isModLevel 1
custom_printTable(): Returning
custom_printTable(): table: 052B6B0C
The key, value is: key mode_con
The key, value is: subst con
The key, value is: showstr modename.name.con
The key, value is: descstr modename.description.con
The key, value is: icon mode_icon_con
custom_printTable(): Returning
gMapEras.key = era_c Era = era_c subst = c
Adding map: KOTc_con idx: 1
this.CurButton = _map_add
cur_button = nil
this.CurButton = Launch
cur_button = nil

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture btn_directional_pad_LR
game_interface: Entered
utility_functions2: Listening on AddUnitClass() calls
utility_functions2: Listening on SetHeroClass() calls
utility_functions2: Listening on ReadDataFile() calls
game_interface: Reading in custom strings
game_interface: No user_script_0.lvl
game_interface: No user_script_1.lvl
game_interface: No user_script_2.lvl
game_interface: No user_script_3.lvl
game_interface: No user_script_4.lvl
game_interface: No user_script_5.lvl
game_interface: No user_script_6.lvl
game_interface: No user_script_7.lvl
game_interface: No user_script_8.lvl
game_interface: No user_script_9.lvl
game_interface: No user_script_10.lvl
ifs_sideselect_fnBuildScreen()
game_interface: Exited

Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ClothData" set item count after being allocated

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_inf_remotedroid_ord" unknown building collision "p_buildingsphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_inf_remotedroid_ord" unknown vehicle collision "p_buildingsphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1089)
Entity "com_weap_inf_remotedroid_ord" unknown ordnance collision "p_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1081)
Entity "com_weap_inf_remotedroid_ord" unknown soldier collision "p_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "com_weap_veh_guided_rocket_ord" unknown terrain collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_veh_guided_rocket_ord" unknown vehicle collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_veh_guided_rocket_ord" unknown building collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1051)
Entity "com_weap_veh_guided_rocket_ord" unknown targetable collision "CollisionMesh"

Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "com_weap_award_rocket_launcher_" unknown terrain collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_award_rocket_launcher_" unknown vehicle collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_award_rocket_launcher_" unknown building collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1051)
Entity "com_weap_award_rocket_launcher_" unknown targetable collision "CollisionMesh"

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (d6c288e8)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (6616778a)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (ef255e37)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (c3a9860f)!

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
uf_updateClassIndex(): Added class: rep_inf_ep3_rifleman
uf_updateClassIndex(): Added class: rep_inf_ep3_rocketeer
uf_updateClassIndex(): Added class: rep_inf_ep3_sniper
uf_updateClassIndex(): Added class: rep_inf_ep3_engineer
uf_updateClassIndex(): Added class: rep_inf_ep3_officer
uf_updateClassIndex(): Added class: rep_inf_ep3_jettrooper
uf_updateClassIndex(): Added class: cis_inf_rifleman
uf_updateClassIndex(): Added class: cis_inf_rocketeer
uf_updateClassIndex(): Added class: cis_inf_sniper
uf_updateClassIndex(): Added class: cis_inf_engineer
uf_updateClassIndex(): Added class: cis_inf_officer
uf_updateClassIndex(): Added class: cis_inf_droideka
uf_updateClassIndex(): Added class: cis_hero_darthmaul
uf_updateClassIndex(): Added class: rep_hero_anakin
utility_functions2: ReadDataFile(): This map's code, mode: kot kot_conquest

Message Severity: 2
.\Source\SkyManager.cpp(122)
Skyfile FarSceneRange is in old format

Message Severity: 3
.\Source\EntityProp.cpp(539)
Prop "hoth_prop_crate_small" geometry "HOTH_prop_crate_small" not found

Message Severity: 2
.\Source\EntityBuilding.cpp(695)
Building missing explosion "spa_prop_frigate_destruct_exp"

Message Severity: 2
.\Source\EntityBuilding.cpp(642)
Building "hoth_prop_correliancruiser" missing destroyed geometry "spa1_prop_correliancruiser_dest"

Message Severity: 2
.\Source\AttachedEffects.cpp(130)
AttachEffects: odf 'spa1_prop_engine_light' not found

Message Severity: 2
.\Source\AttachedEffects.cpp(143)
AttachEffects: effect 'spa1_sfx_engineheatshimmer_18diam' not found

Message Severity: 2
.\Source\AttachedEffects.cpp(143)
AttachEffects: effect 'spa1_sfx_engineheatshimmer_12diam' not found

Message Severity: 2
.\Source\AttachedEffects.cpp(143)
AttachEffects: effect 'spa1_sfx_engineheatshimmer_12diam' not found

Message Severity: 3
.\Source\EntityGeometry.cpp(666)
Entity "hoth_prop_correliancruiser" missing chunk geometry "hoth_prop_correliancruiser_chunk1"
thanks for helping
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