BF2 Assets/animation name for leg running forward [Solved]
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- Ginev
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BF2 Assets/animation name for leg running forward [Solved]
I created my own custom running forward pistol animation.However i dont know with which one animation to replace it.I have made custom pistol_shoot,standalert,stand_idle animations however the runforward is not showing up ingame.I know its working because i tested it on runforward_alert name (hands pointing forward) and its working but when my character start running normally its the stock runforward animation.So my question is what is the msh name for pistol running forward?I checked all animations from the BF2 assets/animation folder.I tested so much names but still my animation is not showing up ingame for normal running.Which msh animation controll the legs running animation?
Last edited by Ginev on Sun Mar 20, 2016 6:03 am, edited 1 time in total.
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thelegend
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Re: BF2 Assets/animation name for leg running forward need H
Did you try "human_pistol_stand_runforward" too?
- Ginev
- Command Sergeant Major

- Posts: 260
- Joined: Thu Apr 02, 2009 7:02 am
- Projects :: Remaking FR Battlefront 3 Tatooine map.
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Re: BF2 Assets/animation name for leg running forward need H
Never mind.I found it.First when i opened the double_pistol_stand_runforward i found that that only the upper part of the body is there.The legs from the pelvis down were all deleted so i was thinking that this is not the right animation.I tryed using this double_pistol_stand_runforward but still did not worked.I searched for other names in the Assets/Animation/SoldierAnimationBank/human3 but did not found anything else regarding running forward.So i decided to try something like this: double_pistol_stand_runforward_full
It worked now.I only do not understand why the developers did not added such animation name in the asssets folder with "_full" on the end...
(SOLVED)
It worked now.I only do not understand why the developers did not added such animation name in the asssets folder with "_full" on the end...
(SOLVED)
