*WIP* Mygeeto: Storm
Moderator: Moderators
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Clonedude55
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Fusion
- Gametoast Staff

- Posts: 2551
- Joined: Sat Jun 24, 2006 4:16 pm
On topic guys, now. Don't make me reconsider.
What defines spam? Requesting a new feature, that's the thing I hate the most in these threads. Getting off-topic, talking about unit counts being upped, talking about how they won't function is another. What does any of that have to do with this particular map?
Personally, I'd be okay with saying how you want to improve the map if you have the beta and have played it.
But as most as you haven't...I consider posts on how to fix gameplay which you haven't seen off-topic.
What defines spam? Requesting a new feature, that's the thing I hate the most in these threads. Getting off-topic, talking about unit counts being upped, talking about how they won't function is another. What does any of that have to do with this particular map?
Personally, I'd be okay with saying how you want to improve the map if you have the beta and have played it.
But as most as you haven't...I consider posts on how to fix gameplay which you haven't seen off-topic.
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Tuskenjedi
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XxDepredationxX
- High General

- Posts: 826
- Joined: Sun Jan 21, 2007 2:37 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: In front of my dead PC
- valiant
- 1st Lieutenant

- Posts: 449
- Joined: Fri Sep 16, 2005 6:23 pm
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Elmo
- Field Commander

- Posts: 962
- Joined: Wed Nov 08, 2006 5:13 pm
- Projects :: No Mod project currently.
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When I say *it* looks like it's rising- i mean the mist
There will be plenty of AI in the map to keep you busy. No worries. I've added some turrets (damaged vehicles that cannot move) and whatnot. Everything is going smoothly- except that Fusion says that there is lag in the map. I dont get any, so im trying to experiment what might be causing this. (the mist is a factor)
- phazon_elite
- Rebel Colonel

- Posts: 597
- Joined: Tue Jan 16, 2007 9:10 pm
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- Location: I'm sorry Link, I can't give the location. Come back when you're a little...mmmh...RICHER!
- Contact:
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Darth_Z13
- Jedi High Council

- Posts: 2275
- Joined: Sat Jun 17, 2006 9:51 am
- xbox live or psn: Xanthius Wylon
- Location: Canada
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Fusion
- Gametoast Staff

- Posts: 2551
- Joined: Sat Jun 24, 2006 4:16 pm
- phazon_elite
- Rebel Colonel

- Posts: 597
- Joined: Tue Jan 16, 2007 9:10 pm
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- Location: I'm sorry Link, I can't give the location. Come back when you're a little...mmmh...RICHER!
- Contact:
- trainmaster611
- Sith Lord

- Posts: 1779
- Joined: Thu Aug 24, 2006 5:22 pm
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- Location: Building a railway to Coruscant
- Contact:
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Clonedude55
- phazon_elite
- Rebel Colonel

- Posts: 597
- Joined: Tue Jan 16, 2007 9:10 pm
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- Location: I'm sorry Link, I can't give the location. Come back when you're a little...mmmh...RICHER!
- Contact:
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Elmo
- Field Commander

- Posts: 962
- Joined: Wed Nov 08, 2006 5:13 pm
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Protector_Pulch
-
XxDepredationxX
- High General

- Posts: 826
- Joined: Sun Jan 21, 2007 2:37 am
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Clonedude55
Elmo wrote:Things to do:
Add secret thing :p
Fix sound bugs and other bugs (just 2)
Add another secret thing :p
right now though, I'm having problems with balancing the sides...
CIS dominate the Reps- I've given the Reps more cps, more reinforcements, but the reps still get pwned. Any ideas on thsi matter?
HMMMMMM 2 secret things O I am so excited!!!!!!
Well how about give the rep more vehicles of the CIS less
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SymbolS
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Clonedude55
-
Syth
- General

- Posts: 784
- Joined: Thu Apr 13, 2006 8:46 pm
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- Location: happy fun island
