Battlefront Extreme 2.1 *** 2.2 OUT, PLZ LOCK ***

New maps and mods are coming out quickly. If you release something (even a beta) please post it here. Be sure to give details in the topic such as Map/Mod name and version

Moderator: Moderators

Locked
User avatar
Darth Revan
Field Commander
Field Commander
Posts: 921
Joined: Wed Jul 09, 2008 8:43 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: On Your Computer

Re: Battlefront Extreme 2.1

Post by Darth Revan »

So next version wont do this to these maps?
Guest

Re: Battlefront Extreme 2.1

Post by Guest »

next version is supposed to be fully compatible with the Conversion Pack

you have to back the addme.script file from
- "bfxfolder"\GameData\Addon\BF1 folder to play BFX
- "gamefolder"\GameData\Addon\BF1 folder to restore the Convo Pack

if you dont play the kotor era anyway, you can just install BFX and download Space Endor from SWBFFiles, so only Endar Spire wont be available for you
or you can wait for the final version of BFX
Nova Hawk
Banned
Posts: 4089
Joined: Mon Sep 22, 2008 3:17 pm
Projects :: No Mod project currently.
Games I'm Playing :: MW3 BF3

Re: Battlefront Extreme 2.1

Post by Nova Hawk »

Oh, ok. I think I'll wait till the next version...
User avatar
Delta40
Private
Posts: 37
Joined: Wed Sep 10, 2008 3:06 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Hypori, Rescuing the Jedi!

Re: Battlefront Extreme 2.1

Post by Delta40 »

May i ask when this mod is comin out? are should come out? Before Thanks Giving, or after?




And remember :google:
ARC_Commander
High General
High General
Posts: 838
Joined: Tue Feb 06, 2007 7:18 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Re: Battlefront Extreme 2.1

Post by ARC_Commander »

I just fixed the mysterious Naboo CW crashing! Yay! Turns out I pasted a piece of code in the wrong place. Now to sort through the other scripts and make sure I didn't make the same mistake anywhere else...

I also changed the saber texture on the default lightsaber model. Actually looks pretty decent:
Image
User avatar
Super_Clone
High General
High General
Posts: 803
Joined: Sat Jul 12, 2008 7:58 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Florida

Re: Battlefront Extreme 2.1

Post by Super_Clone »

ARC_Commander wrote:I just fixed the mysterious Naboo CW crashing! Yay! Turns out I pasted a piece of code in the wrong place. Now to sort through the other scripts and make sure I didn't make the same mistake anywhere else...

I also changed the saber texture on the default lightsaber model. Actually looks pretty decent:
Hidden/Spoiler:
Image
WOAZ! That pwnz! and that defult saber texture sucked..... its a wonder its not a new model. OR IS IT??? Wouldnt mind if you released that *hint,hint*
obiboba3po
2008 Most Technically Challenging Avatar
Posts: 2376
Joined: Tue Feb 12, 2008 7:46 pm
Projects :: No Mod project currently.
Games I'm Playing :: League of Legends
xbox live or psn: No gamertag set
Location: NJ, USA

Re: Battlefront Extreme 2.1

Post by obiboba3po »

lol so thats why he released it
Guest

Re: Battlefront Extreme 2.1

Post by Guest »

actually, i think the textures are not that good, they are too bright and the lightsabers look more like baseball bats than swords
still its your mod
User avatar
Blade
Captain
Captain
Posts: 496
Joined: Fri Apr 04, 2008 11:02 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Re: Battlefront Extreme 2.1

Post by Blade »

I'm pretty sure he reskinned the hilt, not the blade, if that's what you thought he was talking about.
Guest

Re: Battlefront Extreme 2.1

Post by Guest »

aww... but whats wrong with the sabers then, where they always like that?

EDIT: nevermind, i just checked out mos eisley assault and the sabers (especially green and blue) look like that, however they look much better on darker maps
User avatar
Blade
Captain
Captain
Posts: 496
Joined: Fri Apr 04, 2008 11:02 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Re: Battlefront Extreme 2.1

Post by Blade »

Yeah, I'm pretty sure they're like that if you have light bloom on.
User avatar
Maveritchell
Jedi Admin
Jedi Admin
Posts: 7366
Joined: Mon Aug 21, 2006 11:03 pm

Re: Battlefront Extreme 2.1

Post by Maveritchell »

If you're going to bother changing the texture, you might as well change the model, since saber models are so easy to do. Broken_hope's saber pack has a lot, and just for grins I spent an hour or so and threw together a couple as well (and I would recommend trying some yourself - the models are so small that they're great starter models):
Image
http://files.filefront.com/twohiltszip/ ... einfo.html
User avatar
carfanaticphil
Rebel Sergeant
Rebel Sergeant
Posts: 219
Joined: Thu Jul 24, 2008 10:58 am

Re: Battlefront Extreme 2.1

Post by carfanaticphil »

wow, those are great mav :D
where can i download broken_hope's saber pack?
Xavious
Sith Master
Sith Master
Posts: 2783
Joined: Mon Jun 12, 2006 3:46 pm

Re: Battlefront Extreme 2.1

Post by Xavious »

carfanaticphil wrote:wow, those are great mav :D
where can i download broken_hope's saber pack?
http://www.gametoast.com/forums/viewtop ... 64&t=12889
ARC_Commander
High General
High General
Posts: 838
Joined: Tue Feb 06, 2007 7:18 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Re: Battlefront Extreme 2.1

Post by ARC_Commander »

I've used broken_hope's sabers everywhere where possible, this is just for the backhand, left-hand, and Grievous sabers.
User avatar
Maveritchell
Jedi Admin
Jedi Admin
Posts: 7366
Joined: Mon Aug 21, 2006 11:03 pm

Re: Battlefront Extreme 2.1

Post by Maveritchell »

ARC_Commander wrote:I've used broken_hope's sabers everywhere where possible, this is just for the backhand, left-hand, and Grievous sabers.
All those sabers are just rotations of regular sabers. It's a ten-minute job if you just ask.
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: Battlefront Extreme 2.1

Post by DarthD.U.C.K. »

Maveritchell wrote:
ARC_Commander wrote:I've used broken_hope's sabers everywhere where possible, this is just for the backhand, left-hand, and Grievous sabers.
All those sabers are just rotations of regular sabers. It's a ten-minute job if you just ask.
:yes:

you are allowed to ask me :D

i allready arranged 4 prequelsabers for grievous
User avatar
Delta40
Private
Posts: 37
Joined: Wed Sep 10, 2008 3:06 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Hypori, Rescuing the Jedi!

Re: Battlefront Extreme 2.1

Post by Delta40 »

Cool, so far lookin good!
i like how the AC <---- (arc commander/Arc captain) is red with two pistols.
User avatar
GangsterJawa
Sith
Sith
Posts: 1319
Joined: Tue Nov 18, 2008 7:37 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: In the refrigerator, behind the mayonnaise, next to the ketchup, and to the left of the coleslaw

Re: Battlefront Extreme 2.1

Post by GangsterJawa »

SO glad this version will be compatible with the convo pack. They are the most awesome mods EVER :runaway:
lesovikk1
Captain
Captain
Posts: 484
Joined: Thu Nov 20, 2008 1:29 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: In my own dream world :D
Contact:

Re: Battlefront Extreme 2.1

Post by lesovikk1 »

2.1 does not work with the 2.0 conversion pack (in my view) because it stoped my swbf2 from working :yes: :funny2: i had to reinstall and reinstall the 1.1 patch and conversion pack so this makes me look forward to the 2.2 even more :clone:
Locked