Hey guys!
I tried to change the texure of the imperial brdige of the star destroyer and in the msh viewer the texture just appeared as I edited it, but in the ZE it won't show up. I even created a new odf with and copied the msh files and changed the name of the texture files in the msh and in the folders. But nothing works! Is there any know issue for that?
Texture won't change in ZE and ingame
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Executer94
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- AceMastermind
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Re: Texture won't change in ZE and ingame
No known issues with editing textures. The msh file calls certain textures and they're loaded at runtime. The OverrideTexture ODF property is the only thing that can change this behavior, but this is only supported by the Soldier classlabel. You're probably seeing the lowrez geometry texture in ZE. Is the msh you're talking about named imp_cap_stardestroyer4.msh? Do you have an image of what it looks like ingame?
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Marth8880
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Re: Texture won't change in ZE and ingame
Executer94 wrote:I even created a new odf with and copied the msh files and changed the name of the texture files in the msh and in the folders.
Did you hex edit the .msh files to accommodate for these new name changes?
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Executer94
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Re: Texture won't change in ZE and ingame
It is the spa1_bldg_stardestroyer_03 texure and all_rebelcruiser_hallway_04 texture from the imp_cap_stardestroyer_dest_tower msh file.AceMastermind wrote:No known issues with editing textures. The msh file calls certain textures and they're loaded at runtime. The OverrideTexture ODF property is the only thing that can change this behavior, but this is only supported by the Soldier classlabel. You're probably seeing the lowrez geometry texture in ZE. Is the msh you're talking about named imp_cap_stardestroyer4.msh? Do you have an image of what it looks like ingame?
Here are some images.
ingame
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- Teancum
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Re: Texture won't change in ZE and ingame
Do a manual clean (see the FAQ topic) and re-munge.
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Executer94
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Re: Texture won't change in ZE and ingame
Ok, I will report back when it's done.
- AceMastermind
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Re: Texture won't change in ZE and ingame
That msh file has CLRL chunks indicating a Color at Vertices Map property having been applied in XSI, the msh.option file also confirms this. You won't see vertex colors displayed in SWBFViewer because it wasn't programmed to read that data. You could change the data or hex it out and adjust headers or import the msh file with ZETools and strip it from the msh.Executer94 wrote:It is the spa1_bldg_stardestroyer_03 texure and all_rebelcruiser_hallway_04 texture from the imp_cap_stardestroyer_dest_tower msh file.
