ARCTroopaNate wrote:I think that 16 Points to Unlock might work.
I think we have a winner, a reasonable total.
TWINKEYRUNAWAY wrote:One question that comes to mind is, are you keeping the stock vehicles or are we gonna to see custom work with that? I don't think it matters that much, but I thought I would ask anyway.
Also are we gonna see heroes? This particular one doesn't matter to me either, I never really liked having heroes, but if they are there cool.
Well on the vehicles- I've already got a the dwarf spider droid on Dantooine, to be perfectly honest I would add custom vehicles to the stock maps, but I don't believe that Vehicle spawns can be changed through SetProperty/SetClassProperty. However, If I add additional maps (most likely not in v1.0, but maybe beyond that) you can expect to see the likes of the AT-AP (FragMe! did a great job on this), UT-AT's, MTT and more.
I'm still debating on whether to add heroes back or not. Mav suggested it in his review on filefront, and I can understand why.
If I add them it will be along with archer01's AI hero support script (so the AI will also have a hero on the field, balancing the effect of a hero unit a bit). Plus, some of the stock heroes are a bit bland, and I haven't put much time/effort into custom heroes. So if they are in version 1.0, they will be stock heroes with the AI support script.
Next major thing to be done is add more variation to the republic side (galactic marines, 41st-esque legion, Phase I clone :clone: legion for geonosis and yavin IV).
EDIT: I changed the RC skin to WULF's white skin, looks a lot more like the reference picture you posted, I'll stick with the change for now. Also, melee units have been implemented and so far balance has been maintained.