3dsMax to SWBF1

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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NO-DUH
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3dsMax to SWBF1

Post by NO-DUH »

Hello everyone, could someone please tell me how to convert a model from 3DSMax to SWBF1? I can put it in vrml97 but I cant get it to .msh, I don't understand how?
RogueKnight
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Re: 3dsMax to SWBF1

Post by RogueKnight »

Use the SWBFMesh Viewer to import and convert your VRML97.
NO-DUH
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Re: 3dsMax to SWBF1

Post by NO-DUH »

Oh thank you so much! But when I put the vrml file in the mesh viewer it looked like the pics below. I converted it to msh but it still looked like that. Will it look different in-game?
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Maveritchell
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Re: 3dsMax to SWBF1

Post by Maveritchell »

The only way to tell is to drop it into a map in Zeroeditor. For the most part, whatever's rendered there will look like it in-game (with a few exceptions depending on texture flags, but you probably don't have any of those on your model).
RogueKnight
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Re: 3dsMax to SWBF1

Post by RogueKnight »

Check your textures in 3ds, reapply them, re-export and try again.
NO-DUH
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Re: 3dsMax to SWBF1

Post by NO-DUH »

Ok, It looks the same in ze, I will re-do and see what happens.
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