Battlefront Chronicles

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

Post Reply
Nova Hawk
Banned
Posts: 4089
Joined: Mon Sep 22, 2008 3:17 pm
Projects :: No Mod project currently.
Games I'm Playing :: MW3 BF3

Re: Battlefront Chronicles

Post by Nova Hawk »

Love Boz Pity! Excellent job there, mate! :thumbs:
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: Battlefront Chronicles

Post by THEWULFMAN »

Twilight_Warrior wrote:
Eggman wrote:twilight has fallen over the landscape
I'm so clumsy :P
:lol:
Twilight_Warrior wrote:Seriously though, that looks absolutely fantastic. The lighting and atmosphere fit perfectly with the setting you're trying to create. I do feel that the roman-esque monument looks a bit too smooth to have a rough texture, but hey, there's only so much you can do with SWBF2 models, and it is an awesome model on it's own, I just feel like it might be a bit off, visually. Anywho, the map still looks awesome with or without my nitpicking. :thumbs:
I concur. :plokoon:

I like we are finally getting to see a ground map of Boz Pity, quite the interesting environment.
ARCTroopaNate
Jedi
Jedi
Posts: 1161
Joined: Mon Mar 21, 2011 8:12 pm
Projects :: Star Wars Battlefront - Tides of War
Games I'm Playing :: SWBF2 RC EAW
xbox live or psn: I have ps4
Location: STALKER!
Contact:

Re: Battlefront Chronicles

Post by ARCTroopaNate »

THEWULFMAN wrote: I like we are finally getting to see a ground map of Boz Pity, quite the interesting environment.
Battlefront Zero Boz Pity. :)
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: Battlefront Chronicles

Post by THEWULFMAN »

ARCTroopaNate wrote:Battlefront Zero Boz Pity. :)
//Off-topic: Ah, well I didn't play BFO much, wasn't a huge fan. I liked it but it just didn't fit my style of gameplay. I only played about 4-5 matches on it.
User avatar
Fiodis
Master of the Force
Master of the Force
Posts: 4145
Joined: Wed Nov 12, 2008 9:27 pm
Projects :: Rannoch + Tientia + Tools Programming

Re: Battlefront Chronicles

Post by Fiodis »

Let me congratulate you, Eggman, and apologize for not doing so sooner. I rather like Boz Pity's ambience.
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: Battlefront Chronicles

Post by DarthD.U.C.K. »

boz pity looks great! it looks even better than saleucami in my opinion :thumbs:
User avatar
Nihillo
Master Bounty Hunter
Master Bounty Hunter
Posts: 1548
Joined: Sun Jan 04, 2009 9:53 pm
Location: Brazil

Re: Battlefront Chronicles

Post by Nihillo »

I love the way the sunset lights the ruins. Nice work dude.
H_BOMB
Command Sergeant Major
Command Sergeant Major
Posts: 275
Joined: Fri Aug 08, 2008 12:16 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: That little box. You know, kinda toward the left side of the screen...
Contact:

Re: Battlefront Chronicles

Post by H_BOMB »

Boz pity looks great! Gives off a sort of ancient barrows/stonehenge feel to it.
User avatar
yuke5
Field Commander
Field Commander
Posts: 945
Joined: Wed Jun 29, 2011 10:42 pm
Games I'm Playing :: SWBF2 TF2 RC KOTOR
xbox live or psn: My steam is yuke5.
Location: Vermont

Re: Battlefront Chronicles

Post by yuke5 »

This map looks awesome! You should totally add hero assault to this map, it's perfect for it!
User avatar
DarthEste01
Banned
Posts: 239
Joined: Tue Jan 25, 2011 11:24 pm
Games I'm Playing :: Battlefront 2 KotF
Location: i don't know,please help me!

Re: Battlefront Chronicles

Post by DarthEste01 »

i agree
User avatar
EraOfDesann
Jedi Admin
Jedi Admin
Posts: 2170
Joined: Mon May 30, 2005 5:22 pm
Location: North Texas
Contact:

Re: Battlefront Chronicles

Post by EraOfDesann »

Saleucami and Boz Pity look absolutely stunning. I'm excited to see what else you have in store.
User avatar
The Nasal Abyss
1st Lieutenant
1st Lieutenant
Posts: 428
Joined: Sun Sep 14, 2008 12:55 pm
Projects :: Currently Working on an Indie Game
Games I'm Playing :: Splatoon 2
xbox live or psn: Stm: Tight Verbage

Re: Battlefront Chronicles

Post by The Nasal Abyss »

This all looks great Eggman!
User avatar
Eggman
Master Bounty Hunter
Master Bounty Hunter
Posts: 1516
Joined: Mon Jul 16, 2007 1:30 pm
Projects :: Battlefront Chronicles
Location: Las Vegas

Re: Battlefront Chronicles

Post by Eggman »

Sides Update #1: Overview

At skelltor's request, and because I agree that it's about time to show at least something related to the sides, this update will include an overview of the side setup along with some other information that may be of interest.

The basic side setup is pretty similar to that of the stock game. On every ground map, each side has its four standard classes: the rifleman, the rocketeer, the sniper, and the engineer. The equipment for these classes tends to be similar across every side, and isn't too different from what everyone is used to by now, although there are some minor variations. For example, depending on the side, the engineer's primary weapon could be a shotgun, a heavy blaster pistol, or a blaster carbine. Also, the rocketeer for each side now carries concussion grenades, which pack a stronger punch against vehicles, as opposed to the more general-purpose thermal detonators. Last, the sniper class carries a recon droid in place of auto-turrets. The recon droids themselves have had some modifications to make them more effective - if they are destroyed by enemies, their self-destruct mechanism kicks in automatically, meaning they must be destroyed from a distance.

In addition to the four standard classes, each side has two special unit slots. The special units are made up of a variety of classes - some are heavy assault units, some are officer units, and others may have a mixture of attributes from other classes. Different maps feature different special units. For example, the Republic may have the Clone Gunner and the Clone Commander on Geonosis, but have the Jet Trooper and the ARC trooper on Tatooine.

Nobody likes a wall of text, so here are some screenshots of the sides in action, some of which show the minor cosmetic changes to weapons or skins for certain units (big thanks to the creators of the new weapon models):
Hidden/Spoiler:
Image

Image

Image

Image

Image

Image

Image
Finally, I've made some slight modifications to the "feel" of the sides. All projectile weapons have some level of recoil. It isn't enough to wildly throw off anybody's aim, but it is enough to be noticeable, and it makes the game a little more immersive (in my opinion, anyway). Also, all units have a slight motion blur effect when sprinting, similarly to the Force sprint of stock Jedi heroes. This change doesn't really have any functional reason behind it, but I just thought it would be fun to try, and it looks cool. :P I might also play around a bit with the 3rd-person camera angles, just to see if I can find a fun new perspective. In general, I want the sides to have a little bit of the grit/"realism" of modern FPS games, but still have the fun, arcade-y feel of the Battlefront games.

Thanks for reading! Future side updates will focus on individual special units, vehicles, or heroes.
User avatar
Delta-1035
Sith Master
Sith Master
Posts: 2651
Joined: Mon Aug 04, 2008 10:32 am
Projects :: TOR GCWII GCW1035 BF1035
xbox live or psn: Johnny_Sciroppo
Location: Pizza Land

Re: Battlefront Chronicles

Post by Delta-1035 »

Sounds and looks very cool. :thumbs:
CressAlbane
Master Bounty Hunter
Master Bounty Hunter
Posts: 1519
Joined: Fri Dec 18, 2009 8:02 am
Projects :: CTF Arenas
Games I'm Playing :: Steam- cressalbane2
Location: ¿uoıʇɐɔoן ʎɯ sıɥʇ sı

Re: Battlefront Chronicles

Post by CressAlbane »

Wow! That's a great update. I really like the idea of the recon droid blowing up automatically, too.
User avatar
Unlucky13
Sergeant Major
Sergeant Major
Posts: 239
Joined: Mon Jan 24, 2011 11:11 am
Projects :: Models models models
Games I'm Playing :: Random stuff

Re: Battlefront Chronicles

Post by Unlucky13 »

Love the bothan spy. I have a question, how strong will the blasters be?
User avatar
anakinfang
Second Lance Corporal
Second Lance Corporal
Posts: 106
Joined: Sun Jun 12, 2011 8:22 pm
Games I'm Playing :: all star wars batman
xbox live or psn: not setting
Location: ca

Re: Battlefront Chronicles

Post by anakinfang »

those images look awesome, good job
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: Battlefront Chronicles

Post by THEWULFMAN »

Looks and sounds good. Sounds in some ways simaler to my style of modding, so I can't help but like that. :)
User avatar
Eggman
Master Bounty Hunter
Master Bounty Hunter
Posts: 1516
Joined: Mon Jul 16, 2007 1:30 pm
Projects :: Battlefront Chronicles
Location: Las Vegas

Re: Battlefront Chronicles

Post by Eggman »

Unlucky13 wrote:Love the bothan spy. I have a question, how strong will the blasters be?
All weapons are similar in strength to the stock weapons, although there are some small changes here and there. For example, the stormtrooper's rifle does a little more damage than the rebel trooper's rifle, but it has a slightly lower rate of fire and level of accuracy.
User avatar
SAMofBIA
Major General
Major General
Posts: 649
Joined: Tue Jun 15, 2010 3:38 pm
Projects :: Nothing....nothing at all.
Games I'm Playing :: League of Legends
xbox live or psn: No gamertag set
Location: MIA and not stopping in often anymore.

Re: Battlefront Chronicles

Post by SAMofBIA »

The quality of design on these maps is simply stunning.
Post Reply