Yoda
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- Frog
- Lance Corporal
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Yoda
ok i no about scaleing and stuff, and i have a question, why hasnt anyone just scaled the clone trooper down to yoda size which is "SkeletonRootScale = "0.342974" if u can scale the animation and msh down to that wont u end up having a very small SWBF2 yoda??
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MileHighGuy
- Jedi

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Re: Yoda
i think ill try that 
- DarthD.U.C.K.
- Master of the Force

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Re: Yoda
as far as i know you cant use custom skeletons/anims in battlefront 1
and therefore you cant scale units down because they need to be scaled via scaling the anims, the odf entry is additional
and therefore you cant scale units down because they need to be scaled via scaling the anims, the odf entry is additional
- giftheck
- Droid Pilot Assassin

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Re: Yoda
Battlebelk explained it can be done. And I've seen it done in BF1 because there was a double-pistol animation done. Also, I've seen Yoda done, although it was incomplete.
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BattleBelk
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Re: Yoda
Gamorreans on Jabba uses custom skeleton animation
- DarthD.U.C.K.
- Master of the Force

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Re: Yoda
hmm looking into the swbf1-assets i dont see any differences in the animation/skeleton system
somewhere i heard is was different
anyway there should be no problem of porting the skeleton or scaling it down via animations
somewhere i heard is was different
anyway there should be no problem of porting the skeleton or scaling it down via animations
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MileHighGuy
- Jedi

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Re: Yoda
this way you can munge animations but for some reason i cannot scale them with the bf2 scale commandBattleBelk wrote:why you cant munge animations?
BFBuilder\Assets\Shipped Common Animations\
copy a folder to your mod project
BFBuilder\Data<ModId>\Common\Animations\
and then go to animation folder for example
BFBuilder\Data<ModId>\Common\Animations\all_fly_snowspeeder\
and run munge.bat
but before run you can look at this file, for example:that means munged .zaabin and .zafbin will appear inCode: Select all
@call ..\munge_animation.bat "/keepframe0 /specialquathack" ..\..\..\sides\all
BFBuilder\Data<ModId>\Sides\ALL\munged\
of course if you have this side folder
(/scale #.# /)
and i have tried with the scale command used in swbf2 yoda's munge.bat (root scale something) an both were unsuccessful
and when i used edited version of munge.bat from the common human animations with only yodas bf2 basepose in the yoda1 folder
Code: Select all
@call ..\munge_animation.bat "/keepframe0 /scale 0.4 / dest yoda1.zaf /comp_debug 0 /debug" ..\..\..\sides\yda
