Mandalorian Sides Problem :jango:

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ckmcruel

Mandalorian Sides Problem :jango:

Post by ckmcruel »

Hey, I'm a new modder, and I have a question about my mandalorian sides. I got all the whole side finished, munged, and got it ready so that it is good to play in game on my map. So, I started Battlefront, selected my map, and clicked start, it got about a quarter of the way loading, then crashed. I ran over all my files multiple times, and checked for any errors in the munging process, but found none. Is there a log somewhere where I can see why the game crashed? My bf2_modtools.exe doesn't work either, it gives me a binkw32.dll error. Is that because I have Vista?
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Re: Mandalorian Sides Problem :jango:

Post by DarthD.U.C.K. »

you have to copy the debuger (bf2_modtools.exe) in battlefronts gamedata folder
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Re: Mandalorian Sides Problem :jango:

Post by ={Z32}=Kfm946 »

there's an error log in the LucasArts/StarWarsBattlefront2/GameData directory called BF2log.txt (sumthin like that). in the log, press ctrl+f and find Message Severity: 3 . if it finds something, that's wat caused the crash
ckmcruel

Re: Mandalorian Sides Problem :jango:

Post by ckmcruel »

Ok, so I copied it there, but now when i try to run it, nothing happens.
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Re: Mandalorian Sides Problem :jango:

Post by DarthD.U.C.K. »

whats nothing?
no window appears?
ckmcruel

Re: Mandalorian Sides Problem :jango:

Post by ckmcruel »

Nope, no window, no nothing.

EDIT
={Z32}=Kfm946 wrote:there's an error log in the LucasArts/StarWarsBattlefront2/GameData directory called BF2log.txt (sumthin like that). in the log, press ctrl+f and find Message Severity: 3 . if it finds something, that's wat caused the crash
I don't see any file named that.... or anything similar..... could it be somewhere else?

And i also got my bf2_modtools.exe to work, now what is it used for? it just seems to be the game in a smaller window.
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Re: Mandalorian Sides Problem :jango:

Post by DarthD.U.C.K. »

it writes the bf2log :D
run your map and then post the log
ckmcruel

Re: Mandalorian Sides Problem :jango:

Post by ckmcruel »

hm.... I ran it, and it crashed, but it didn't give me an error log......

EDIT: I did find it (No thanks to Vista)

Message Severity: 3
.\Source\Ordnance.cpp(424)
Ordnance base class "com_weap_inf_shotgun_ord" not found
thats what i got
what do i need to do?

EDIT#2: I got that fixed, and a bunch of error logs later, i came up with these.

Message Severity: 3
.\Source\EntitySoldier.cpp(10505)
EntitySoldier "mdl_inf_default_officer" missing animation bank "clonecommander"


Message Severity: 3
.\Source\WeaponDispenser.cpp(573)
Dispenser missing entity class "rep_bldg_inf_autoturret"

Message Severity: 3
.\Source\LuaHelper.cpp(312)
CallProc failed: bad argument #1 to `SetTeamName' (number expected, got nil)
stack traceback:
[C]: in function `SetTeamName'
(none): in function `SetupTeams'
(none): in function `ScriptInit'
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Re: Mandalorian Sides Problem :jango:

Post by DarthD.U.C.K. »

1st: copy the clonecommander.zaabin .zaafbin and .anims files from rep\munged to your munged folder
2nd: make shure you have the files for the autoturret in your side
3rd: if you want to use the SetTeamName comand,, write:

Code: Select all

SetTeamName (1, "Tuskens")
the numbers says which team, looks like you forgot it in your lua
ckmcruel

Re: Mandalorian Sides Problem :jango:

Post by ckmcruel »

Ok, so where would I put that in my lua?

EDIT: I fixed that, (I think) along with the other Sev 3 errors, then came across this one, this is my last one. (Hopefully lol)

Message Severity: 3
.\Source\LuaHelper.cpp(312)
CallProc failed: (none):0: attempt to index a number value
stack traceback:
(none): in function `SetupTeams'
(none): in function `ScriptInit'

Please explain in as much detail as possible how to fix please.
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Re: Mandalorian Sides Problem :jango:

Post by DarthD.U.C.K. »

post your lua
ckmcruel

Re: Mandalorian Sides Problem :jango:

Post by ckmcruel »

EDIT: I got it fixed, Thanks RepSharpShooter! This topic can be locked now.
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