Tatooine Valley: RELEASED

New maps and mods are coming out quickly. If you release something (even a beta) please post it here. Be sure to give details in the topic such as Map/Mod name and version

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What do you think?

Awsome!
91
78%
Okay...
13
11%
its Bantha Poodo!
12
10%
 
Total votes: 116
Kyross

Post by Kyross »

It's KINDA like Gf, but the opposite sex.
Hunted_One

Post by Hunted_One »

Sorry guys. I read back to page one and noticed the part about a filefront link. But then the forums wouldn't let me edit\delete my post, so I got stuck looking like an idiot, lol. Anyway, keep it up Penguin!

Off Topic:Nice avatar, Kyross. I wish I picked it.

*Walking off to get another soon*
yankeefan05
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Post by yankeefan05 »

Kyross wrote:It's KINDA like Gf, but the opposite sex.
(I should have known that). So she has a boyfriend and modding? Hm.....probably the reason y its taking for ever. :lol: jk. How old r u?
richard

Post by richard »

I thought she was over 18 *hopes its a good guess or else hes dead*
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Post by Penguin »

i am
yankeefan05
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Post by yankeefan05 »

richard wrote:I thought she was over 18
What r u impling to her? :shock: :shock:
vaylon

Post by vaylon »

I think its cool to see the girls and gays and older people getting into the clans and modding.

Some of the best quake mods are by girls.
and some of the best looking halflife two mods are by gay guys.

Tantooine Valley is a great example of what a person can do if they pay attention to details. You get a fantastic mod.

Alot of people just stick a platform here, stick a pond there, tree here, cliff there and call it a mod.

I actually get a little surprised when I see girls and gay people come out from behind there names. Mainly just because you don't expect it.

One of the guys that recruited me for a counterstrike clan was actually a girl, and for close to 2 years I never knew it.

Just an observation.
Rockwind

Post by Rockwind »

I agree with u Vaylon.
richard

Post by richard »

Dont go off-topic to much
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EraOfDesann
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Post by EraOfDesann »

Oh boy...I'm very tempted to end all discussions in this thread.
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Post by yankeefan05 »

Ladies and gentlemen, boys and girls, please dont spam Penguin's great map thread with..well...spam.

This is my last post in this thread until she gives updates, so we can cut the spam down.
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Post by Penguin »

okay, lol, for v2, what would all of you like to see in the map?
-_-
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Post by -_- »

I want you to release the msh files for the commando weapons ._.
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Post by Penguin »

lol i can send them to you to use if you want, but only the msh files
-_-
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Post by -_- »

:D That's great. I'll pm you the details in a few days, as I'm busy "cleaning" my computer/about to reinstall my OS.
eRAGONE

Post by eRAGONE »

MY SUGGESTIONS

Either one less Tusken spawn sites, if it isnt possible then fewer spawning Tuskens.

For the Empire maybe you could use an Imperial LAAT, instead of the Senitnel shuttle.

Imperial LAAT link: http://starwarsbattlefront.filefront.co ... ntry;37612

Its possible to convert vehicles from BF1 in BFII isnt it?
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Post by Penguin »

yes, i'll lower the count of tuskans, OR, make so they can't take CPs?

also i'll be sticking with the shuttle, i like it, lol
SonofThunder

Post by SonofThunder »

Just played this map for the first time this morning...lol, I've had it on my instant action list forever, but I guess I never got around to playing it - and man, I had a blast. All the lasers flying everywhere, felt so much like SW. I absolutely loved the Clone commando guy...felt just like playing Republic Commando again. :D And when I was playing as CIS, when I was a Magnaguard, I saw another using his staff...I thought, "Wait, why don't I get a staff...that looks so fun" And then I figured out the staff was the secondary weapon. Man, you've done such great things in this map. I also LOVE the clone gunship...so much fun to ride around in that thing, unleashing terror from above. When I'm a droid and see that scary sight..hehe. I haven't even gotten close to exploring everything yet...I would agree that it would be nice if you keep Tuskens from capturing CPs - I think they play too large a role in this map, where I'd rather just have to worry about my primary foe. Of course, sometimes I just don't capture their CPs so that the other side will be harassed.

Also(not sure if this is possible), but something I've noticed different from BF1 in ALL BF2 maps...CPs get taken from me too easily(i.e., I'll capture an enemy command post, then a minute later I'll die, and before I can choose my spawn point, that CP will be lost again)...is there any way to change that? Anyways, awesome map and so much fun to play.
eRAGONE

Post by eRAGONE »

ANOTHER suggestion.

Could you put anti-infantry blasts on the Republic's LAAT side turrrets? The turrets that players sit in. I refer to the anti-infantry blasts found in the LAAT's of the Rise of the Empire maps of: Mygeeto, Utapau, and Kamino.

The Anti-infantry blasts seem more effective at taking out groups of enemies.

ANTI-INFANTRY BLAST LINK: http://starwarsbattlefront.filefront.co ... le/66282/6
Talibanman

Post by Talibanman »

i like the start of the map with imps/republic :D it's a real tusken genocide with all the tanks rolling on the field shooting everywhere :D
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