Battlefront 1.5 Era Mod
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CommanderCody212
- Second Lance Corporal

- Posts: 103
- Joined: Mon Feb 14, 2011 4:44 pm
- Projects :: BattleFront 1.5 tester
Re: Battlefront 1.5
Will the missions be like BF2? Where it makes you go step by step?
Or will it be more like the BF1 way?
Or will it be more like the BF1 way?
Last edited by CommanderCody212 on Wed Feb 23, 2011 8:39 pm, edited 1 time in total.
- bamdur123
- Sergeant Major

- Posts: 243
- Joined: Fri Oct 15, 2010 7:15 pm
- Projects :: Tython-Siege of Darkness Zombie Hotel
- Location: Ohio, USA
Re: Battlefront 1.5
BF2 has more lua commands meaning more of the possibilities like Conquest CTF and assault. Bf1 might or may not have those lua commands but so far nobody has done anything like bf2
- jdee/barc
- 1st Lieutenant

- Posts: 444
- Joined: Wed Aug 25, 2010 2:47 pm
- Projects :: Battlefront One and a Half
- xbox live or psn: No gamertag set
- Location: Boston
Re: Battlefront 1.5
I'm giving you guys two questions with different options. pick 1
should I make auto-turrets/deployable turrets for engineer units?
a. yes
b. no
2. If i can get it to work, should i make certain vehicles have positions that are auto-piloted? (It works, but I need to make sure it fully works).
a. yes
b. no
If i decided to have autopiloted vehicles i would give certain vehicle positions auto-pilot.
for example. an AAT might have:
Pilot: Laser CAnnon
Auto-Pilot: Missiles
Secondary Gunner: Mortar Launcher
Main Gunner: Turret Cannon
and an AT-AT could end up like this
Pilot: Heavy Cannon, Concussion Missiles
Auto-Pilot: Light blaster,
3 Passengers
should I make auto-turrets/deployable turrets for engineer units?
a. yes
b. no
2. If i can get it to work, should i make certain vehicles have positions that are auto-piloted? (It works, but I need to make sure it fully works).
a. yes
b. no
If i decided to have autopiloted vehicles i would give certain vehicle positions auto-pilot.
for example. an AAT might have:
Pilot: Laser CAnnon
Auto-Pilot: Missiles
Secondary Gunner: Mortar Launcher
Main Gunner: Turret Cannon
and an AT-AT could end up like this
Pilot: Heavy Cannon, Concussion Missiles
Auto-Pilot: Light blaster,
3 Passengers
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CommanderCody212
- Second Lance Corporal

- Posts: 103
- Joined: Mon Feb 14, 2011 4:44 pm
- Projects :: BattleFront 1.5 tester
Re: Battlefront 1.5
1- yes
2- no
EDIT
Will we be able to play that as a instant action map?
Double posting is against the RULES, please EDIT your post instead -Staff
2- no
EDIT
Will we be able to play that as a instant action map?
Double posting is against the RULES, please EDIT your post instead -Staff
- jdee/barc
- 1st Lieutenant

- Posts: 444
- Joined: Wed Aug 25, 2010 2:47 pm
- Projects :: Battlefront One and a Half
- xbox live or psn: No gamertag set
- Location: Boston
Re: Battlefront 1.5
ok thats 1 vote for autoturrets and 0 for auto-pilot
If I can get it to work, and if I can get Dragonum's permission, I'm going to include a BF1 conversion of his BF2 [ML] Kashyyyk map.
as to you second post, i don't exactly understand what you are asking.
If I can get it to work, and if I can get Dragonum's permission, I'm going to include a BF1 conversion of his BF2 [ML] Kashyyyk map.
as to you second post, i don't exactly understand what you are asking.
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CommanderCody212
- Second Lance Corporal

- Posts: 103
- Joined: Mon Feb 14, 2011 4:44 pm
- Projects :: BattleFront 1.5 tester
Re: Battlefront 1.5
What I am asking is, will we be able to play the Thrule map. (don't know how to spell it.)jdee/barc wrote:ok thats 1 vote for autoturrets and 0 for auto-pilot
as to you second post, i don't exactly understand what you are asking.
- jdee/barc
- 1st Lieutenant

- Posts: 444
- Joined: Wed Aug 25, 2010 2:47 pm
- Projects :: Battlefront One and a Half
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- Location: Boston
Re: Battlefront 1.5
yes you will. And you will have two installation options (this isn't a poll, but rather the options for installation that you will have when you install the mod)
1. keeps Naboo Plains and Kashyyyk Docks in instant action
2. Replaces with Naboo Prototype and Kashyyyk Beachead conversion for instant action (but will keep them for campaign and mission maps)
The second option will not delete anything but will just be a change in 2 files (mission and core.lvl)
I will also change Kamino so that you can fly in aircraft.
and some updates from the mod so far
-Due to a change of opinion, I am including commander cody as the 212th's commander/jet unit in the mod. his weapons: DC-15A Blaster Rifle x500, DC-17 Pistol, Multi-Purpose Grenade x6, Orbital Strike. (the multi purpose grenade: press once to drop a thermal detonator, hold down until halfway charged to toss a sonic detonator and hold down until full to hurl an EMp grenade really far)
Here are some new screens
1. My Naboo Prototype COnversion: ep2 jet trooper with a TIE Fighter
2. A TFU Miltia Sniper (ok, its not exactly TFU style) on Kashyyyk
3. A 501st Clone Heavy Trooper on Naboo Prototype with a Prototype AT-ST in the background
4. a Jet Droid on Kashyyyk Docks
5. a ship crashes right outside the main hangar on Geonosis
6. A Galactic Marines fires his rifle at an unseen enemy
7. a remodeled clone pilot
8. an OOM security droid. weapons: E-5 Rifle, X-45 Sniper Rifle, Radiation Grenade x2, Time Bomb x2. Note the Dwarf Spider Droid in the background. (it works)
9. A Stormtrooper Commander and Darth Sidious with a yellow lightsaber
I still need to figure out how to get rid of the snow on the new GEonosis map as the new map was built off of the stock hoth map, and heavily edited to be a geonosis map (ie. replacing all the turrets with geonosian blasters, retexturing anything that was snow-colored to geonosis-textured, remaking spawn points, etc. But this mod is very close to being done and I hope to have it out soon.
1. keeps Naboo Plains and Kashyyyk Docks in instant action
2. Replaces with Naboo Prototype and Kashyyyk Beachead conversion for instant action (but will keep them for campaign and mission maps)
The second option will not delete anything but will just be a change in 2 files (mission and core.lvl)
I will also change Kamino so that you can fly in aircraft.
and some updates from the mod so far
-Due to a change of opinion, I am including commander cody as the 212th's commander/jet unit in the mod. his weapons: DC-15A Blaster Rifle x500, DC-17 Pistol, Multi-Purpose Grenade x6, Orbital Strike. (the multi purpose grenade: press once to drop a thermal detonator, hold down until halfway charged to toss a sonic detonator and hold down until full to hurl an EMp grenade really far)
Here are some new screens
1. My Naboo Prototype COnversion: ep2 jet trooper with a TIE Fighter
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
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CommanderCody212
- Second Lance Corporal

- Posts: 103
- Joined: Mon Feb 14, 2011 4:44 pm
- Projects :: BattleFront 1.5 tester
Re: Battlefront 1.5
Dude you rock for adding Cody!!!
Thank you! Now I really can't wait for this mod!
So how soon then do you think you have the mod out?
Also I noticed the jet trooper has a new weapon, what is it?
And in the next update can you show us Cody?
Is that DC-15A a new model you made?
Thank you! Now I really can't wait for this mod!
So how soon then do you think you have the mod out?
Also I noticed the jet trooper has a new weapon, what is it?
And in the next update can you show us Cody?
Is that DC-15A a new model you made?
- Anakin
- Master of the Force

- Posts: 4817
- Joined: Sat Sep 19, 2009 11:37 am
- Projects :: RC Side Mod - Remastered - SWBF3 Legacy
- Location: Mos Espa (germany)
Re: Battlefront 1.5
looks really great.
BUT i cannot play because i didn't have bf 1. but a friend of me has.
but he didn't want to modificat his game. can you play heros??
the saber isn't good here:
what means tfu??
BUT i cannot play because i didn't have bf 1. but a friend of me has.
but he didn't want to modificat his game. can you play heros??
the saber isn't good here:
Hidden/Spoiler:
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Lephenix
Re: Battlefront 1.5
The Force Unleashed .Anakin wrote:what means tfu??
- jdee/barc
- 1st Lieutenant

- Posts: 444
- Joined: Wed Aug 25, 2010 2:47 pm
- Projects :: Battlefront One and a Half
- xbox live or psn: No gamertag set
- Location: Boston
Re: Battlefront 1.5
when you say the saber isn't good here, are you talking about the color, or the fact that the laser is hanging in midair off the hilt, or both?
the saber isn't good here:
Hidden/Spoiler:
what means tfu??
- Anakin
- Master of the Force

- Posts: 4817
- Joined: Sat Sep 19, 2009 11:37 am
- Projects :: RC Side Mod - Remastered - SWBF3 Legacy
- Location: Mos Espa (germany)
Re: Battlefront 1.5
jdee/barc wrote:that the laser is hanging in midair
- jdee/barc
- 1st Lieutenant

- Posts: 444
- Joined: Wed Aug 25, 2010 2:47 pm
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Re: Battlefront 1.5
ok i'll try fixing that. The thing is, that all the lightsabers that I have seen in SWBF 1 are that way.
and the only heroes you can play as are:
Cody
Gree
Admiral Thrawn
Chewbacca
ep4 Old Obi-Wan
a Jedi that looks a bit like Jerec but isn't Jerec
Shadow Guard
EDIT
there are some features of the mod that you should be aware of.
Blaster Rifles and Carbine Rifles
Rifles are all fast firing and kill in three hits. the bullets/lasers explode on impact and if you are hit by one, you are knocked over and usually get killed before your unit can recover and start shooting again. This makes gameplay really hard when you play in easy mode. Some Rifles are slower-firing and/or singleshot. these kill in two hits usually. and a few are laser-based and don't knock you over. this is purely for balance
and the only heroes you can play as are:
Cody
Gree
Admiral Thrawn
Chewbacca
ep4 Old Obi-Wan
a Jedi that looks a bit like Jerec but isn't Jerec
Shadow Guard
EDIT
there are some features of the mod that you should be aware of.
Blaster Rifles and Carbine Rifles
Rifles are all fast firing and kill in three hits. the bullets/lasers explode on impact and if you are hit by one, you are knocked over and usually get killed before your unit can recover and start shooting again. This makes gameplay really hard when you play in easy mode. Some Rifles are slower-firing and/or singleshot. these kill in two hits usually. and a few are laser-based and don't knock you over. this is purely for balance
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CommanderCody212
- Second Lance Corporal

- Posts: 103
- Joined: Mon Feb 14, 2011 4:44 pm
- Projects :: BattleFront 1.5 tester
Re: Battlefront 1.5
So is it the blaster rifle that knocks you over? And the carbine does not?
Is the Z-6 in the game?
Is the Z-6 in the game?
- Anakin
- Master of the Force

- Posts: 4817
- Joined: Sat Sep 19, 2009 11:37 am
- Projects :: RC Side Mod - Remastered - SWBF3 Legacy
- Location: Mos Espa (germany)
Re: Battlefront 1.5
so i see you can play jedis?? 
- jdee/barc
- 1st Lieutenant

- Posts: 444
- Joined: Wed Aug 25, 2010 2:47 pm
- Projects :: Battlefront One and a Half
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Re: Battlefront 1.5
Both blaster Rifles and Carbines can knock your unit down. but 2 rifles don't: E-11 Carbine, and the E-5 Blaster Rifle, mostly for the sake of balance. and yes Jedi are occasionally playable.
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CommanderCody212
- Second Lance Corporal

- Posts: 103
- Joined: Mon Feb 14, 2011 4:44 pm
- Projects :: BattleFront 1.5 tester
Re: Battlefront 1.5
This is so far the best mod for BF1!
:stormie: :clone:
- jdee/barc
- 1st Lieutenant

- Posts: 444
- Joined: Wed Aug 25, 2010 2:47 pm
- Projects :: Battlefront One and a Half
- xbox live or psn: No gamertag set
- Location: Boston
Re: Battlefront 1.5
thank you. hope you enjoy getting killed a lot when you play it
update
Still to do
Test sound
fix common.lvl bugs
change a model here and there
fix a few localization errors
munge newest version
Clone Legions revised
Phase 1 501st
501st
212th
327th
41st
Galactic Marines
9th Assault Corps
91st Recon Corps
Rogue Clone Commando Squad
Stormtrooper Legions
Default Custom-skinned 501st
212th Navy Commandos
Imperial Cold Assault Troopers
IGF by Ty294
update
Still to do
Test sound
fix common.lvl bugs
change a model here and there
fix a few localization errors
munge newest version
Clone Legions revised
Phase 1 501st
501st
212th
327th
41st
Galactic Marines
9th Assault Corps
91st Recon Corps
Rogue Clone Commando Squad
Stormtrooper Legions
Default Custom-skinned 501st
212th Navy Commandos
Imperial Cold Assault Troopers
IGF by Ty294
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CommanderCody212
- Second Lance Corporal

- Posts: 103
- Joined: Mon Feb 14, 2011 4:44 pm
- Projects :: BattleFront 1.5 tester
Re: Battlefront 1.5
Thats fine about the AI, could use a good fight.
Will all the clone legions be phase 1, and phase 2?
Will all the clone legions be phase 1, and phase 2?
- commandoCC-9811
- Command Sergeant Major

- Posts: 265
- Joined: Fri Apr 02, 2010 11:05 pm
- Location: Right over there... keep looking... *runs away
Re: Battlefront 1.5
Amazing mod!
Now I want to get BF1 even more (I wish I had it
)
Now I want to get BF1 even more (I wish I had it









