Halo : Divinity Models
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t551
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t551
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I redid my smg (collapsed AND extended -- talk about pimped) so that it's much better looking. I may end up using these as first-person models, though. Also, if you look carefully, I forgot the bolt on the extended version.
http://www.aaacinc.com/taahir/smg_extended1.jpg
http://www.aaacinc.com/taahir/smg_collapsed1.jpg
http://www.aaacinc.com/taahir/smg_extended1.jpg
http://www.aaacinc.com/taahir/smg_collapsed1.jpg
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w00t w00t! Nice job t551t551t551t551 wrote:I redid my smg (collapsed AND extended -- talk about pimped) so that it's much better looking. I may end up using these as first-person models, though. Also, if you look carefully, I forgot the bolt on the extended version.
http://www.aaacinc.com/taahir/smg_extended1.jpg
http://www.aaacinc.com/taahir/smg_collapsed1.jpg
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RevanSithLord
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t551
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t551
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Bobafett16
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t551
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Here is a shot of the level in progress. I may just end up using one bridge, because this is rather high poly, and it will all have to go in a single sector. I'd appreciate some input from people more knowledgeable in polygon limit matters, though.
http://www.aaacinc.com/taahir/divinity-wip1.jpg
http://www.aaacinc.com/taahir/divinity-wip1.jpg
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yoyam
Totally agree with that dude. I didnt actually realize this until I started modeling but most games, even high quality ones rely on nice texturing and bumpmapping to achieive the polished look. The only real exception ive seen to this rule is in oblivion, alot of the stuff in this game is just insanely detailed. But even in oblivion alot of the models are still really simple low poly's with nice tex's.t551t551 wrote:BobaFett, that is about how detailed the models were in Halo and Halo 2. Anything else was achieved through bumpmapping, specular, and texture adjustments. I can't really tell about scaling until I get them all in-game.
Also, one easy way to do scaling is to take a simple cube and double it x2 on the y axis so that the cube is x=1, z=1, y=2. Thats more or less the size of a soldier in BF2 so put that next to your bridge in XSI and you can get some sense of scale.
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Hawksolo
Why thats the map in the first Halo when you go down deeper into the Halo Ring and its all a Snow Place. That Bridge was probably the most annoying part because later in the game, one bridge was filled with Flood and the Bridge across was filled with Covenant. And then theres you, who has to cross both bridges one at a time....
Looking good t55. Just try making the part where you can go under the bridge remember, there were to section a top and a bottom.
Looking good t55. Just try making the part where you can go under the bridge remember, there were to section a top and a bottom.
