Sound Problems

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Redline
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Sound Problems

Post by Redline »

Hi Everyone , i have big problem to become the UT-AT Sounds in the ingame.
Every time i try to bring the Sounds with a Sound folder in the game.

But by me don,t work a creat Sound folders . :cry:

Pls help ... How become you your sounds in the game?
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RE: Sound Problems

Post by The_Emperor »

Perhaps Rends Tutorial'll help
-Yock-

RE: Sound Problems

Post by -Yock- »

I followed the tutorial and didn't get the sounds to work... Perhaps a teacher could help me. :lol:
Redline
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Post by Redline »

Thx , but it comes the same sounds erros

soundflmunge.exe : Error : Unable to open file ..\..\global\effects\hyd_walker01.wav - while munging C:\BF2_ModTools\data_MUE\Sound\worlds\mue\muecw.sfx
soundflmunge.exe : Error : Unable to open file ..\..\global\effects\hyd_walker01.wav, format may be invalid - while munging C:\BF2_ModTools\data_MUE\Sound\worlds\mue\muecw.sfx
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_MUE\Sound\worlds\mue\muecw.sfx - while munging C:\BF2_ModTools\data_MUE\Sound\worlds\mue\muecw.sfx

:cry: :cry: :cry:
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Post by PR-0927 »

You have to follow both Rends' and my tutorials.

- PR-0927/Majin Revan
Redline
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Post by Redline »

I have try the tutorials , but every time come the same mistake


That,s have i made

mue.req

ucft
{
REQN
{
"str"
"align=2048"



}
REQN
{
"lvl"
"muecw"
}
}


muecw.req

ucft
{
REQN
{
"bnk"
"align=2048"

}

REQN
{
"config"
"rec_hover_utat"
"rep_hover_utat"

}
}

muecw.asfx

// AT Walker Common -ATAT ATST ATTE -------------------------

..\..\global\effects\hyd_walker01.wav atst_leg_up01 -resample xbox 22050 pc 22050
..\..\global\effects\hyd_walker02.wav atst_leg_up02 -resample xbox 22050 pc 22050
..\..\global\effects\hyd_walker03.wav atst_leg_up03 -resample xbox 22050 pc 22050
..\..\global\effects\hyd_walker04.wav atst_leg_up04 -resample xbox 22050 pc 22050
..\..\global\effects\hyd_walker05.wav atst_leg_up05 -resample xbox 22050 pc 22050
..\..\global\effects\hyd_walker06.wav atst_leg_up06 -resample xbox 22050 pc 22050

//------------------------------------------------------------------------------------


// AT Walker Footsteps XBOX and PC ATTE ATAT ATST----------------------------------

..\..\global\effects\fs_walker_layerA01.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA02.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA03.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA04.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA05.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA06.wav -resample xbox 22050 pc 22050

..\..\global\effects\fs_walker_layerB01.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB02.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB03.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB04.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB05.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB06.wav -resample xbox 22050 pc 22050

..\..\global\effects\fs_walker_layerC01.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerC02.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerC03.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerC04.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerC05.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerC06.wav -resample xbox 22050 pc 22050

..\..\global\effects\fs_walker_low01.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_low02.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_low03.wav -resample xbox 22050 pc 22050

// ----- ATST Weapons --------------------------------------------------------------------------------------

..\..\gcw\effects\wpn_atat_chinBlaster_fire.wav -resample xbox 22050 pc 44100
..\..\gcw\effects\wpn_atst_headBlaster_fire.wav -resample xbox 22050 pc 44100

in the soundmunge i have call this

@call soundmungedir _BUILD\sound\worlds\mue\%MUNGE_DIR% sound\worlds\mue sound\worlds\mue\%MUNGE_PLATFORM% %MUNGE_PLATFORM% _BUILD _LVL_%MUNGE_PLATFORM%\sound _BUILD\sound mue

and in the munge.bat
this

@for /R %%A in (*.asfx) do set BANKLIST=!BANKLIST! %%A

Ps and the asfx


effects\utat_antiinfantry_cannon.wav -resample xbox 22050 pc 22050
effects\utat_low.wav -resample xbox 22050 pc 22050
effects\utat_mid.wav -resample xbox 22050 pc 22050
effects\utat_hi.wav -resample xbox 22050 pc 22050
effects\atte_turretcannon1.wav -resample xbox 22050 pc 22050
effects\atte_turretcannon2.wav -resample xbox 22050 pc 22050

That,s in the lua

ReadDataFile("dc:sound\\mue.lvl;muecw")


Where are the mistakes now? :cry:
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Post by PR-0927 »

REQN
{
"config"
"rec_hover_utat"
"rep_hover_utat"

}
}

What's with the repetition?

- PR-0927/Majin Revan
Redline
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Post by Redline »

öhm , i don,t know with which side the sounds load , because i have loaded the ut-at with my new side rec. But the sound working not :?
Redline
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Post by Redline »

I tryed again and now i have new erros


soundflmunge.exe : Warning : Files line 3 and 4 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias atst_leg_up02
- while munging C:\BF2_ModTools\data_MUE\Sound\worlds\mue\muecw.sfx
soundflmunge.exe : Warning : Files line 3 and 5 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias atst_leg_up03
- while munging C:\BF2_ModTools\data_MUE\Sound\worlds\mue\muecw.sfx
soundflmunge.exe : Warning : Files line 3 and 6 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias atst_leg_up04
- while munging C:\BF2_ModTools\data_MUE\Sound\worlds\mue\muecw.sfx
soundflmunge.exe : Warning : Files line 3 and 7 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias atst_leg_up05
- while munging C:\BF2_ModTools\data_MUE\Sound\worlds\mue\muecw.sfx
soundflmunge.exe : Warning : Files line 3 and 8 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias atst_leg_up06
- while munging C:\BF2_ModTools\data_MUE\Sound\worlds\mue\muecw.sfx
soundflmunge.exe : Warning : Files line 3 and 15 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerA01
- while munging C:\BF2_ModTools\data_MUE\Sound\worlds\mue\muecw.sfx
soundflmunge.exe : Warning : Files line 3 and 16 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerA02
- while munging C:\BF2_ModTools\data_MUE\Sound\worlds\mue\muecw.sfx
soundflmunge.exe : Warning : Files line 3 and 17 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerA03
- while munging C:\BF2_ModTools\data_MUE\Sound\worlds\mue\muecw.sfx
soundflmunge.exe : Warning : Files line 3 and 18 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerA04
- while munging C:\BF2_ModTools\data_MUE\Sound\worlds\mue\muecw.sfx
soundflmunge.exe : Warning : Files line 3 and 19 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerA05
- while munging C:\BF2_ModTools\data_MUE\Sound\worlds\mue\muecw.sfx
soundflmunge.exe : Warning : Files line 3 and 20 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerA06
- while munging C:\BF2_ModTools\data_MUE\Sound\worlds\mue\muecw.sfx
soundflmunge.exe : Warning : Files line 3 and 22 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerB01
- while munging C:\BF2_ModTools\data_MUE\Sound\worlds\mue\muecw.sfx
soundflmunge.exe : Warning : Files line 3 and 23 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerB02
- while munging C:\BF2_ModTools\data_MUE\Sound\worlds\mue\muecw.sfx
soundflmunge.exe : Warning : Files line 3 and 24 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerB03
- while munging C:\BF2_ModTools\data_MUE\Sound\worlds\mue\muecw.sfx
soundflmunge.exe : Warning : Files line 3 and 25 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerB04
- while munging C:\BF2_ModTools\data_MUE\Sound\worlds\mue\muecw.sfx
soundflmunge.exe : Warning : Files line 3 and 26 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerB05
- while munging C:\BF2_ModTools\data_MUE\Sound\worlds\mue\muecw.sfx
soundflmunge.exe : Warning : Files line 3 and 27 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerB06
- while munging C:\BF2_ModTools\data_MUE\Sound\worlds\mue\muecw.sfx
soundflmunge.exe : Warning : Files line 3 and 29 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerC01
- while munging C:\BF2_ModTools\data_MUE\Sound\worlds\mue\muecw.sfx
soundflmunge.exe : Warning : Files line 3 and 30 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerC02
- while munging C:\BF2_ModTools\data_MUE\Sound\worlds\mue\muecw.sfx
soundflmunge.exe : Warning : Files line 3 and 31 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerC03
- while munging C:\BF2_ModTools\data_MUE\Sound\worlds\mue\muecw.sfx
soundflmunge.exe : Warning : Files line 3 and 32 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerC04
- while munging C:\BF2_ModTools\data_MUE\Sound\worlds\mue\muecw.sfx
soundflmunge.exe : Warning : Files line 3 and 33 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerC05
- while munging C:\BF2_ModTools\data_MUE\Sound\worlds\mue\muecw.sfx
soundflmunge.exe : Warning : Files line 3 and 34 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerC06
- while munging C:\BF2_ModTools\data_MUE\Sound\worlds\mue\muecw.sfx
soundflmunge.exe : Warning : Files line 3 and 36 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_low01
- while munging C:\BF2_ModTools\data_MUE\Sound\worlds\mue\muecw.sfx
soundflmunge.exe : Warning : Files line 3 and 37 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_low02
- while munging C:\BF2_ModTools\data_MUE\Sound\worlds\mue\muecw.sfx
soundflmunge.exe : Warning : Files line 3 and 38 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_low03
- while munging C:\BF2_ModTools\data_MUE\Sound\worlds\mue\muecw.sfx
soundflmunge.exe : Warning : Files line 3 and 42 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias wpn_atat_chinBlaster_fire
- while munging C:\BF2_ModTools\data_MUE\Sound\worlds\mue\muecw.sfx
soundflmunge.exe : Warning : Files line 3 and 43 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias wpn_atst_headBlaster_fire
- while munging C:\BF2_ModTools\data_MUE\Sound\worlds\mue\muecw.sfx
soundflmunge.exe : Warning : Files line 1 and 2 reference the same source file c:\windows\media\chord.wav. utat_antiinfantry_cannon will alias utat_low
- while munging C:\BF2_ModTools\data_MUE\Sound\worlds\mue\muecw.asfx
soundflmunge.exe : Warning : Files line 1 and 3 reference the same source file c:\windows\media\chord.wav. utat_antiinfantry_cannon will alias utat_mid
- while munging C:\BF2_ModTools\data_MUE\Sound\worlds\mue\muecw.asfx
soundflmunge.exe : Warning : Files line 1 and 4 reference the same source file c:\windows\media\chord.wav. utat_antiinfantry_cannon will alias utat_hi
- while munging C:\BF2_ModTools\data_MUE\Sound\worlds\mue\muecw.asfx
soundflmunge.exe : Warning : Files line 1 and 5 reference the same source file c:\windows\media\chord.wav. utat_antiinfantry_cannon will alias atte_turretcannon1
- while munging C:\BF2_ModTools\data_MUE\Sound\worlds\mue\muecw.asfx
soundflmunge.exe : Warning : Files line 1 and 6 reference the same source file c:\windows\media\chord.wav. utat_antiinfantry_cannon will alias atte_turretcannon2
- while munging C:\BF2_ModTools\data_MUE\Sound\worlds\mue\muecw.asfx
Falco

Post by Falco »

clean your map and try it again. i think then it must works :wink:
Redline
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Post by Redline »

And where i become this chord.wav? :?
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Post by PR-0927 »

Ignore those, if those errors show up, you are doing it right.

- PR-0927/Majin Revan
Falco

Post by Falco »

i have only "same source file" errors/warnings but the sounds work:

soundflmunge.exe : Warning : Files line 2 and 3 reference the same source file c:\windows\media\chord.wav. eng_takeoff_gunship02 will alias eng_takeoff_gunship01
- while munging C:\BF2_ModTools\data_GET\Sound\worlds\get\getcw.sfx
soundflmunge.exe : Warning : Files line 2 and 4 reference the same source file c:\windows\media\chord.wav. eng_takeoff_gunship02 will alias R_LAAT_land01
- while munging C:\BF2_ModTools\data_GET\Sound\worlds\get\getcw.sfx
soundflmunge.exe : Warning : Files line 2 and 8 reference the same source file c:\windows\media\chord.wav. eng_takeoff_gunship02 will alias eng_repGunship_hi_lp
- while munging C:\BF2_ModTools\data_GET\Sound\worlds\get\getcw.sfx
soundflmunge.exe : Warning : Files line 2 and 9 reference the same source file c:\windows\media\chord.wav. eng_takeoff_gunship02 will alias eng_repGunship_low_lp
- while munging C:\BF2_ModTools\data_GET\Sound\worlds\get\getcw.sfx
soundflmunge.exe : Warning : Files line 2 and 10 reference the same source file c:\windows\media\chord.wav. eng_takeoff_gunship02 will alias eng_repGunship_mid_lp
- while munging C:\BF2_ModTools\data_GET\Sound\worlds\get\getcw.sfx

its a soundflmunge.exe bug ?
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Post by Penguin »

Yup, if it spits out warnings when munging sound like that then normally its good
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Post by Redline »

Hmm ,but the sound don,t work in the ingame :cry: :?
Falco

Post by Falco »

you must use rends_soundmungebat or it dont work :roll:
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Post by Redline »

It don,t work , i don,t know why -.-

It is wrong to connecting the sounds with a new side ?

PS : Connecting sound by a normal atst working -.- :cry:
Redline
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Post by Redline »

I have a new question.

In my map have i a Anakinstarfighter , Atte , vwing, gunship , tridroidfighter and a droidfighter.

And i need the Sounds of that-.-

I have made a Sounds folder, but only Sounds works ." How Atte works all Sounds and vwing and tridroidfighter too".

That have i in my pmp.sfx


// TriDroidfighter----------------------------------------------------------------------------------------------------
..\..\global\effects\veh_tri_accel_01.wav tridroid_shift_up -alias ps2 droidfighter_shift_up -resample xbox 22050 pc 22050
..\..\global\effects\veh_tri_shpRll_01.wav tridroid_roll -resample ps2 16000 xbox 22050 pc 22050
..\..\cw\effects\eng_triFighter_low_lp.wav -resample ps2 2000 xbox 5000 pc 8000
..\..\cw\effects\eng_triFighter_mid_lp.wav -resample ps2 11025 xbox 11025 pc 22050
..\..\cw\effects\eng_triFighter_hi_lp.wav -resample ps2 11025 xbox 16000 pc 22050
..\..\global\effects\veh_tri_deccel_01.wav tridroid_shift_down -resample ps2 16000 xbox 22050 pc 22050
// ---------------------------------------------------------------------------------------------------------------

// Vwing Grievousfighter----------------------------------------------------------------------------------------------
..\..\cw\effects\eng_v-wing_hi_lp.wav -resample ps2 16000 xbox 22050 pc 22050
..\..\cw\effects\eng_v-wing_low_lp.wav -resample ps2 2000 xbox 8000 pc 16000
..\..\cw\effects\eng_v-wing_mid_lp.wav -resample ps2 18000 xbox 18000 pc 22050
//..\..\cw\effects\wpn_vwing_fire_01.wav -resample ps2 16000 xbox 22050 pc 22050
//..\..\cw\effects\wpn_vwing_torpedo.wav -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_vwing_accel_01.wav vwing_shift_up -alias ps2 droidfighter_shift_down -resample xbox 22050 pc 22050
..\..\global\effects\veh_vwing_shpRll_01.wav vwing_roll -resample ps2 16000 xbox 22050 pc 22050

..\..\global\effects\veh_cisBombr_accel_01.wav grievous_shift_up -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_cisBombr_ShpRll_01.wav grievous_roll -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_vwing_deccel_01.wav vwing_shift_down -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_cisBombr_deccel_01.wav grievous_shift_down -resample ps2 16000 xbox 22050 pc 22050
// ---------------------------------------------------------------------------------------------------------------

// Gunship -------------------------------------------------------------------------------------------------
..\..\cw\effects\eng_takeoff_gunship02.wav -resample ps2 16000 xbox 16000 pc 44100
..\..\cw\effects\eng_takeoff_gunship01.wav -alias ps2 eng_takeoff_gunship02 -resample xbox 22050 pc 44100
..\..\cw\effects\R_LAAT_land01.WAV -resample ps2 16000 xbox 16000 pc 44100
#ifplatform xbox pc
//..\..\cw\effects\wpn_gunship_blaster_fire.wav -resample xbox 22050 pc 44100
//..\..\cw\effects\wpn_gunship_rocket_fire.wav -resample xbox 22050 pc 44100
..\..\cw\effects\eng_repGunship_hi_lp.wav -resample xbox 22050 pc 22050
..\..\cw\effects\eng_repGunship_low_lp.wav -resample xbox 16000 pc 22050
..\..\cw\effects\eng_repGunship_mid_lp.wav -resample xbox 16000 pc 22050
#endifplatform xbox pc
#ifplatform ps2
//..\..\cw\effects\wp2_gunship_blaster_fire.wav wpn_gunship_blaster_fire -resample ps2 16000
//..\..\cw\effects\wp2_gunship_rocket_fire.wav wpn_gunship_rocket_fire -resample ps2 16000
..\..\cw\effects\eP2_repGunship_hi_lp.wav eng_repGunship_hi_lp -resample ps2 16000
..\..\cw\effects\eP2_repGunship_low_lp.wav eng_repGunship_low_lp -resample ps2 3000
..\..\cw\effects\eP2_repGunship_mid_lp.wav eng_repGunship_mid_lp -resample ps2 6000
#endifplatform ps2
// ---------------------------------------------------------------------------------------------------------------

// Jedifighter, AnakinFighter-----------------------------------------------------------------------------------------
..\..\global\effects\veh_jsf_accel_01.wav jedifighter_shift_up -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_jsf_shpRll_01.wav jedifighter_roll -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_jsf_deccel_01.wav jedifighter_shift_down -resample ps2 16000 xbox 22050 pc 22050
#ifplatform xbox pc
//..\..\cw\effects\wpn_jediStrftr_blaster_fire.wav -resample xbox 22050 pc 44100
//..\..\cw\effects\wpn_jediStrftr_missile_fire.wav -resample xbox 22050 pc 44100
//..\..\cw\effects\eng_jediStarfighter_low_lp.wav -resample xbox 11025 pc 22050
..\..\cw\effects\eng_jediStarfighter_mid_lp.wav -resample xbox 22050 pc 22050
//..\..\cw\effects\eng_jediStarfighter_hi_lp.wav -resample xbox 22050 pc 22050
#endifplatform xbox pc
#ifplatform ps2
//..\..\cw\effects\wp2_jediStrftr_blaster_fire.wav wpn_jediStrftr_blaster_fire -resample ps2 16000
//..\..\cw\effects\wp2_jediStrftr_missile_fire.wav wpn_jediStrftr_missile_fire -resample ps2 16000
//..\..\cw\effects\eP2_jediStarfighter_low_lp.wav eng_jediStarfighter_low_lp -resample ps2 3000
..\..\cw\effects\eP2_jediStarfighter_mid_lp.wav eng_jediStarfighter_mid_lp -resample ps2 22050
//..\..\cw\effects\eP2_jediStarfighter_hi_lp.wav eng_jediStarfighter_hi_lp -resample ps2 20000
#endifplatform ps2
// ---------------------------------------------------------------------------------------------------------------

// CIS Droidfighter ---------------------------------------------------------------------------------------------
..\..\global\effects\veh_dsf_accel_01.wav droidfighter_shift_up -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_dsf_shpRll_01.wav droidfighter_roll -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_dsf_deccel_01.wav droidfighter_shift_down -resample ps2 16000 xbox 22050 pc 22050
#ifplatform xbox pc
..\..\cw\effects\wpn_drdFghtr_blaster_fire.wav -resample xbox 22050 pc 44100
..\..\cw\effects\eng_droidStarfighter_low_lp.wav -resample xbox 12000 pc 22050
..\..\cw\effects\eng_droidStarfighter_mid_lp.wav -resample xbox 16000 pc 22050
..\..\cw\effects\eng_droidStarfighter_hi_lp.wav -resample xbox 20000 pc 22050
#endifplatform xbox pc
#ifplatform ps2
..\..\cw\effects\wp2_drdFghtr_blaster_fire.wav wpn_drdFghtr_blaster_fire -resample ps2 16000
..\..\cw\effects\eP2_droidStarfighter_low_lp.wav eng_droidStarfighter_low_lp -resample ps2 3000
..\..\cw\effects\eP2_droidStarfighter_mid_lp.wav eng_droidStarfighter_mid_lp -resample ps2 6000
..\..\cw\effects\eP2_droidStarfighter_hi_lp.wav eng_droidStarfighter_hi_lp -resample ps2 12000
#endifplatform ps2
// ---------------------------------------------------------------------------------------------------------------

// AT Walker Common -ATAT ATST ATTE -------------------------

// AT Walker Engine ATAT ATST ATTE
#ifplatform ps2
//..\..\global\effects\eP2_walker_hi_lp.wav eng_walker_hi_lp -resample ps2 20000
//..\..\global\effects\eP2_walker_low_lp.wav eng_walker_low_lp -resample ps2 3000
//..\..\global\effects\eP2_walker_mid_lp.wav eng_walker_mid_lp -resample ps2 12000
//..\..\global\effects\hyd_walker01.wav atst_leg_up01 -resample ps2 16000
//..\..\global\effects\hyd_walker02.wav atst_leg_up02 -resample ps2 16000
//..\..\global\effects\hyd_walker03.wav atst_leg_up03 -resample ps2 16000
//..\..\global\effects\hyd_walker04.wav atst_leg_up04 -resample ps2 16000
//..\..\global\effects\hyd_walker05.wav atst_leg_up05 -resample ps2 16000
//..\..\global\effects\hyd_walker06.wav atst_leg_up06 -resample ps2 16000
#endifplatform
#ifplatform xbox pc
//..\..\global\effects\eng_walker_hi_lp.wav -resample xbox 22050 pc 22050
//..\..\global\effects\eng_walker_mid_lp.wav -resample xbox 12000 pc 16000
//..\..\global\effects\eng_walker_low_lp.wav -resample xbox 12000 pc 11025
//..\..\global\effects\hyd_walker01.wav atst_leg_up01 -resample xbox 22050 pc 22050
//..\..\global\effects\hyd_walker02.wav atst_leg_up02 -resample xbox 22050 pc 22050
//..\..\global\effects\hyd_walker03.wav atst_leg_up03 -resample xbox 22050 pc 22050
//..\..\global\effects\hyd_walker04.wav atst_leg_up04 -resample xbox 22050 pc 22050
//..\..\global\effects\hyd_walker05.wav atst_leg_up05 -resample xbox 22050 pc 22050
//..\..\global\effects\hyd_walker06.wav atst_leg_up06 -resample xbox 22050 pc 22050
#endifplatform xbox pc

// AT Walker footsteps PS2 ATTE ATAT ATST
#ifplatform ps2
..\..\global\effects\fs_walker_ps201.wav atst_step01 -resample ps2 16000
..\..\global\effects\fs_walker_ps202.wav atst_step02 -resample ps2 16000
..\..\global\effects\fs_walker_ps203.wav atst_step03 -resample ps2 16000
..\..\global\effects\fs_walker_ps204.wav atst_step04 -alias ps2 atst_step03
..\..\global\effects\fs_walker_ps205.wav atst_step05 -alias ps2 atst_step01
..\..\global\effects\fs_walker_ps206.wav atst_step06 -alias ps2 atst_step02
#endifplatform ps2

// AT Walker Footsteps XBOX and PC ATTE ATAT ATST
#ifplatform xbox pc
..\..\global\effects\fs_walker_layerA01.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA02.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA03.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA04.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA05.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA06.wav -resample xbox 22050 pc 22050

..\..\global\effects\fs_walker_layerB01.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB02.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB03.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB04.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB05.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB06.wav -resample xbox 22050 pc 22050

..\..\global\effects\fs_walker_layerC01.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerC02.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerC03.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerC04.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerC05.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerC06.wav -resample xbox 22050 pc 22050

..\..\global\effects\fs_walker_low01.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_low02.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_low03.wav -resample xbox 22050 pc 22050
#endifplatform xbox pc

// ATTE Weapons -----------------------------------------------------------------------------------
..\..\cw\effects\shipGun2a-01.wav vehicle_chaingun_fire -resample ps2 14000 xbox 22050 pc 22050
#ifplatform xbox pc
..\..\cw\effects\wpn_ATTE_trtBlaster_fire.wav -resample xbox 16000 pc 44100
..\..\cw\effects\wpn_ATTE_frontBlaster_fire.wav -resample xbox 22050 pc 44100
#endifplatform xbox pc
#ifplatform ps2
..\..\cw\effects\wpn_ATTE_trtBlaster_fire.wav wpn_ATTE_trtBlaster_fire -resample ps2 12000
..\..\cw\effects\wpn_ATTE_frontBlaster_fire.wav wpn_ATTE_frontBlaster_fire -resample ps2 18000
#endifplatform ps2
//------------------------------------------------------------------------------------------------------------------

// CW Era Flyer Sounds requiring CW Flyers for aliasing
// Soft Shiftup
..\..\global\effects\sfx_pod_slide_up.wav soft_shift_up -alias ps2 shift_up -resample xbox 22050 pc 22050
// Soft Shiftdown
..\..\global\effects\sfx_pod_slide_down.wav soft_shift_down -alias ps2 vwing_roll -resample xbox 22050 pc 22050


#ifplatform pc
..\..\global\effects\veh_TriFighter_by_01.wav tri_flyby -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_startup_light_01.wav nsf_startup -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_startup_light_02.wav cis_startup -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_startup_hvy_01.wav startup_heavy -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_startup_hvy_02.wav arc170_startup -resample ps2 16000 xbox 22050 pc 22050
//..\..\global\effects\veh_shutdown_light_01.wav
..\..\global\effects\veh_shutdown_light_02.wav cw_powerdown -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_shutdown_hvy_01.wav heavy_shift_down -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_shutdown_hvy_02.wav shutdown_heavy -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_droidFighter_by_01.wav droidfighter_by_light -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_droidFighter_by_02.wav droidfighter_by -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_arc170_by_01.wav cw_flyby -resample ps2 16000 xbox 22050 pc 22050
//..\..\global\effects\veh_arc170_by_02.wav
#endifplatform pc
// Metal Debris -------------------------------------------------------------------------------------------------
#ifplatform xbox pc
..\..\global\effects\exp_debris_metal_large01.wav -resample xbox 32000 pc 44100
..\..\global\effects\exp_debris_metal_med03.wav -resample xbox 32000 pc 44100
..\..\global\effects\exp_debris_metal_med02.wav -resample xbox 32000 pc 44100
..\..\global\effects\exp_debris_metal_small01.wav -resample xbox 32000 pc 44100
..\..\global\effects\exp_debris_metal_small03.wav -resample xbox 32000 pc 44100
#endifplatform xbox pc
#ifplatform ps2
..\..\global\effects\ex2_debris_metal_med03.wav exp_debris_metal_med03 -resample ps2 16000
..\..\global\effects\ex2_debris_metal_med02.wav exp_debris_metal_med02 -resample ps2 16000
..\..\global\effects\ex2_debris_metal_small01.wav exp_debris_metal_small01 -alias ps2 exp_debris_metal_med03
..\..\global\effects\ex2_debris_metal_small03.wav exp_debris_metal_small03 -alias ps2 exp_debris_metal_med03
..\..\global\effects\ex2_debris_metal_large01.wav exp_debris_metal_large01 -alias ps2 exp_debris_metal_med02
#endifplatform ps2
// -------------------------------------------------------------------------------------------

Mistake ? Pls help me :cry: :?
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phazon_elite
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Post by phazon_elite »

First of all, do you need any AT-ST sounds? That might not be necessary. Second of all, did you create an effects folder in your mue folder (in Sound\Worlds)? That's so you can attach a chain to it and use it as a BOAT ANCHOR!

.....I mean.....That's where you put the .wav files.

Ok then, so the asfx is fine, the sfx looks fine to me, and you have Rends' munge.bat in _BUILD\Sound, right? I hate these complicated sound problems.

EDIT: Oh, and this is for your previous problem. The new one I can't look at right now since I'm beta testing a map.

- EP-000782
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