<The Battlefront Project> (BETA Out)
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DarthMan
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Phyzzle
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Taivyx
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Achronos-117
- Rebel Colonel

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NOTE: THE COLOR CODING EACH REPRESENT A DIFFERENT SUBJECT{501st}Commander_Appo wrote:2 thingsWarpedout wrote:Wow this mod looks great. I stopped playing BFII for a while but this mod makes want to reinstall it. I hope your able to finish and release it!
1 Please never bump a topic EVER!
2. Dont ask it when it'll be released, its very rude so be careful of wat ur posting and please reread the rules or esle :evil:
Off-topic:Great now an admin is going lock this topic isnt he?
-Commander Appo
It doesnt really matter if its locked/ bumped in both situations, you cant post a thing in the topic. If its locked, an admin can unlock it once progress continues. And next time, please dont flame other members its rude.
Anyway, back on topic, i dont know if you wanna or can design this but heres a pretty good picture of an ARC-170's pilot seat:
http://starwars.wikia.com/wiki/Image:Plokoonjsf.jpg
Is the ARC able to repair itself? It does have an astromech droid to help repair. Are you going to choose a different a different boarding craft for the Rebels, CIS, and Republic? All of their transports dont look right.
The Rep and Alliance gunship arent completely sealed leaving alot of holes everywhere for troops to die. And the Droid Gunship I doubt it can carry even 2 droids in there unless they beam people up UFO style and leaving them there to hang on the back with no protection
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ARC_Commander
- High General

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Syth
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Makeing the ARC auto heal would make it un-balanced. The CIS gunship will remain the HMP, theres nothing better for the position. The Imp gunship is transport craft from the RotE missions.Is the ARC able to repair itself? It does have an astromech droid to help repair. Are you going to choose a different a different boarding craft for the Rebels, CIS, and Republic? All of their transports dont look right.
The Rep and Alliance gunship arent completely sealed leaving alot of holes everywhere for troops to die. And the Droid Gunship I doubt it can carry even 2 droids in there unless they beam people up UFO style and leaving them there to hang on the back with no protection
Weird thing on the problem I had, I did some de-bugging and it only happens when I load the heroes. But Im 100% sure its nothing to do with ODFs, the same heroes work fine on other levels (like hero assault).
I suspect it might be a memory error, Ive modded every combo a little bit, maybe that overflowed the memory. I would of expected CW to do that though before GCW though.
Right, and I did have to scale it down.If we can judge anything from his assets, he's using the K-Wing as the Rebel gunship. It does sorta... explode... once it spawns, because it's too big, but I've scaled it to 0.75 before, and it's fine.
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Syth
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Heres some more weapons Ive done and plan on adding into the mod
DH-17 (has been done)

KYD-21(recent, probally ill use this for CIS light pistol model)

WESTAR-34(redid it, especially after I saw AceMasterminds in XSI forums
)

Heres a list of what legions are on which maps
DH-17 (has been done)
KYD-21(recent, probally ill use this for CIS light pistol model)
WESTAR-34(redid it, especially after I saw AceMasterminds in XSI forums
Heres a list of what legions are on which maps
Coruscant - 501st
Dagobah - 41st
Death Star - Shock
Felucia - 327th
Geonosis - Phase I
Kamino - Phase I/ARCs
Jabba's Palace - 212nd
Kashyyyk - 41st
Mos Eisley - 212nd
Mustafar - Shock
Mygeeto - Galactic Marines
Naboo - Phase I
Polis Massa - 501st
Tantive IV - 501st
Utapau - 212nd
Yavin 4 - 327th
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DarthMan
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Penguin
- Jedi Admin

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ARC_Trooper_phi658
- Rebel Warrant Officer

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- Snork
- Lieutenant General

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XxDepredationxX
- High General

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Phyzzle
Are they the only maps you will be using in the project?Syth wrote:Heres a list of what legions are on which mapsCoruscant - 501st
Dagobah - 41st
Death Star - Shock
Felucia - 327th
Geonosis - Phase I
Kamino - Phase I/ARCs
Jabba's Palace - 212nd
Kashyyyk - 41st
Mos Eisley - 212nd
Mustafar - Shock
Mygeeto - Galactic Marines
Naboo - Phase I
Polis Massa - 501st
Tantive IV - 501st
Utapau - 212nd
Yavin 4 - 327th
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{501st}Commander_Appo
- 1st Lieutenant

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battlwfrontfreak, well since you're new to gametoast, y dont visit here and read the ruleshttp://www.gametoast.com/index.php?name=PNphpB ... pic&t=3474 and I dont mean to be a junior moderating and I feel like I really want to hit myself to stop junior moderatingbattlwfrontfreak wrote:This rocks!
-Commander Appo :troop:
EDIT:Im sry, im not great at being helpful I wish I want my post deleted
Last edited by {501st}Commander_Appo on Mon Jul 30, 2007 1:08 pm, edited 4 times in total.
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FOOLIS
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-_-
- Gametoast Staff

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I didn't see a point in posting that.{501st}Commander_Appo wrote:battlwfrontfreak, well since you're new to gametoast, y dont visit here and read the ruleshttp://www.gametoast.com/index.php?name=PNphpB ... pic&t=3474 and I dont mean to be a junior moderatingbattlwfrontfreak wrote:This rocks!
-Commander Appo
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ARC_Commander
- High General

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timusafa
Hm, I think he said the mod was for the shipped maps. I would guess that those are the only maps with fixed Legions since space maps are going to have revamped fighters and such.Phyzzle wrote:Are they the only maps you will be using in the project?Syth wrote:Heres a list of what legions are on which mapsCoruscant - 501st
Dagobah - 41st
Death Star - Shock
Felucia - 327th
Geonosis - Phase I
Kamino - Phase I/ARCs
Jabba's Palace - 212nd
Kashyyyk - 41st
Mos Eisley - 212nd
Mustafar - Shock
Mygeeto - Galactic Marines
Naboo - Phase I
Polis Massa - 501st
Tantive IV - 501st
Utapau - 212nd
Yavin 4 - 327th
Appo, it's kinda ironic that you are catching people for faults and telling them to read the forum rules when they aren't doing anything wrong... It almost seems like you haven't read them yourself...{501st}Commander_Appo wrote:battlwfrontfreak, well since you're new to gametoast, y dont visit here and read the ruleshttp://www.gametoast.com/index.php?name=PNphpB ... pic&t=3474 and I dont mean to be a junior moderatingbattlwfrontfreak wrote:This rocks!
-Commander Appo
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