The Execution of Order 66

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

Which side should be playable?

Jedi
8
22%
Bacara's Marines
5
14%
Both (read post for explanation)
24
65%
 
Total votes: 37
RAymo
Command Sergeant Major
Command Sergeant Major
Posts: 250
Joined: Sat Mar 04, 2006 2:21 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by RAymo »

when i played, order 66 started rite away, but after a while it stopped. the radar says that they are enemies, but u cant kill them unless u TK them. also, when u kill a droid, it says [NULL]

im hoping u can fix this becuz order 66 in the middle of a game is a great concept like yodaminch said
User avatar
[SBF]ATATFIGHTR
Chief Warrant Officer
Chief Warrant Officer
Posts: 338
Joined: Sun Mar 12, 2006 12:22 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: The US, in the state of UTAH

Post by [SBF]ATATFIGHTR »

would this over write the mygeeto already in the game?
Droid803

Post by Droid803 »

No. It'd be an extra map, besides, the map name is MYE, not MYG.
yankeefan05
Sith
Sith
Posts: 1288
Joined: Fri Mar 31, 2006 9:02 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: New York City
Contact:

Post by yankeefan05 »

Morpheus plz but this in the Released Forum.

Anyway, its nice. Well done on the Skinning or modeling whatever.
MorpheusWells

Post by MorpheusWells »

well this is not the final release and now that the issues above have been found, I want to make a few more versions before a final release.

Okay I found the problem. Right before I uploaded the map I change some reinforcement count values but forgot to change the event script, so it kept switching what side mundi was on. The script also referenced the wrong mundi odf, a near invicible version (2000 health) that I used when playing around with the idea of having to kill mundi only once to win (I took that out for the release).

I'll update the link as soon as I can.
User avatar
[RDH]Zerted
Gametoast Staff
Gametoast Staff
Posts: 2982
Joined: Sun Feb 26, 2006 7:36 am
Projects :: Bos Wars AI - a RTS game
Games I'm Playing :: SWBF2 and Bos Wars
xbox live or psn: No gamertag set
Location: USA
Contact:

Post by [RDH]Zerted »

This is one way to generate a random number:
--setup random number bounds
lower = 50
upper = GetReinforcementCount( ATT )

-- Initialize the pseudo random number generator
math.randomseed( os.time() )
math.random(); math.random(); math.random()

--get the random number
number = math.random( lower, upper )
"math.random() with no arguments generates a real number between 0 and 1.
math.random(upper) generates integer numbers between 1 and upper.
math.random(lower, upper) generates integer numbers between lower and upper.
"

I would suggest you use OnTicketCountChange() to check the value of the reenforcments.

I think it would be best to design the map for multiplayer. Keep the CIS and Republic as the two teams and make very fast, powerful Jedi the locals.
Last edited by [RDH]Zerted on Fri May 05, 2006 4:34 pm, edited 1 time in total.
yankeefan05
Sith
Sith
Posts: 1288
Joined: Fri Mar 31, 2006 9:02 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: New York City
Contact:

Post by yankeefan05 »

Off Topics: U can post this on the Released Forums and say: The title, The version and u can edit your first post and replace the old link version with a new version.
MorpheusWells

Post by MorpheusWells »

Link Updated above. Next I will work on the random execution. Thanks for the info Zerted!
yodaminch

Post by yodaminch »

Much better. Very nice game. the only thing is the first time I hit order 66, it happened a few times and froze. the second time, everything worked great.
Post Reply