newguy99 wrote:
If anyone could point me at a SWBF tutorial or info for XSI Mod Tools 6 that would be cool!!?
and I have read the Basic Modeling in XSI Tutorial, but what should I name the null?
And how do I make the null a parent of my gun since my explorer chain doesn't even have a null?
p.s. I do know some about nulls, and I think I need a "dummyroot" null right?
and then some where I'll need a hp_active null and hp_fire null.
Ok, in answering your question:
-Basically, go to create>primitives>then select null. This creates a null itself. THATs what you rename to Dummyroot.(YES you should name the null)
-Then, drag all your meshes into the newly created null that you named Dummyroot.(since now u ahve a null you can make everything the child of the null XD)
-For weapons, hp_fire is paramount. hp_active...hmm..not necessary. Hp_fire is again ANOTHER null you create and name, ok.
-To be on extra notes: hp_fire will be where the bullets come from, and since yours has 4 barrels I am at a loss. Just try palcing the hp_fire at ONE barrel first.
-you read the Basic Modelling right? well, jsut to tell you. WEAPON models DON'T need a collision, shadowvolume, lowrez or whatever. All that is necessary is ur model, hp_fire, and the dummyroot being the parent of ti all(and the texture for ur model

)
-While reading the Basic Modelling they told you to merge ur files right? When you do so, make the hp_fire a child of the merged polygon, ok?(that is once you get onto that)
And that I hope about covers it up
Oh and before I forget, nice model
