Planning bots to use stairs and ramps

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Teancum
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Post by Teancum »

Here's the answer -- it's what I found out that the developers did. Raise the terrain, then place the hubs. It sucks cuz your terrain won't be the same, but here's the trick. Browse to your [mapname].TER file, right click, and set it to read only. Now when you change things in ZeroEdit, your terrain won't save that way. When you save, you'll get an error, but it will work fine. I've done it tons of times.
Captain_Mazda

Post by Captain_Mazda »

NICE Tean! Kudos!
fat_walrus

Post by fat_walrus »

So if you change it to ReadOnly and change the map, the hubs will stay there but the map won't change, correct?
Squirrel7Hunter

Post by Squirrel7Hunter »

Captain_Mazda wrote:That's amazing - my ZE minimaps only show texture.
I added color, thats what makes it look so different, the colors show up more in ZE than in the game
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Teancum
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Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Post by Teancum »

fat_walrus wrote:So if you change it to ReadOnly and change the map, the hubs will stay there but the map won't change, correct?
Changing the .ter file to read only means that your terrain won't change when you save. If you move an object, that will change however.
fat_walrus

Post by fat_walrus »

Oh, that makes more sense, I get it now :D That's REALLY helpful
Captain_Mazda

Post by Captain_Mazda »

It really was. I'll have to show screenshots of how my planning looks now.
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