Sure. Front:
Back:
The area under the sideguns (or whatever it is) look a bit out of place. But as I said, you hardly notice if you don't try and find it. The rest of the skin is great.
It also shows the imperials pistol-like sidearm. I fixed its sound and all, it looks really cool in game
Encountered a little problem btw. When I use assets from the same shipped side on the 40k faction on a map their skins will override each others. I managed to have chaos imperial guard and the normal ones because the dark ones are really the _snow variation. But their weapon mess up each others. I guess I will have to rename all the important stuff on one side and that will take ages. But Ill try.
By the way, anyone got a suggestion for a boltgun? A custom or shipped model? Nothing really seems to fit and the current one looks more like a plasma gun.
Okay try this one, I added an alphachannel at the part where that wierd side cannon is so it should disappear now...probably there will be a hole but I am not sure its worth a try.
I also reversed that circle form, because it's reversed on the ATST and maybe this will fix it.
(I need to upload it to filefront because I can't up it to GT for some reason...(Could not upload attachment to ./files/2700_cb18984b0245796479adfbb6a94a0c43.))
In game sentinel:
Think you misplaced the alphachannel thing, and blacked out the wrong area.
Anyways, here is the first look at the chaos cultist:
I think it's one of the better ones I made so far.
Actually it was the cannon on the other side. I will try to delete the turret you mean as well, if you want.
Anything else you want me to change on it?
It's quite fine as it is really, just remove the black spot in the middle.
And the cultist looks even better now, Ill post a screen after school in a few hours.
Seems like the alphachannel didnt work and made it black. Looks like the black thingy also uses the textur of the right turret, so ill just keep that part as it was before.
Aman/Pinguin wrote:Try using a Hex editor to find the tga names
Not really sure how to do that... Anyways, I updated the cultist to fit more with the color of the other ones:
Ill fix the script rolls on the cape and the color of the metal areas and it will be quite good I think.
revanshan wrote:How are Tyranids going to be implemented in the mod?
Genestealers (Tyranids)
They probably won't, those would require a whole new model (in of itself a very challenging task) and new animations (even if you used the acklay animations it wouldn't look good)