From my past experiences, this is usually caused by too many objects, which you might have to delete a lot of unnessisary objects.stardestroyer001 wrote:Custom models: I cannot create custom models because of my computer![]()
Interiors: Not that large, it's about half the size of the Tantive IV map, without the big rooms and such.
UPDATE:
-Map freezes after loading all twelve dots in the loading bar. Looking into this.
Space Coruscant (Battle over Coruscant)
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genaral_mitch
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Re: Space Coruscant (Battle over Coruscant)
- Deathplayer
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Re: Space Coruscant (Battle over Coruscant)
you're a genius lolstardestroyer001 wrote:If worse comes to worse, luckily I have a world1 backup from October 30th that I can restore from.
i should've done this too
- Fiodis
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Re: Space Coruscant (Battle over Coruscant)
Wow. That's one of the most unaerodynamic ship models I've ever seen in the SW universe. Not to get too far off topic, but how would that even maneuver in the atmosphere?Ventor96 wrote:Carrack-class light cruiserHidden/Spoiler:
- Deathplayer
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Re: Space Coruscant (Battle over Coruscant)
the carrack-class light cruiser has a "top speed that matched x-wing starfighters". it should be enough to get it through the atmosphere.Fiodis wrote:Wow. That's one of the most unaerodynamic ship models I've ever seen in the SW universe. Not to get too far off topic, but how would that even maneuver in the atmosphere?
@ Ventor96: the problem is that there are no models for carracks, dreadnaughts and victorys and stardestroyer can't make his own models because of his computer.
@ stadestroyer: there's a model pack with new venators, invisible hand, munificent-class and recusant-class (and maybe some more, i can't remember). maybe you could swap some munificents with recusants, you wouldn't have to put in more custom models. but that's not necessary.
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Ventor96
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Re: Space Coruscant (Battle over Coruscant)
have you think abaot any shuttels
like
Nu-class attack shuttle
or Kappa-class shuttle
or make some Defense Satellites
or put some at-te in the space
like
Nu-class attack shuttle
Hidden/Spoiler:
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stardestroyer001
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Re: Space Coruscant (Battle over Coruscant)
Bertie and Dragonum's assets? They're too large for the map.Deathplayer wrote:@ stadestroyer: there's a model pack with new venators, invisible hand, munificent-class and recusant-class (and maybe some more, i can't remember). maybe you could swap some munificents with recusants, you wouldn't have to put in more custom models. but that's not necessary.
Nu-class/Kappa-class: Good idea, are there assets for those?Ventor96 wrote:have you think abaot any shuttels
like
Nu-class attack shuttleor Kappa-class shuttleHidden/Spoiler:or make some Defense SatellitesHidden/Spoiler:or put some at-te in the spaceHidden/Spoiler:Hidden/Spoiler:
Defense Satellites: Not really seen in the movie, so I'm not too interested in those. (I've seen them plenty in SWEAW/FOC)
AT-TE: Originally there was supposed to be an AT-TE in the "ground battle" - since the ground battle turned into an interior battle, the AT-TE was removed.
- Deathplayer
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Re: Space Coruscant (Battle over Coruscant)
i dare to remember you that it's the battle over coruscant, not a random skirmish somewhere in space...
- Anakin
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Re: Space Coruscant (Battle over Coruscant)
the autor is me what do you mean with RLE??commander501stappo wrote:if it's only a skin change, maybe the RLE was checked when the author saved it
- Jendo7
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Re: Space Coruscant (Battle over Coruscant)
He just means textures that you "Save As" should have RLE compression unchecked.
- Anakin
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Re: Space Coruscant (Battle over Coruscant)
don't know what you mean but i made new textures on sides and they work fine
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[Padawan]Helkaan
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Re: Space Coruscant (Battle over Coruscant)
Anakin wrote:?????????
don't know what you mean but i made new textures on sides and they work fine
Hidden/Spoiler:
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stardestroyer001
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Re: Space Coruscant (Battle over Coruscant)
Unless Anakin forgot to take off RLE compression, it's a problem on my end, not his. My error log, according to my memory, says something like this:
Severity: 3
Entity [starfighter name] missing geometry [starfighter name]
Severity: 3
Entity [starfighter name] missing geometry [starfighter name]
- Anakin
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Re: Space Coruscant (Battle over Coruscant)
[Padawan]Helkaan wrote:Anakin wrote:?????????
don't know what you mean but i made new textures on sides and they work fineHidden/Spoiler:
i use paint.net
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Darth_Spiderpig
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Re: Space Coruscant (Battle over Coruscant)
stardestroyer001 wrote:Ventor96 wrote:have you think abaot any shuttels
Nu-class attack shuttle
Nu-class/Kappa-class: Good idea, are there assets?
I have the assets for a working Nu (with anim and all), but it's too big for the hangars, you would need to lower the take-off height to near 0.
If you are interested, pm me so we can talk about it.
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stardestroyer001
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Re: Space Coruscant (Battle over Coruscant)
Sure, when the map is working again I'll PM you. Thanks for the offer 
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THEWULFMAN
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Re: Space Coruscant (Battle over Coruscant)
I like the idea of defense turrets, I could model some for you, then my friend spidey can turn it into a turret, hopefully 
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stardestroyer001
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Re: Space Coruscant (Battle over Coruscant)
UPDATE:
Really bad news: The backup I had doesn't work, I try to copy some of the files and my computer sits there for five minutes or so and then tells me "Cannot read from the source file or disk". So essentially, I can't copy the files from the disc to my computer for some reason.
Really bad news: The backup I had doesn't work, I try to copy some of the files and my computer sits there for five minutes or so and then tells me "Cannot read from the source file or disk". So essentially, I can't copy the files from the disc to my computer for some reason.
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Re: Space Coruscant (Battle over Coruscant)
Hidden/Spoiler:
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stardestroyer001
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Re: Space Coruscant (Battle over Coruscant)
Lol, thanks, I really do hope so too. I've spent almost nine months on this project!
- martin105038
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Re: Space Coruscant (Battle over Coruscant)
Have you fixed this problem or is this the reason why your map still crashes? Maybe you could try editing the .wld file with notepad. Each placed object looks like this:stardestroyer001 wrote: The main problem is the map crashing because of that object (it was Invisible Hand's two bridge pieces) being not available when I saved the map.
Object("dea1_prop_barrel_1_01", "dea1_prop_barrel_1", 187993583)
{
ChildRotation(1.000, 0.000, 0.000, 0.000);
ChildPosition(-82.000, 0.000, -39.000);
SeqNo(187993583);
Team(0);
NetworkId(-1);
}
Maybe you can look in the .wld file for the object that causes the problem and delete it manually.




