Testing your map | help!

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Warfare32
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Testing your map | help!

Post by Warfare32 »

hey i was wondering if its possible to test your map.... and how... right now i need to place a spawn point, which i need help on, and then i want to know how to test my map, but still be able to edit it in ZE... any help?
MileHighGuy
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Re: Testing your map | help!

Post by MileHighGuy »

re- read the documentation (getting started).... it says exacly how to do it... very clearly... :wink:
Warfare32
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Re: Testing your map | help!

Post by Warfare32 »

alright how do i test my map? and still be able to edit later...
MileHighGuy
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Re: Testing your map | help!

Post by MileHighGuy »

after u edit again munge it again
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Fiodis
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Re: Testing your map | help!

Post by Fiodis »

Testing your map does not "use up" anything. Feel free to test whenever by munging your map and playing it in Instant Action. You'll be able to edit whenever.
myers73
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Re: Testing your map | help!

Post by myers73 »

im pretty sure he(maybe she, idk) knows about that(or at least should), what i think the question is can you run BF2 through ZE so you can pause and edit while playing, and im pretty sure the answer to that is no.
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Fiodis
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Re: Testing your map | help!

Post by Fiodis »

myers73 wrote:im pretty sure he(maybe she, idk) knows about that(or at least should), what i think the question is can you run BF2 through ZE so you can pause and edit while playing, and im pretty sure the answer to that is no.
The answer to that question is indeed no, though I'm not so certain that was the question asked. The O.P. asked if there's a way to play your map and still be able to edit it later, I replied to that. Even if that's not the question asked, the more you read about modding the more you learn. :wink: Could be someone else comes across this thread with the question, "Does munging take anything up?", and they see my post and get their answer. Somewhat convoluted scenario, but hey, imagination in modders is a good thing.
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