Virmund: City (Betaing is in progress and closed)

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Re: Virmund: City (Currently Looking for Beta Testers)

Post by Smug »

I will gladly beta
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Gen.Kenobi
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Re: Virmund: City (Currently Looking for Beta Testers)

Post by Gen.Kenobi »

I will beta too if you would like.
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Re: Virmund: City (Currently Looking for Beta Testers)

Post by Fluffy_the_ic »

I'll beta. You always were one of my fave modders.
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Re: Virmund: City (Currently Looking for Beta Testers)

Post by Grev »

Hit me up with a beta.
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Re: Virmund: City (Currently Looking for Beta Testers)

Post by YaNkFaN »

betaing is now closed
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Re: Virmund: City (Betaing is in progress and closed)

Post by Sky_216 »

K, My Review:

Pros:
Excellently constructed map, immersive, realistic setting, feels like a place rather than a map. Interesting layout, simple but made interesting through the many props and scenery (and the 'walls' aka buildings).
Skins for clones very good, both sides feel similar to the default sides while still feeling original due to appearance changes and weapon setups. Nice laser effects too. :)
Particle ffects don't seem to vanish despite big numbers of troops.
No lag for me - first for one of your/speck's maps.

Cons:
A few glitches (will PM you) and a coupla floating items (coupla droids next to one of the higher cps).
Seems imbalanced - played through three times, every time CIS lost by about 70-80 reinforcements.
Gameplay can get a bit repetitive - same thing happened each time (same CPs captured, same result and final bit).
Harbour part of map basically unused, as is very top level. empty for most of each match.

Some problems:
Localisations: eg Clone Commander's rifle is called 'EMP Launcher'
EMP grenade effect: you might like it, I dunno, but personally I find it annoying that the nade just vanishes and blue glow fades. I've got 4-5 custom EMP effects if you'd like one, and theres another EMP nade effect in the common effects folder.


Overall well constructed, very proffesional feeling map.
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Re: Virmund: City (Betaing is in progress and closed)

Post by obiboba3po »

ill get my full review in soon (just played it). the major con i noticed was naboo's stock models having terrible collision lol. it sorta defeats the purpose when you walk through the wall of a staircase to fall to the bottom lol.
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Re: Virmund: City (Betaing is in progress and closed)

Post by Gen.Kenobi »

I've already PMed you with my thoughts. The map was MUCH laggy for me. VERY VERY VERY. I always ran the game in high settings and i have a Pentium 4 (3,0GHz), 2Gb RAM, and ATI Radeon 512Mb...very strange...
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Re: Virmund: City (Betaing is in progress and closed)

Post by YaNkFaN »

hence the laggyness i have the same comp you need to turn shadows on low or off and lighting on medium and it should run fine
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Re: Virmund: City

Post by hammythepig »

Sorry for not seeing this before:
YaNkFaN wrote:@ hammy which building do you think is reskinned cause i didn't reskin any of them...they're just the bf2 naboo buildings with bf1 naboo textures
I thought they were re-skinned, I guess they buildings look different in the light. :oops:
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Re: Virmund: City (Betaing is in progress and closed)

Post by Nova Hawk »

I sent you an email about my review. You should probably check it.
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Re: Virmund: City (Betaing is in progress and closed)

Post by YaNkFaN »

@nova already got it and working on your suggestions =D
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Re: Virmund: City (Betaing is in progress and closed)

Post by Cubsrule »

obiboba3po wrote:ill get my full review in soon (just played it). the major con i noticed was naboo's stock models having terrible collision lol. it sorta defeats the purpose when you walk through the wall of a staircase to fall to the bottom lol.

I walked through to lol

Also ya get my e-mail of my brief review? I'll Play the map again later :D
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Re: Virmund: City (Betaing is in progress and closed)

Post by obiboba3po »

another random point-change the texture the water is on top of. ive been experimenting with my own maps and find that not many textures look good underwater :? i would suggest either the kash sand one or maybe a new one
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Re: Virmund: City (Betaing is in progress and closed)

Post by Fluffy_the_ic »

I'll try to get you my feedback as fast as possible, but do you mind if I just PM it o you instead of e-mail? I forgot my e-mail address's pass, and aol.com takes too long to load for me anyways for some reason.
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Re: Virmund: City (Betaing is in progress and closed)

Post by YaNkFaN »

yea that's fine and @obi good idea :D
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Re: Virmund: City (Betaing is in progress and closed)

Post by Grev »

I can't write a full review now, but to avoid the linear continuous battle sequence, possibly make some stairs in the middle of each stretch in an alleyway or stairs or what-not.
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Re: Virmund: City (Betaing is in progress and closed)

Post by Darth Revan »

Interesting Map
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Re: Virmund: City (Betaing is in progress and closed)

Post by Gen.Kenobi »

YaNkFaN wrote:hence the laggyness i have the same comp you need to turn shadows on low or off and lighting on medium and it should run fine
Done that.

THe map is AWESOME, but with a few things:

-I was flying with the Clone Officer, them i wanted to fly over some building, but they don't let me pass(was in the middle of the map)

-I've noticed the Clone Officer's jetpack gas looks like blood. A nice effect but not in the right place.

BTW, AWESOME map.
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Re: Virmund: City (Betaing is in progress and closed)

Post by YaNkFaN »

there's nothing i can do about the buildings you're just gonna have to live with that i can however fix the jetpack effect which i am doing right now
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