The First Person HUD model theory

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CodaRez
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The First Person HUD model theory

Post by CodaRez »

A HUD, that is personal to ONE unit, so when all the other troopers have the 1.3 HUD, ONE particular unit has a different HUD

Now, I know what you guys are thinking:

No way! A new HUD that works would have to change the very boundaries of SWBFII game engine and the universe itself aaaahhhh!!!!

Yeesh, well.....

One day someone asked around saying is there an RC HUD for the republic commandoes present in many other works such as Con. Pack or UCW...

Of course, the answer is *NO*, cus all units must adhere to a single HUD config, or even rebels would have have T-visors :?

But what if the HUD just be a display? a static display, that lets the 1.3 mod do the numbers and switching weapons and what not, and just let the HUD be *there*

Comes my theory. If additional things can be added to the first person view (i.e. extra guns, extra arms or whatnot), why not a HUD .msh?

Theoretically if its added it shouldn't move while jumping/rolling(cus I believe even added twin hands can't do that) it can be a static display that looks a LOT like a HUD, and adding another level of emersive gameplay.

I didn't say the HUD had to *work* displaying realtime gameplay-details, nor that the HUD will NOT compromise gameplay by blocking view a bit. But maybe this could work, it oughta look good,(and stop some people from complaining)

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Re: The First Person HUD model theory

Post by RogueKnight »

the HUD is a .msh.
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Re: The First Person HUD model theory

Post by Maveritchell »

You're not doing anything to the HUD. You can add whatever static meshes you want to the first-person view of a given weapon.
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Re: The First Person HUD model theory

Post by CodaRez »

Maveritchell wrote:You're not doing anything to the HUD. You can add whatever static meshes you want to the first-person view of a given weapon.
Such is my theory

(but do those HUD .mshs change with weapon change?)
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Re: The First Person HUD model theory

Post by Maveritchell »

Yes.
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Re: The First Person HUD model theory

Post by CodaRez »

Then maybe it can be a special feature to just a *one* unit, cus then u can HUD all the weapons for it.
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Re: The First Person HUD model theory

Post by Fiodis »

Hmm - how do you stop it from moving whenever the unit rolls/jumps?
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Re: The First Person HUD model theory

Post by CodaRez »

Fiodis wrote:Hmm - how do you stop it from moving whenever the unit rolls/jumps?
They do?

I thought they can't really do that, cus the dual pistol HUDs couldn't(looks like they can? must of looked bad)

I'll think on it
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Re: The First Person HUD model theory

Post by Fiodis »

Image
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Re: The First Person HUD model theory

Post by kinetosimpetus »

Could the hutag be manipulated to make a hud mask?
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Re: The First Person HUD model theory

Post by Fiodis »

Yes, it could.
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