Kashyyyk Docks 1.0 Release
Moderator: Moderators
-
TAWArtemis
Kashyyyk Docks 1.0 Release
http://files.filefront.com/KashyykDocks ... einfo.html
I added this to the dl section but it has not yet shown up on the list.
Enjoy.
I added this to the dl section but it has not yet shown up on the list.
Enjoy.
- squipple
- 1st Lieutenant

- Posts: 420
- Joined: Tue Jun 28, 2005 7:38 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Contact:
RE: Kashyyyk Docks 1.0 Release
Just got done playing conquest, 1-flag and 2-flag.
Wow is 1-flag fun..even just playing with AI! It's so tough even getting it to the ramp much less getting it up to the top and in the goal. Very nice. I'd really like to see the same or similar setup for 2 flag. 2 flag fell really flat for me. You're just running in a straight line across the map. Even without spawning as a hero it was pretty easy.
- I'm still seeing that white fringe around the floors of the elevated docks. Does anyone else see that?
- Did the terrain get darker? It seems a little too dark.
- The spawn map is off quite a bit. Spawn points look like they're out in the water, and goals look like they're out by the island.
- I also noticed there are no shadows on anything, including units.
Here's a comparison to the BF1 map that also shows that white fringe.

Wow is 1-flag fun..even just playing with AI! It's so tough even getting it to the ramp much less getting it up to the top and in the goal. Very nice. I'd really like to see the same or similar setup for 2 flag. 2 flag fell really flat for me. You're just running in a straight line across the map. Even without spawning as a hero it was pretty easy.
- I'm still seeing that white fringe around the floors of the elevated docks. Does anyone else see that?
- Did the terrain get darker? It seems a little too dark.
- The spawn map is off quite a bit. Spawn points look like they're out in the water, and goals look like they're out by the island.
- I also noticed there are no shadows on anything, including units.
Here's a comparison to the BF1 map that also shows that white fringe.

Last edited by squipple on Sun Mar 12, 2006 2:24 pm, edited 2 times in total.
- Teancum
- Jedi Admin

- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
RE: Kashyyyk Docks 1.0 Release
Downloads section is now updated (we have to approve the downloads). Currently downloading myself. Looking forward to this one.
-
sh4d0wl0rd
RE: Kashyyyk Docks 1.0 Release
Same for me.
- EraOfDesann
- Jedi Admin

- Posts: 2170
- Joined: Mon May 30, 2005 5:22 pm
- Location: North Texas
- Contact:
-
TAWArtemis
Re: RE: Kashyyyk Docks 1.0 Release
[quote="squipple"]Just got done playing conquest, 1-flag and 2-flag.
Wow is 1-flag fun..even just playing with AI! It's so tough even getting it to the ramp much less getting it up to the top and in the goal. Very nice. I'd really like to see the same or similar setup for 2 flag. 2 flag fell really flat for me. You're just running in a straight line across the map. Even without spawning as a hero it was pretty easy.
- I'm still seeing that white fringe around the floors of the elevated docks. Does anyone else see that?
- Did the terrain get darker? It seems a little too dark.
- The spawn map is off quite a bit. Spawn points look like they're out in the water, and goals look like they're out by the island.
- I also noticed there are no shadows on anything, including units.
I did darken it. It look right on my machine but based on your pictures it is too dark. Can some other people tell me if it should be lightened. It is a very simple fix and I can release a 1.1.
Spawn map was like that in the original I think . It does not reflect the top pier for some reason. Or am I wrong.
Wow is 1-flag fun..even just playing with AI! It's so tough even getting it to the ramp much less getting it up to the top and in the goal. Very nice. I'd really like to see the same or similar setup for 2 flag. 2 flag fell really flat for me. You're just running in a straight line across the map. Even without spawning as a hero it was pretty easy.
- I'm still seeing that white fringe around the floors of the elevated docks. Does anyone else see that?
- Did the terrain get darker? It seems a little too dark.
- The spawn map is off quite a bit. Spawn points look like they're out in the water, and goals look like they're out by the island.
- I also noticed there are no shadows on anything, including units.
I did darken it. It look right on my machine but based on your pictures it is too dark. Can some other people tell me if it should be lightened. It is a very simple fix and I can release a 1.1.
Spawn map was like that in the original I think . It does not reflect the top pier for some reason. Or am I wrong.
-
TAWArtemis
THoughts
I really like this map and thought we caught all this in BETA but we did not.
So here is what I want to know?
Should I change the following
1. Make ligher
2. Add directional Light
3. Change CTF 2 Flag. - To what?
So here is what I want to know?
Should I change the following
1. Make ligher
2. Add directional Light
3. Change CTF 2 Flag. - To what?
- squipple
- 1st Lieutenant

- Posts: 420
- Joined: Tue Jun 28, 2005 7:38 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Contact:
RE: THoughts
I agree, I like it too. You've done a fine job.
The spawn map points look proper in conquest like the original, yes. It's in the CTF modes where they're off. As well ae the goal indicator (throbbing yellow circle). I didn't look at Assault, but you may want to check that one too.
IMO, I wouldn't mind seeing 2-flag set up the same way 1-flag is. Put the goals&flags in the same place the goals are on 1-flag. Anyone else have ideas?
The spawn map points look proper in conquest like the original, yes. It's in the CTF modes where they're off. As well ae the goal indicator (throbbing yellow circle). I didn't look at Assault, but you may want to check that one too.
IMO, I wouldn't mind seeing 2-flag set up the same way 1-flag is. Put the goals&flags in the same place the goals are on 1-flag. Anyone else have ideas?
-
TAWArtemis
RE: THoughts
WOW! I added the directional light and shadows and it made a big difference. I guess there will be another release after all
-
ethannet
RE: THoughts
Can you please release it on savefile? My PC still can't view filefront. BTW, your level looks awesome.
-
Rpe7
RE: THoughts
does that mean it's become lighter? Because if you are releasing a new version and it'n not too hard, it would be nice if it could be a bit lighter. Great map though.WOW! I added the directional light and shadows and it made a big difference.
-
TAWArtemis
Okay here is the update.
I spent alot of time trading IM's with teancum and he helped identify some of the items that he felt could be improved. I will be taking some if not all of his advice and making some changes. SInce I have 2 -4 more maps to release and get to a professional level I would like a few testers so I do not keep releaseing different versions. Please PM me if you have time to seriously debug some maps and provide written feedback.
I spent alot of time trading IM's with teancum and he helped identify some of the items that he felt could be improved. I will be taking some if not all of his advice and making some changes. SInce I have 2 -4 more maps to release and get to a professional level I would like a few testers so I do not keep releaseing different versions. Please PM me if you have time to seriously debug some maps and provide written feedback.
-
Lord-Bandu
-
Jawa_Killer
- Brigadier General

- Posts: 629
- Joined: Thu Jun 23, 2005 6:06 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Teancum
- Jedi Admin

- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
-
forresal
- valiant
- 1st Lieutenant

- Posts: 449
- Joined: Fri Sep 16, 2005 6:23 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
dude if you send me the data file, I could help release it with a side mod. That might take a bit of work off your hands. Doesn't sound like much, but there it is. my email is [email protected]
-
TAWArtemis
-
Rpe7
