Beach Troopers

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

User avatar
Cerfon Rournes
Master Bounty Hunter
Master Bounty Hunter
Posts: 1558
Joined: Thu Jul 08, 2010 5:53 pm
Projects :: WIP. I will reveal what it is later on..
Games I'm Playing :: SWBF2-SWRC
xbox live or psn: No gamertag set
Location: New York, USA
Contact:

Re: Beach Troopers

Post by Cerfon Rournes »

^Nice ideas.
I have a few to contribute...

Dodge Ball!
For this mode, each unit is equiped with 9 water ballons. Each ballon is a one hit kill, and must have no damage radius. Each hit much be directly on the enemy unit. Each hit,(Kill) Is worth 4 points. The first team to reach 60 points wins.

The Slide Challenge!Name subject to change..
(This may take a minute to explain, so please bear with me. Also, my version of this is set on Mos Eisley.)
For this mod, each team will spawn next to two different water slides, On the top of the walls of the 'arena'.
(Each slide is team colored.)
When 1 unit from both teams go on to the two different slides, a shield protects the area in which the players will go. Each slide has a water gun to fire while the the vehicle goes down the slide. After they reach the bottom, there is a flag five feet ahead of both of them. (This is a neutral flag.) The person who picks up the flag must then run it to their respective flag control point. (The control point is....at least 30-50 feet ahead. The first person to get to that area gets 5 points. The first team with 30 points wins. During the time right after the two players enter the slide, they may begin shooting at each other. If one of the units kills the other one during the entire process, that unit will get 2 points for the kill, along with 5 points for scoring the flag later on.
Concept pictures. The red and blue are spawn points, the white is the flag score point, and the light blue things are the slides. (Sorry if it looks sloppy, I came up with it quickly.)
Hidden/Spoiler:
ImageImage
Remember, the flag is a little bit after the end of both slides.
(Alternate place for The Slide Challenge.)
Hidden/Spoiler:
Image
Hope this helps. :)
User avatar
Anakin
Master of the Force
Master of the Force
Posts: 4817
Joined: Sat Sep 19, 2009 11:37 am
Projects :: RC Side Mod - Remastered - SWBF3 Legacy
Location: Mos Espa (germany)

Re: Beach Troopers

Post by Anakin »

looks great but what is this on the first two pics
Noobasaurus
Droid Pilot Assassin
Droid Pilot Assassin
Posts: 2006
Joined: Tue Aug 17, 2010 5:56 pm

Re: Beach Troopers

Post by Noobasaurus »

Gonk droids are now hose pumps coming out of the ground, and healing droids are now beach towels on hangers to dry yourself off.

Nice job on this! I never knew Mav had a funny side.
Hidden/Spoiler:
Giggle!
And perhaps a knockback chance on impact with a water beam? After all, if you've ever been in a water gun fight you know how much it hurts when it hits you. (Especially close-combat! :yes: )
MrCrayon
Jedi Knight
Jedi Knight
Posts: 554
Joined: Sat Apr 17, 2010 8:15 pm
Projects :: Coruscant map Want to help PM me
Games I'm Playing :: Battlefront 3
Location: Buried in homework, but getting better

Re: Beach Troopers

Post by MrCrayon »

Twilight_Warrior wrote:Stuck in an airport, might as well contribute.

Control Towers - kinda like CTF where each team spawns on one side of the map, but each team has one destructible CP on their side of the map (in the beach trooper's mod, probably a water tower, but more likely a comm relay or something for other mods). First team to destroy the opposing tower wins.

Firefighters - A random part of the map will burst into flames (most likely pre-determined regions rather than the entire map), first team to put out the flames with their water guns gets a point. First to 5 points wins.

Headshots Only - Who goes down after getting hit with water in the leg or back by one person? I'd keep going unless I got a faceful of water or there were 3 people shooting at me at once. Units won't have enough health to survive a single headshot, but heal themselves quickly enough so that body shots alone won't kill them (unless surrounded by enough people shooting at once).
For that last one, they should be cardboard boxes...

EDIT: Say, do you think it would be possible to have the new reload animation occur when you fire the gun?
User avatar
Maveritchell
Jedi Admin
Jedi Admin
Posts: 7366
Joined: Mon Aug 21, 2006 11:03 pm

Re: Beach Troopers

Post by Maveritchell »

So, what - a full two months since any kind of meaningful update? I think that's a new record for me. I've been really busy and haven't had time to touch on this, but I mean to get this out relatively soon. Here's what I've taken your suggestions and done with them:

I added a couple new troopers - a grenadier class and a commander class. The grenadier has the weapon requested by Kinetosimpetus (although I scaled it up to make it work as a launcher-type model) and one of those water-tube guns instead of a squirt pistol. The commander has a gun that required a backpack because there are only so many ways I can make the board shorts model different with accessories:
Hidden/Spoiler:
Image
Image
Most of the time has been spend working on new game modes, though (as indicated earlier). There are four modes that the mod will have: Team DM, Survival, Sand Castles, and Soak the Wookiee. Team DM is fairly self-explanatory, and it's there just as a plain-vanilla mode.

Survival Mode
I knew that I wanted to have a mode with some kind of leveling feature, and you all know how much I like my wave modes. What I did here is make a singleplayer mode that combines both of these concepts. Survival mode is based around facing waves of enemies increasing in number and difficulty. Allow me to clarify - AI can't be made "smarter" or "more difficult," but what I did do was make them do more damage as the waves go on. They also become more and more focused on you as a target as the waves progress (a gradual shift from a "deathmatch" to "destroy" goal).

Survival mode also has several ways to improve your character. There's a simple level-up system - as you defeat more enemies, you gain experience. As you hit levels, you gain health. You can also increase the potency of your weapons - you start off with two very basic weapons and some water balloons, but as you use your weapons more, you can "level up" that weapon to better weapons. You can also gain other weapons during the course of the match.

Sand Castles
Sand Castles is a pretty straightforward conquest variant. Each team has a sand castle located at one of their CPs, and that CP is uncaptureable for the majority of the match. Once a team's reinforcements have been drained low enough, their sand castle becomes vulnerable. A victory by either reinforcement drain or by conquest is impossible until the sand castle is destroyed - after a sand castle is destroyed, that team's final CP is open to capture and their remaining reinforcements can be drained/killed. Additionally, any unlockable units are unavailable to the human players unless they own a majority of the CPs.

Soak the Wookiee
Conceptually, I think this is my favorite mode (although technically it pales to Survival). This is another conquest variant, although no one on any team can capture CPs. The idea here is that there's a Wookiee wandering around the battlefield, and whoever soaks him the most at any given time will force him towards the opponent's CPs. If you've soaked him enough, he'll capture posts for your team, but if the enemy soaks him enough on the way there, he'll turn around and capture for their team. The match plays like a tug-of-war for control of the Wookiee.

And here's a picture that has no relevance to any of these modes:
Hidden/Spoiler:
Image
User avatar
The Nasal Abyss
1st Lieutenant
1st Lieutenant
Posts: 428
Joined: Sun Sep 14, 2008 12:55 pm
Projects :: Currently Working on an Indie Game
Games I'm Playing :: Splatoon 2
xbox live or psn: Stm: Tight Verbage

Re: Beach Troopers

Post by The Nasal Abyss »

Those gametypes sound like a blast! I really can't wait to play this one! Great job, as always, Mav!
kinetosimpetus
Imperial Systems Expert
Imperial Systems Expert
Posts: 2381
Joined: Wed Mar 25, 2009 4:15 pm
Projects :: A secret project
Games I'm Playing :: Warframe STO

Re: Beach Troopers

Post by kinetosimpetus »

Update looks good! And I agree about splashzooka's scale. It's too small to hold like that in real life. :P
User avatar
Fiodis
Master of the Force
Master of the Force
Posts: 4145
Joined: Wed Nov 12, 2008 9:27 pm
Projects :: Rannoch + Tientia + Tools Programming

Re: Beach Troopers

Post by Fiodis »

Maveritchell wrote:And here's a picture that has no relevance to any of these modes:
Hidden/Spoiler:
Image
Out of curiosity, how was that done? New animations?

Just something that came to mind - why are they all wearing little black socks on their feet? :P It is amusing, which seems to be the whole point of this mod, but it does look slightly out of place - maybe a sandal or bare feet reskin would work?
MrCrayon
Jedi Knight
Jedi Knight
Posts: 554
Joined: Sat Apr 17, 2010 8:15 pm
Projects :: Coruscant map Want to help PM me
Games I'm Playing :: Battlefront 3
Location: Buried in homework, but getting better

Re: Beach Troopers

Post by MrCrayon »

Soak the wookie is going to open some interesting new paths for many modders on gametoast, mark my words
User avatar
Maveritchell
Jedi Admin
Jedi Admin
Posts: 7366
Joined: Mon Aug 21, 2006 11:03 pm

Re: Beach Troopers

Post by Maveritchell »

Fiodis wrote:Just something that came to mind - why are they all wearing little black socks on their feet?
Sandals wouldn't be a problem, but they are swim/water shoes, which are the eminently practical choice for running around exotic locations while in bathing gear.
Noobasaurus
Droid Pilot Assassin
Droid Pilot Assassin
Posts: 2006
Joined: Tue Aug 17, 2010 5:56 pm

Re: Beach Troopers

Post by Noobasaurus »

That picture is awesome...
Hidden/Spoiler:
Is it parkour?
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: Beach Troopers

Post by THEWULFMAN »

Yay for awesome updates! I was starting to get worried that you had gotten bored with the idea. I am happy to know I was very wrong.

I love the new modes, especially Soak The Wookie, that sounds like one of the most unique modes for this game in a long time. If the gameplay is as fun as I think it will be, this is going to stay in my addon folders for a long time.
User avatar
acryptozoo
Master Bounty Hunter
Master Bounty Hunter
Posts: 1642
Joined: Wed Jun 03, 2009 3:14 pm
Projects :: Yavin Mappack
Games I'm Playing :: Homeworld 2
xbox live or psn: acryptozoo
Location: in the jungles of Yavin IV
Contact:

Re: Beach Troopers

Post by acryptozoo »

Vey awesome Update
all the new game modes seem very fun :D
User avatar
Fiodis
Master of the Force
Master of the Force
Posts: 4145
Joined: Wed Nov 12, 2008 9:27 pm
Projects :: Rannoch + Tientia + Tools Programming

Re: Beach Troopers

Post by Fiodis »

Maveritchell wrote:Sandals wouldn't be a problem, but they are swim/water shoes, which are the eminently practical choice for running around exotic locations while in bathing gear.
Ah. I didn't recognize them as swim shoes at first, and I still don't - though possibly that's because it's been years since I've worn them myself. Still, imho, I feel like sandals would be more easily recognizable.

It's a minor thing, though, and I only mention it since there isn't anything bigger to mention. Most certainly looking great on the whole. :)
User avatar
Cerfon Rournes
Master Bounty Hunter
Master Bounty Hunter
Posts: 1558
Joined: Thu Jul 08, 2010 5:53 pm
Projects :: WIP. I will reveal what it is later on..
Games I'm Playing :: SWBF2-SWRC
xbox live or psn: No gamertag set
Location: New York, USA
Contact:

Re: Beach Troopers

Post by Cerfon Rournes »

Awesome update Mav, the modes seem very cool and interesting.. 8)
Also, the weapon models look pretty sweet imo. :shock:
CressAlbane
Master Bounty Hunter
Master Bounty Hunter
Posts: 1519
Joined: Fri Dec 18, 2009 8:02 am
Projects :: CTF Arenas
Games I'm Playing :: Steam- cressalbane2
Location: ¿uoıʇɐɔoן ʎɯ sıɥʇ sı

Re: Beach Troopers

Post by CressAlbane »

Sand Castles sounds like a unique twist on Conquest; I'm really going to enjoy seeing how it plays!
User avatar
ps2owner
Corporal
Corporal
Posts: 155
Joined: Wed Jun 23, 2010 8:25 pm

Re: Beach Troopers

Post by ps2owner »

Wow, this sounds cool!
Good job, Mav!
Post Reply